Difference between revisions of "Augoror Navy Issue"
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<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --> | <onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --> | ||
− | + | <!----------------------------------------------------------- | |
− | + | * SHIP ATTRIBUTES SECTION (last update : 5/30/2014) | |
− | + | ------------------------------------------------------------- | |
− | + | * on editing the attributes, please make sure that you don't | |
− | + | * leave/misstype any tags required. please follow the same | |
− | + | * format below and edit only the values (after the = sign). | |
− | + | -------------------------------------------------------------> | |
− | + | | shipid=29337 | |
− | + | | shipimg=Augoror Navy Issue.jpg | |
− | + | | shipname=Augoror Navy Issue | |
− | + | | caption=Augoror Navy Issue | |
− | + | | class=Cruiser | |
− | + | | grouping=Faction Cruisers | |
− | + | | hulltype=Augoror Class | |
− | + | | faction=Amarr Empire | |
− | + | | race=Amarr | |
− | + | | roles=unspecified | |
− | + | | variations={{Ship|Guardian}},{{Ship|Augoror}} | |
− | + | | tech=F | |
− | + | | ecmprio=1 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest --> | |
− | + | | powergrid=1,150 MW | |
− | + | | cpu=320 tf | |
− | + | | capacitor=1,500 GJ | |
− | + | | highs=5 | |
− | + | | turrets=3 | |
− | + | | launchers=0 | |
− | + | | mediums=3 | |
− | + | | lows=7 | |
− | + | | mass=10,650,000 kg | |
− | + | | volume=101,000 m³ | |
− | + | | cargohold=480 m³ | |
− | + | | extrahold= | |
− | + | | extraholdtype= | |
− | + | | dronebay=15 m³ | |
− | + | | bandwidth=15 Mbit/sec | |
− | + | | info=The Navy-issued version of the Augoror cruiser is an extremely resilient piece of hardware able to provide very good support in fleet battles, but it is also a relatively nimble cruiser ideally suited for escort duties as well as smaller skirmishes. Created to fill a void within the ranks of the traditionally slow and lumbering Amarrian fleet, this vessel has fit in perfectly. | |
− | + | | bonuses=<b>Amarr Cruiser bonuses (per skill level):</b><br>25% bonus to Medium Energy Turret damage<br>10% bonus to ship armor hitpoints<br> | |
− | + | | structurehp=2,800 HP | |
− | + | | shieldhp=1,600 HP | |
− | + | | shieldem=0 | |
− | + | | shieldexp=50 | |
− | + | | shieldkin=40 | |
− | + | | shieldtherm=20 | |
− | + | | armorhp=3,100 HP | |
− | + | | armorem=50 | |
− | + | | armorexp=20 | |
− | + | | armorkin=25 | |
− | + | | armortherm=35 | |
− | + | | maxvelocity=215 m/sec | |
− | + | | inertia=0.48 | |
− | + | | warpspeed=3 AU/s | |
− | + | | warptime=7.09 s | |
− | + | | targetrange=42.50 km | |
− | + | | sigradius=120 m | |
− | + | | maxlockedtargets=7 | |
− | + | | sensortype=RADAR | |
− | + | | sensorvalue=19 points | |
− | + | | scanres=300 mm | |
− | + | | reqskills=*{{RequiredSkill|Amarr Cruiser|II}} | |
− | + | **{{RequiredSkill|Spaceship Command|II}} | |
− | + | **{{RequiredSkill|Amarr Destroyer|III}} | |
− | **Spaceship Command II | + | ***{{RequiredSkill|Amarr Frigate|III}} |
− | **Amarr Destroyer III | + | ****{{RequiredSkill|Spaceship Command|I}} |
− | ***Amarr Frigate III | ||
− | ****Spaceship Command I | ||
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− | |||
− | |||
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− | |||
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− | |||
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+ | | totaltraintime=22h 29m 40s | ||
+ | | forumlinks= | ||
+ | | wikireferences= | ||
+ | | externallinks=[http://wiki.eveonline.com/en/wiki/Augoror%20Navy%20Issue Augoror Navy Issue on Eve Online Wiki] | ||
+ | | highlights1=High Amount of Low Slots | ||
+ | | highlights2= | ||
+ | | highlights3= | ||
+ | | highlights4= | ||
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Revision as of 23:31, 30 May 2014
RELATED UNI-WIKI REFERENCES
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The Navy-issued version of the Augoror cruiser is an extremely resilient piece of hardware able to provide very good support in fleet battles, but it is also a relatively nimble cruiser ideally suited for escort duties as well as smaller skirmishes. Created to fill a void within the ranks of the traditionally slow and lumbering Amarrian fleet, this vessel has fit in perfectly. SHIP BONUSES
Amarr Cruiser bonuses (per skill level):
Ship Attributes
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Summary
The Augoror Navy Issue is arguably the best Navy Issue cruiser built on a logistics hull. It is extremely tanky, and a bait fit can reach 130k EHP easily. It can match the damage of most T1 cruisers, and with two to three times the tank and two utility highs, it brawls very effectively.
Skills
Further information about additional or recommended skills to pilot Augoror Navy Issue for a specific or it's common role(s) can be written here.
Fitting
Heavy Pulse Laser II
Heavy Pulse Laser II
Heavy Pulse Laser II
Medium Unstable Power Fluctuator I
10MN Afterburner II
Faint Epsilon Warp Scrambler I
Small Capacitor Booster II
1600mm Reinforced Steel Plates II
Armor Kinetic Hardener II
Armor Explosive Hardener II
Armor Thermic Hardener II
Damage Control II
Heat Sink II
Heat Sink II
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
Medium Anti-EM Pump I
Navy Cap Booster 400 x1
Imperial Navy Multifrequency M x1
- Can fit 2x small neuts as alternative to medium
Tactics
No sub-article about Augoror Navy Issue roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Augoror Navy Issue here.