Difference between revisions of "Probe"
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− | + | <!----------------------------------------------------------- | |
− | + | * SHIP ATTRIBUTES SECTION (last update : 6/2/2014) | |
− | + | ------------------------------------------------------------- | |
− | + | * on editing the attributes, please make sure that you don't | |
− | + | * leave/misstype any tags required. please follow the same | |
− | + | * format below and edit only the values (after the = sign). | |
− | + | -------------------------------------------------------------> | |
− | + | | shipid=586 | |
− | + | | shipimg=Probe.jpg | |
− | + | | shipname=Probe | |
− | + | | caption=Probe | |
− | + | | class=Frigate | |
− | + | | grouping=Standard Frigates | |
− | + | | hulltype=Probe Class | |
− | + | | faction=Minmatar Republic | |
− | + | | race=Minmatar | |
− | + | | roles=Exploration | |
− | + | | variations={{Ship|Cheetah}},{{Ship|Vherokior Probe}} | |
− | + | | tech= | |
− | + | | ecmprio=1 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest --> | |
− | + | | powergrid=25 MW | |
− | + | | cpu=240 tf | |
− | + | | capacitor=235 GJ | |
− | + | | highs=3 | |
− | + | | turrets=2 | |
− | + | | launchers=2 | |
− | + | | mediums=4 | |
− | + | | lows=3 | |
− | + | | mass=1,123,000 kg | |
− | + | | volume=19,500 m³ | |
− | + | | cargohold=400 m³ | |
− | + | | extrahold= | |
− | + | | extraholdtype= | |
− | + | | dronebay=35 m³ | |
− | + | | bandwidth=15 Mbit/sec | |
− | + | | info=<b>Development</b><br>The Probe is large compared to most Minmatar frigates and is considered a good scout and cargo-runner. Uncharacteristically for a Minmatar ship, its hard outer coating makes it difficult to destroy, while the limited weapon hardpoints force it to rely on drone assistance if engaged in combat. | |
− | + | | bonuses=<b>Minmatar Frigate bonuses (per skill level):</b><br>7.5% bonus to Core and Combat Scanner Probe strength<br>5% reduction in Salvager duration<br><b>Role Bonus:</b><br>5+ bonus to Relic and Data Analyzer virus strength<br> | |
− | + | | structurehp=225 HP | |
− | + | | shieldhp=300 HP | |
− | + | | shieldem=0 | |
− | + | | shieldexp=50 | |
− | + | | shieldkin=40 | |
− | + | | shieldtherm=20 | |
− | + | | armorhp=300 HP | |
− | + | | armorem=60 | |
− | + | | armorexp=10 | |
− | + | | armorkin=25 | |
− | + | | armortherm=35 | |
− | + | | maxvelocity=360 m/sec | |
− | + | | inertia=3.58 | |
− | + | | warpspeed=5 AU/s | |
− | + | | warptime=5.57 s | |
− | + | | targetrange=32.50 km | |
− | + | | sigradius=38 m | |
− | + | | maxlockedtargets=4 | |
− | + | | sensortype=LADAR | |
− | + | | sensorvalue=9 points | |
− | + | | scanres=465 mm | |
− | + | | reqskills=*{{RequiredSkill|Minmatar Frigate|I}} | |
− | + | **{{RequiredSkill|Spaceship Command|I}} | |
− | **Spaceship Command I | ||
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− | |||
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− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
+ | | totaltraintime=25m 0s | ||
+ | | forumlinks= | ||
+ | | wikireferences= | ||
+ | | externallinks=[http://wiki.eveonline.com/en/wiki/Probe Probe on Eve Online Wiki] | ||
+ | | highlights1= | ||
+ | | highlights2= | ||
+ | | highlights3= | ||
+ | | highlights4= | ||
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Revision as of 22:39, 2 June 2014
RELATED UNI-WIKI REFERENCES
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Development SHIP BONUSES
Minmatar Frigate bonuses (per skill level):
Ship Attributes
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Summary
The Probe is the Minmatar Tech 1 exploration and scanning frigate. It is a good ship for rookies or veterans who are getting into probing and don't have the skills for the T2 version, the Cheetah. It's bonus to cycle time for hacking, archaeology, and salvaging modules means it can be very effective for looting exploration sites as well.
Skills
No skill notes available.
Fitting
Prototype Cloaking Device I
Expanded Probe Launcher I
Limited 1MN Microwarpdrive I
Eutectic Capacitor Charge Array
Eutectic Capacitor Charge Array
Eutectic Capacitor Charge Array
Local Hull Conversion Nanofiber Structure I
Local Hull Conversion Nanofiber Structure I
Beta Reactor Control: Capacitor Power Relay I
Small Gravity Capacitor Upgrade I
Small Gravity Capacitor Upgrade I
Hornet EC-300 x5
Hornet EC-300 x2
Core Scanner Probe I x8
Combat Scanner Probe I x8
- CPU Management 5
- T2 the nanofibers if money and skills allow.
- Should be able to permarun the MWD. Swap the relay for a nofiber if so.
- Can fit combat and core scanner probes.
- The hornets *might* save you if you're tackled at a gate, if you deploy them in time and get a jam off.
Core Probe Launcher I
Improved Cloaking Device II
Upgraded 1MN Microwarpdrive I
Cargo Scanner I
Data Analyzer I
Relic Analyzer I
Nanofiber Internal Structure I
Warp Core Stabilizer I
Expanded Cargohold I
Small Memetic Algorithm Bank I
Small Emission Scope Sharpener I
Warrior I x3
Core Scanner Probe I x8
- Afterburner: 3
- Archaeology: 1
- Astrometrics: 1
- Cloaking: 3
- CPU Management: 4
- Drones: 1
- Electronics Upgrades: 3
- Hacking: 1
- High Speed Maneuvering: 1
- Hull Upgrades: 1
- Jury Rigging: 1
- Mechanics: 3
- Minmatar Frigate: 1
- Scout Drone Operation: 1
- Survey: 3
- Warp Drive Operation: 1
- Skills listed are absolute minimums.
- Don't expect to be able to scan anything down without some reasonable skills
- For Null, upgrade your Relic Analyzer to T2
- Items listed in lows are the choices, most people go with 3 of the same type
- T2 cloak is included for MWD+Cloak trick
Tactics
While not designed for combat, one can still combat fit an exploration frigate to catch unsuspected lone gankers off guard. When fitting for combat, as other races' exploration frigates, the Probe has a severe shortage of power grid while having a huge CPU reservoir. Plus the ship has no bonus to guns or missiles, it is best to fit missile or rockets to save on power grid for prop and repper. The large CPU left over can then be used to fit a range of damage, resist or ewar mods.
Notes
This vessel qualifies for the University Ship Replacement Program, PYOS, and BYOM.