Difference between revisions of "Absolution"
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− | + | <!----------------------------------------------------------- | |
− | + | * SHIP ATTRIBUTES SECTION (last update : 6/9/2014) | |
− | + | ------------------------------------------------------------- | |
− | + | * on editing the attributes, please make sure that you don't | |
− | + | * leave/misstype any tags required. please follow the same | |
− | + | * format below and edit only the values (after the = sign). | |
− | + | -------------------------------------------------------------> | |
− | + | | shipid=22448 | |
− | + | | shipimg=Absolution.jpg | |
− | + | | shipname=Absolution | |
− | + | | caption=Absolution | |
− | + | | class=Command Ship | |
− | + | | grouping=Command Ships | |
− | + | | hulltype=Harbinger Class | |
− | + | | faction=Amarr Empire | |
− | + | | race=Amarr | |
− | + | | variations={{Ship|Harbinger Navy Issue}},{{Ship|Harbinger}} | |
− | + | | tech=2 | |
− | + | | ecmprio=3 | |
− | + | | powergrid=1,500 MW | |
− | + | | cpu=400 tf | |
− | + | | capacitor=3,375 GJ | |
− | + | | highs=7 | |
− | + | | turrets=5 | |
− | + | | launchers=0 | |
− | + | | mediums=3 | |
− | + | | lows=7 | |
− | + | | mass=13,300,000 kg | |
− | + | | volume=234,000 m³ | |
− | + | | cargohold=375 m³ | |
− | + | | dronebay=25 m³ | |
− | + | | bandwidth=25 Mbit/sec | |
− | + | | info=Name: Absolution<br>Hull: Harbinger<br>Role: Command Ship<br><br>Command ships are engineered specifically to wreak havoc on a battlefield of many. Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Command ships represent the ultimate in warfare link efficiency; the boosts they give their comrades in combat make them indispensable assets to any well-rounded fleet.<br><br>Developer: Carthum Conglomerate<br><br>Carthum ships are the very embodiment of the Amarrian warfare philosophy. Possessing sturdy armor and advanced weapons systems, they provide a nice mix of offense and defense. On the other hand, their electronics and shield systems tend to be rather limited. | |
− | + | | bonuses=<b>Command Ships bonuses (per skill level):</b><br>10% bonus to Medium Energy Turret damage<br>5% bonus to Medium Energy Turret rate of fire<br>3% bonus to Armored Warfare and Information Warfare Links effectiveness<br><b>Amarr Battlecruiser bonuses (per skill level):</b><br>10% reduction in Medium Energy Turret activation cost<br>4% bonus to all armor resistances<br><b>Role Bonus:</b><br>• Can use 3 Warfare Link modules simultaneously<br> | |
− | + | | structurehp=4,600 HP | |
− | + | | shieldhp=2,900 HP | |
− | + | | shieldem=0 | |
− | + | | shieldexp=87.5 | |
− | + | | shieldkin=70 | |
− | + | | shieldtherm=20 | |
− | + | | armorhp=5,300 HP | |
− | + | | armorem=50 | |
− | + | | armorexp=80 | |
− | + | | armorkin=62.5 | |
− | + | | armortherm=35 | |
− | + | | maxvelocity=150 m/sec | |
− | + | | inertia=0.71 | |
− | + | | warpspeed=2.75 AU/s | |
− | + | | warptime=13.09 s | |
− | + | | targetrange=75.00 km | |
− | + | | sigradius=265 m | |
− | + | | maxlockedtargets=7 | |
− | + | | sensortype=RADAR | |
− | + | | sensorvalue=21 points | |
− | + | | scanres=210 mm | |
− | + | | reqskills=*{{RequiredSkill|Amarr Battlecruiser|V}} | |
− | + | **{{RequiredSkill|Spaceship Command|III}} | |
− | + | **{{RequiredSkill|Amarr Cruiser|III}} | |
− | + | ***{{RequiredSkill|Spaceship Command|II}} | |
− | + | ***{{RequiredSkill|Amarr Destroyer|III}} | |
− | + | ****{{RequiredSkill|Amarr Frigate|III}} | |
− | **Spaceship Command III | + | *****{{RequiredSkill|Spaceship Command|I}} |
− | **Amarr Cruiser III | + | *{{RequiredSkill|Command Ships|I}} |
− | ***Amarr Destroyer III | + | **{{RequiredSkill|Spaceship Command|V}} |
− | ****Amarr Frigate III | + | **{{RequiredSkill|Warfare Link Specialist|IV}} |
− | *Command Ships I | + | ***{{RequiredSkill|Leadership|V}} |
− | **Spaceship Command V | + | **{{RequiredSkill|Armored Warfare|V}} |
− | **Warfare Link Specialist IV | + | ***{{RequiredSkill|Leadership|I}} |
− | ***Leadership V | + | **{{RequiredSkill|Information Warfare|V}} |
− | **Armored Warfare V | + | ***{{RequiredSkill|Leadership|I}} |
− | **Information Warfare V | + | **{{RequiredSkill|Siege Warfare|V}} |
− | **Siege Warfare V | + | ***{{RequiredSkill|Leadership|I}} |
− | ** | + | **{{RequiredSkill|Skirmish Warfare|V}} |
− | + | ***{{RequiredSkill|Leadership|I}} | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
+ | | totaltraintime=104d 20h 51m 23s | ||
+ | | externallinks=[http://wiki.eveonline.com/en/wiki/Absolution Absolution on Eve Online Wiki] | ||
+ | | highlights1=High Amount of High Slots | ||
+ | | highlights2=High Amount of Low Slots | ||
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Revision as of 21:47, 9 June 2014
RELATED UNI-WIKI REFERENCES
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Name: Absolution SHIP BONUSES
Command Ships bonuses (per skill level):
Ship Attributes
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Summary
The Absolution is an Amarr command ship designed as a laser boat. It is, generally speaking, a better damage platform than the Damnation, but is considerably less tanky.
Skills
Further information about additional or recommended skills to pilot Absolution for a specific or it's common role(s) can be written here.
Fitting
Focused Medium Pulse Laser II
Focused Medium Pulse Laser II
Focused Medium Pulse Laser II
Focused Medium Pulse Laser II
Focused Medium Pulse Laser II
Armored Warfare Link - Passive Defense II
Armored Warfare Link - Rapid Repair II
Experimental 10MN Microwarpdrive I
Faint Epsilon Warp Scrambler I
Tracking Computer II
1600mm Reinforced Steel Plates II
Damage Control II
Energized Adaptive Nano Membrane II
Thermic Plating II
Heat Sink II
Heat Sink II
Heat Sink II
Medium Energy Collision Accelerator I
Medium Processor Overclocking Unit I
Hobgoblin II x5
Optimal Range Script x1
Scorch M x5
Imperial Navy Multifrequency M x5
Imperial Navy Ultraviolet M x5
- A brawling range PvP fit with 2 warlinks modules. Armored Warfare are assumed herein, but the Absolution is also bonused for Information Warlinks. Updated for Odyssey 1.1.
- With all skills at V, WITH fleet bonuses from this ship and assuming an Armored Warfare Mindlink in slot 10, this ship has 116 K EHP, flies at 1020 m/s (1436 m/s with MWD overheated) and align in 12.6 s (9.6 s with MWD off). The capacitor will last 3 min 14 s.
- Damage varies between 710 dps at 7.8 + 4.9 km with Imperial Navy Multifrequency and 586 dps at 23 + 4.9 km with Scorch.
- The scram can be replaced by an ECCM, a point, a web or an ECM module, to taste.
Tactics
No sub-article about Absolution roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Absolution here.