Difference between revisions of "Stiletto"

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* SHIP ATTRIBUTES SECTION (last update : 6/2/2014)
* SHIP ATTRIBUTES SECTION (last update : 10.08.2011)
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* on editing the attributes, please make sure that you don't
* on editing the attributes, please make sure that you don't  
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* leave/misstype any tags required. please follow the same
* leave/misstype any tags required. please follow the same  
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* format below and edit only the values (after the = sign).
* format below and edit only the values (after the = sign).
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| shipid=11198
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| shipimg=Stiletto.jpg
|shipid=11198
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| shipname=Stiletto
|shipimg=Stiletto.jpg
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| caption=Stiletto
|shipname=Stiletto
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| class=Interceptor
|caption=Stiletto
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| grouping=Interceptors
|class=Interceptor
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| hulltype=Slasher Class
|grouping=Interceptors
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| faction=Minmatar Republic
|hulltype=Slasher Class
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| race=Minmatar
|faction=Minmatar Republic
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| roles=Fleet Interceptor
|race=Minmatar
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| variations={{Ship|Claw}},{{Ship|Slasher}}
|roles=Fleet Interceptor
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| tech=2
|variations={{Ship|Slasher}}, {{Ship|Claw}}
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| ecmprio=1 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
|tech=2
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| powergrid=30 MW
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| cpu=150 tf
|ecmprio=1 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
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| capacitor=250 GJ
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| highs=3
|powergrid=30 MW
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| turrets=2
|cpu=150 tf
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| launchers=1
|capacitor=250 GJ
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| mediums=4
|highs=3
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| lows=3
|turrets=2
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| mass=1,020,000 kg
|launchers=1
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| volume=17,400 m&#179;
|mediums=4
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| cargohold=92 m&#179;
|lows=3
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| extrahold=
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| extraholdtype=
|mass=1,020,000 kg
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| dronebay=0 m&#179;
|volume=17,400 m&#179;
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| bandwidth=0 Mbit/sec
|cargohold=92 m&#179;
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| info=Name: Stiletto<br>Hull: Slasher Class<br>Role: Interceptor<br><br>Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius.  This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets. <br><br>Developer: Core Complexion Inc.<br><br>Core Complexion's ships are unusual in that they favor electronics and defense over the "Lots of guns" approach traditionally favored by the Minmatar.   <br><br>
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| bonuses=<b>Minmatar Frigate bonuses (per skill level):</b><br>5% bonus to Small Projectile Turret damage<br>7.5% bonus to Small Projectile Turret tracking speed<br><b>Interceptors bonuses (per skill level):</b><br>15% reduction in Microwarpdrive signature radius penalty<br>5% bonus to Warp Scrambler and Warp Disruptor optimal range<br><b>Role Bonus:</b><br>80% reduction in Propulsion Jamming systems activation cost<br>&bull;&nbsp;Immune to Interdiction Sphere Launcher, Warp Disruption Field Generator and Mobile Small, Medium and Large Warp Disruptor<br>
|dronebay=0 m&#179;
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| structurehp=500 HP
|bandwidth=0 Mbit/sec
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| shieldhp=400 HP
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| shieldem=10
|info=Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius.  This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets. <br><br>Developer: Core Complexion<br><br>Core Complexion's ships are unusual in that they favor electronics and defense over the "Lots of guns" approach traditionally favored by the Minmatar.
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| shieldexp=50
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| shieldkin=40
|bonuses=<b>Minmatar Frigate Skill Bonus:</b><br>5% bonus to Small Projectile Turret damage and 7.5% bonus to Small Projectile Turret tracking speed per level<br><b>Interceptor Skill Bonus:</b><br>15% reduction in MicroWarpdrive signature radius penalty and 5% bonus to Warp Scrambler and Warp Disruptor range per level<br><b>Role bonus:</b><br>80% reduction in Propulsion Jamming systems activation cost, immunity to non-targeted interdiction
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| shieldtherm=20
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| armorhp=400 HP
|structurehp=500 HP
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| armorem=70
|shieldhp=400 HP |shieldem=10 |shieldexp=50 |shieldkin=40 |shieldtherm=20
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| armorexp=10
|armorhp=400 HP |armorem=70 |armorexp=10 |armorkin=25 |armortherm=35
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| armorkin=25
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| armortherm=35
|maxvelocity=435 m/s
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| maxvelocity=435 m/sec
|inertia=3.1
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| inertia=3.5
|warpspeed=8 AU/s
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| warpspeed=8 AU/s
|warptime=4.73 s
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| warptime=4.95 s
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| targetrange=29.50 km
|targetrange=29.5 km
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| sigradius=31 m
|sigradius=31 m
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| maxlockedtargets=5
|maxlockedtargets=5
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| sensortype=LADAR
|sensortype=LADAR
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| sensorvalue=10 points
|sensorvalue=10 points
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| scanres=970 mm
|scanres=970 mm
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| reqskills=*{{RequiredSkill|Minmatar Frigate|V}}
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**{{RequiredSkill|Spaceship Command|I}}
|reqskills=*Minmatar Frigate V<small>11d 20h 26m</small>
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*{{RequiredSkill|Interceptors|I}}
**Spaceship Command I<small>8m</small>
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**{{RequiredSkill|Spaceship Command|III}}
*Interceptors I<small>33m</small>
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**{{RequiredSkill|Evasive Maneuvering|V}}
**Spaceship Command III<small>4h 26m</small>
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***{{RequiredSkill|Navigation|II}}
**Evasive Maneuvering V<small>11d 20h 26m</small>
 
