Difference between revisions of "Rifter"
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− | + | <!----------------------------------------------------------- | |
− | + | * SHIP ATTRIBUTES SECTION (last update : 6/2/2014) | |
− | + | ------------------------------------------------------------- | |
− | + | * on editing the attributes, please make sure that you don't | |
− | + | * leave/misstype any tags required. please follow the same | |
− | + | * format below and edit only the values (after the = sign). | |
− | + | -------------------------------------------------------------> | |
− | + | | shipid=587 | |
− | + | | shipimg=Rifter.jpg | |
− | + | | shipname=Rifter | |
− | + | | caption=Rifter | |
− | + | | class=Frigate | |
− | + | | grouping=Standard Frigates | |
− | + | | hulltype=Rifter Class | |
− | + | | faction=Minmatar Republic | |
− | + | | race=Minmatar | |
− | + | | roles=unspecified | |
− | + | | variations={{Ship|Wolf}},{{Ship|Jaguar}} | |
− | + | | tech= | |
− | + | | ecmprio=1 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest --> | |
− | + | | powergrid=38 MW | |
− | + | | cpu=125 tf | |
− | + | | capacitor=250 GJ | |
− | + | | highs=4 | |
− | + | | turrets=3 | |
− | + | | launchers=2 | |
− | + | | mediums=3 | |
− | + | | lows=3 | |
− | + | | mass=1,067,000 kg | |
− | + | | volume=27,289 m³ | |
− | + | | cargohold=140 m³ | |
− | + | | extrahold= | |
− | + | | extraholdtype= | |
− | + | | dronebay=0 m³ | |
− | + | | bandwidth=0 Mbit/sec | |
− | + | | info=<b>Development</b><br>The Rifter is a very powerful combat frigate and can easily tackle the best frigates out there. It has gone through many radical design phases since its inauguration during the Minmatar Rebellion. The Rifter has a wide variety of offensive capabilities, making it an unpredictable and deadly adversary. | |
− | + | | bonuses=<b>Minmatar Frigate bonuses (per skill level):</b><br>5% bonus to Small Projectile Turret damage<br>10% bonus to Small Projectile Turret falloff<br> | |
− | + | | structurehp=350 HP | |
− | + | | shieldhp=450 HP | |
− | + | | shieldem=0 | |
− | + | | shieldexp=50 | |
− | + | | shieldkin=40 | |
− | + | | shieldtherm=20 | |
− | + | | armorhp=450 HP | |
− | + | | armorem=60 | |
− | + | | armorexp=10 | |
− | + | | armorkin=25 | |
− | + | | armortherm=35 | |
− | + | | maxvelocity=365 m/sec | |
− | + | | inertia=3.2 | |
− | + | | warpspeed=5 AU/s | |
− | + | | warptime=4.73 s | |
− | + | | targetrange=22.50 km | |
− | + | | sigradius=35 m | |
− | + | | maxlockedtargets=4 | |
− | + | | sensortype=LADAR | |
− | + | | sensorvalue=8 points | |
− | + | | scanres=660 mm | |
− | + | | reqskills=*{{RequiredSkill|Minmatar Frigate|I}} | |
− | + | **{{RequiredSkill|Spaceship Command|I}} | |
− | **Spaceship Command I | ||
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− | |||
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− | |||
+ | | totaltraintime=25m 0s | ||
+ | | forumlinks= | ||
+ | | wikireferences= | ||
+ | | externallinks=[http://wiki.eveonline.com/en/wiki/Rifter Rifter on Eve Online Wiki] | ||
+ | | highlights1= | ||
+ | | highlights2= | ||
+ | | highlights3= | ||
+ | | highlights4= | ||
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Revision as of 22:39, 2 June 2014
RELATED UNI-WIKI REFERENCES
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Development SHIP BONUSES
Minmatar Frigate bonuses (per skill level):
Ship Attributes
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Summary
The Rifter is the primary damage frigate for Minmatar. For tackling a Slasher or Merlin is by far better. While the Rifter used to be considered the best T1 frigate (leading to many memes surrounding it), it has been nerfed to be similar in abilities to the others.
