Difference between revisions of "Absolution"
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|info=Command ships are engineered specifically to wreak havoc on a battlefield of many. Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Field command ships are geared more towards out-and-out combat than their fleet command counterparts, though both ships can hold their own in battle. <br><br>Developer: Carthum Conglomerate<br><br>Carthum ships are the very embodiment of the Amarrian warfare philosophy. Possessing sturdy armor and advanced weapons systems, they provide a nice mix of offense and defense. On the other hand, their electronics and shield systems tend to be rather limited. | |info=Command ships are engineered specifically to wreak havoc on a battlefield of many. Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Field command ships are geared more towards out-and-out combat than their fleet command counterparts, though both ships can hold their own in battle. <br><br>Developer: Carthum Conglomerate<br><br>Carthum ships are the very embodiment of the Amarrian warfare philosophy. Possessing sturdy armor and advanced weapons systems, they provide a nice mix of offense and defense. On the other hand, their electronics and shield systems tend to be rather limited. | ||
− | |bonuses=<b>Amarr Battlecruiser Skill Bonus:</b><br>4% bonus to all Armor Resistances, 10% bonus Medium Energy Turret capacitor use.<br><b>Command Ships Skill Bonus:</b><br>5% bonus to Medium Energy Turret rate of fire, 10% bonus Medium Energy Turret damage, 3% bonus to strength of Armored Warfare and Information Warfare links<br><b>Role Bonus:</b><br>Can fit up to three Warfare Link modules | + | |bonuses=<b>Amarr Battlecruiser Skill Bonus:</b><br>4% bonus to all Armor Resistances, 10% bonus Medium Energy Turret capacitor use.<br><b>Command Ships Skill Bonus:</b><br>5% bonus to Medium Energy Turret rate of fire, 10% bonus Medium Energy Turret damage, 3% bonus to strength of Armored Warfare and Information Warfare links<br><b>Role Bonus:</b><br>• Can fit up to three Warfare Link modules |
|structurehp=4,600 HP | |structurehp=4,600 HP |
Revision as of 23:41, 30 May 2014
RELATED UNI-WIKI REFERENCES
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Command ships are engineered specifically to wreak havoc on a battlefield of many. Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Field command ships are geared more towards out-and-out combat than their fleet command counterparts, though both ships can hold their own in battle. SHIP BONUSES
Amarr Battlecruiser Skill Bonus:
Ship Attributes
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Summary
The Absolution is an Amarr command ship designed as a laser boat. It is, generally speaking, a better damage platform than the Damnation, but is considerably less tanky.
Skills
Further information about additional or recommended skills to pilot Absolution for a specific or it's common role(s) can be written here.
Fitting
Focused Medium Pulse Laser II
Focused Medium Pulse Laser II
Focused Medium Pulse Laser II
Focused Medium Pulse Laser II
Focused Medium Pulse Laser II
Armored Warfare Link - Passive Defense II
Armored Warfare Link - Rapid Repair II
Experimental 10MN Microwarpdrive I
Faint Epsilon Warp Scrambler I
Tracking Computer II
1600mm Reinforced Steel Plates II
Damage Control II
Energized Adaptive Nano Membrane II
Thermic Plating II
Heat Sink II
Heat Sink II
Heat Sink II
Medium Energy Collision Accelerator I
Medium Processor Overclocking Unit I
Hobgoblin II x5
Optimal Range Script x1
Scorch M x5
Imperial Navy Multifrequency M x5
Imperial Navy Ultraviolet M x5
- A brawling range PvP fit with 2 warlinks modules. Armored Warfare are assumed herein, but the Absolution is also bonused for Information Warlinks. Updated for Odyssey 1.1.
- With all skills at V, WITH fleet bonuses from this ship and assuming an Armored Warfare Mindlink in slot 10, this ship has 116 K EHP, flies at 1020 m/s (1436 m/s with MWD overheated) and align in 12.6 s (9.6 s with MWD off). The capacitor will last 3 min 14 s.
- Damage varies between 710 dps at 7.8 + 4.9 km with Imperial Navy Multifrequency and 586 dps at 23 + 4.9 km with Scorch.
- The scram can be replaced by an ECCM, a point, a web or an ECM module, to taste.
Tactics
No sub-article about Absolution roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Absolution here.