***Navigation II<small>47m</small>
 
|totaltraintime=23d 22h 40m
 
 
|forumlinks=
 
|wikireferences=
 
|externallinks=[http://wiki.eveonline.com/en/wiki/Stiletto Stiletto on Eve Online Wiki]<br>
 
 
|highlights1=Fast Target Locking Time
 
|highlights2=
 
|highlights3=
 
|highlights4=
 
  
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| totaltraintime=23d 22h 40m 30s
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| forumlinks=
 +
| wikireferences=
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| externallinks=[http://wiki.eveonline.com/en/wiki/Stiletto Stiletto on Eve Online Wiki]
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| highlights1=Fast Target Locking Time
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| highlights2=
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| highlights3=
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| highlights4=
 
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Revision as of 23:03, 2 June 2014

EVE University Database
 
Ship Database
Stiletto
CornerT2h.png
Stiletto
Minmatar Republic
Minmatar Republic
Interceptors
Slasher Class
Highlight
Fast Target Locking Time
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES

Name: Stiletto
Hull: Slasher Class
Role: Interceptor

Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets.

Developer: Core Complexion Inc.

Core Complexion's ships are unusual in that they favor electronics and defense over the "Lots of guns" approach traditionally favored by the Minmatar.

SHIP BONUSES

Minmatar Frigate bonuses (per skill level):
5% bonus to Small Projectile Turret damage
7.5% bonus to Small Projectile Turret tracking speed
Interceptors bonuses (per skill level):
15% reduction in Microwarpdrive signature radius penalty
5% bonus to Warp Scrambler and Warp Disruptor optimal range
Role Bonus:
80% reduction in Propulsion Jamming systems activation cost
• Immune to Interdiction Sphere Launcher, Warp Disruption Field Generator and Mobile Small, Medium and Large Warp Disruptor

Required Skills
Training Time what's this?
23d 22h 40m 30s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Claw
Claw.jpg
CornerT2s.png
Claw
Interceptors Slasher Class
Icon highlights.pngFast Target Locking Time
Icon hi slot.png4 (1/3) Icon mid slot.png2 Icon low slot.png4
Icon powergrid.png45 MW Icon cpu.png125 tf
Icon velocity.png480 m/sec
Icon capacity.png94 m³
,Slasher
Slasher.jpg
Slasher
Standard Frigates Slasher Class
Icon hi slot.png4 (0/3) Icon mid slot.png4 Icon low slot.png2
Icon powergrid.png36 MW Icon cpu.png140 tf
Icon velocity.png430 m/s
Icon capacity.png120 m³