Skills
Further information about additional or recommended skills to pilot Rifter for a specific or it's common role(s) can be written here.
Fitting
125mm Gatling AutoCannon I
125mm Gatling AutoCannon I
125mm Gatling AutoCannon I
Experimental 1MN Afterburner I
Explosive Deflection Amplifier I
Medium Shield Extender I
Shield Power Relay I
Shield Power Relay I
Shield Power Relay I
Fusion S x1
- Energy Grid Upgrades II
- Shield Operation II
- Gunnery II
- Small Projectile Turret III
- Afterburner I
- Minmatar Frigate III
- Shield Upgrades I
- With recommended skills, this setup tanks 20 dps from Angels and can run the afterburner for over 5 minutes.
- You could run the afterburner indefinitely either by training Afterburner III and Energy Systems Operation III or by replacing one Shield Power Relay with a Power Diagnostic System I (weakening the tank slightly).
- With Engineering IV you have the option of fitting 150mm autocannons.
125mm Gatling AutoCannon II
125mm Gatling AutoCannon II
125mm Gatling AutoCannon II
Limited 1MN Microwarpdrive I
Faint Epsilon Warp Scrambler I
Medium Shield Extender II
Damage Control II
Nanofiber Internal Structure II
Gyrostabilizer II
Small Anti-EM Screen Reinforcer I
Small Anti-EM Screen Reinforcer I
Small Anti-Thermal Screen Reinforcer I
200mm AutoCannon II
200mm AutoCannon II
200mm AutoCannon II
Small Diminishing Power System Drain I
1MN Afterburner II
Fleeting Propulsion Inhibitor I
Faint Epsilon Warp Scrambler I
Damage Control II
Small Ancillary Armor Repairer
Adaptive Nano Plating II
Small Auxiliary Nano Pump I
Small Auxiliary Nano Pump I
Small Projectile Burst Aerator I
Nanite Repair Paste x24
Republic Fleet Fusion S x1080
Republic Fleet Phased Plasma x1080
Republic Fleet Fusion S x1080
Barrage S x1080
- Range control is the most important thing to consider when soloing in this ship since you don't have the firepower or ehp to brawl with blaster boats or duke it out at range with laser boats.
- Sit at the edge of scram range against blaster boats and orbit as tightly as you can against lasers.
- Agasint missile boats try and keep your total speed as high as possible to reduce missile damage.
- The rifter is the fastest of the combat frigs, so the only T1 frigs that should outmanouver you are the attack frigs, which have less tank than you do.
- As fitted, with all skills at V and before boosts, this Rifter has 3.2k EHP, flies at 1193 m/s and align in 3.2 s with AB off. The ship is cap stable with the armor repairer on if you can apply your Nosferatu and lasts 1m 32s otherwise.
- Damage is 117 dps at 0.8 + 9 km with faction ammo; tracking is 0.39 [rad/s].
Tactics
For Tackling in a Rifter, spiraling is key. The ship is agile and fast enough that a pilot can use a standard spiral with a MWD. The only concern will be on final approach (30 km or so) to pulse the MWD so that the increased signature radius doesn't come in to play as much. If the ship is AB fit, the pilot may consider tightening the Spiral slightly, risking a little more (but still tankable) damage in order to decrease closing time.
Both of these techniques are elaborated in the EVE uni guide to tackling
Roles
Solo PVP
The Rifter is an excellent ship for rookie pilots to learn their trade in due to the ship's endurance and it's low cost.
The Rookie Rifter guide nothing more needs to be said aside from reference to this excellent piece of work.
In Uni blobs
Mainly used in a tackling role. Focus is therefore on EITHER a MWD or an AB - MWD for sheer speed but at increased sig radius, AB provides a speed boost without the penalty to the increase sig radius, It is much a matter of personal preference but bear in mind that a MWD makes you a whole world easier to target!
For more on tackling please see: EVE uni guide to tackling
Notes
This vessel qualifies for the University Ship Replacement Program, PYOS, and BYOM.