Ship Attributes

Fittings
Powergrid
powergrid
30 MW
CPU
cpu output
150 tf
Capacitor
capacitor
250 GJ
High
high slots
3
Launchers
launcher slots
1
Turrets
turret slots
2
Medium
medium slots
4
Low
low slots
3
Rig
rigs
2
 
small
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
435 m/sec
Inertia Modifier
inertia modifier (agility)
3.5
Warp Speed
inertia modifier (agility)
8 AU/s
Base Time to Warp
base time to warp
4.95 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
0 m³
Drone Bandwidth
drone bandwidth
0 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
29.50 km
Max Locked Targets
max. locked targets
5
LADAR Sensor
LADAR sensor strength
10 points
Sig. Radius
signature radius
31 m
Scan Res.
scan resolution
970 mm
Structure
Structure Hitpoints
structure hitpoints
500 HP
Mass
ship mass
1,020,000 kg
Volume
ship volume
17,400 m³
Cargo Capacity
cargo capacity
92 m³
Armor
Armor Hitpoints
armor hitpoints
400 HP
Armor Resistances
EM
electromagnetic resistance
70
THR
thermal resistance
35
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
400 HP
Shield Resistances
EM
electromagnetic resistance
10
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Stiletto was unique among interceptors for having 4 mid slots, which made it very popular in its class. In Rubicon 1.0 this feature was also given to the Crow, which now overshadows the Stiletto in most ways. The Stiletto is still a popular interceptor however; its 4 mids make it preferred by many over the Malediction and Ares, and it has a slightly better speed and agility than the Crow, making it superior for some fits.

Skills

Required Skills


Recommended/Helpful Skills

The Stiletto has tight fitting so you are going to want high fitting skills either 4's or 5's

  • Navigation IV/V Increase's Speed by 5% per level very handy for catching another ship (1x) short train time about 4 days
  • Signature Analysis IV/V Increase's targeting speed by 5% (1x about 4 day to V) Allows to quickly lock and point a target trying to get away.
  • Propulsion Jamming II/III Reducing cost of Point/Web allows the T2 versions at II
  • Acceleration Control Acceleration Control 3/4 5% boost to MWD/AB speed.
  • High Speed Maneuvering 3/4 Allows t2 MWD at III and for each level decrease's cap cost of MWD by 5%
  • Spaceship Command V 2% agility per level, Short train and allows tighter turns, to keep Angular Velocity high.

Fitting

MASB
Stiletto: MASB
EFT
[Stiletto, MASB]
125mm Gatling AutoCannon II
125mm Gatling AutoCannon II

Limited 1MN Microwarpdrive I
Warp Disruptor II
Medium Ancillary Shield Booster
Medium F-S9 Regolith Shield Induction

Internal Force Field Array I
Micro Auxiliary Power Core II
Overdrive Injector System II

Small Ionic Field Projector I
Small Auxiliary Thrusters I



Navy Cap Booster 50 x1
Barrage S x1

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
Icon hi slot.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
RUBI 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Standard tanky Stiletto fit. Due to the MASB you can start to consider tackling stuff like Cynabals and Vagabonds and maybe survive the experience.
  • It is a bit pricey with the meta DCU. If you can't fit this, try dropping one gun.
  • Overdrive and rigs are personal preference.
  • Experienced Inty pilots can consider fitting a scram instead of the MASB
  • The Small Ionic Field Projector rig is only needed if your Long Range Targeting Skill is not at V. Without the rig and the skill at V the Stilettos targeting range is still greater than overheated point range.


Tactics

No sub-article about Stiletto roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Stiletto here.