Difference between revisions of "Stiletto"
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==Skills== | ==Skills== | ||
''Required Skills | ''Required Skills | ||
− | *''' | + | *'''{{sk|Minmatar Frigate|V}}''' |
− | *''' | + | *'''{{sk|Spaceship Command|III}}''' |
− | *''' | + | *'''{{sk|Interceptors|I}}''' |
− | *''' | + | *'''{{sk|Evasive Maneuvering|V}}''' |
− | *''' | + | *'''{{sk|Navigation|II}}''' |
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The Stiletto has tight fitting so you are going to want high fitting skills either 4's or 5's | The Stiletto has tight fitting so you are going to want high fitting skills either 4's or 5's | ||
− | *''' | + | *'''{{sk|Navigation|IV/V}}''' Increases Speed by 5% per level very handy for catching another ship (1x) short train time about 4 days |
− | *''' | + | *'''{{sk|Signature Analysis|IV/V}}''' Increases targeting speed by 5% (1x about 4 day to V) Allows to quickly lock and point a target trying to get away. |
− | *''' | + | *'''{{sk|Propulsion Jamming|II/III}}''' Reduces cost of Point/Web; allows the T2 versions at II |
− | *''' | + | *'''{{sk|Acceleration Control|III/IV}}''' Boosts to MWD/AB speed. |
− | *''' | + | *'''{{sk|High Speed Maneuvering|III/IV}}''' Allows T2 MWD at III and for each level decreases cap cost of MWD by 5% |
− | *''' | + | *'''{{sk|Spaceship Command|V}}''' 2% agility per level; short train and allows tighter turns, to keep Angular Velocity high. |
'' | '' | ||
Revision as of 17:34, 24 June 2014
RELATED UNI-WIKI REFERENCES
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Name: Stiletto SHIP BONUSES
Minmatar Frigate bonuses (per skill level):
Ship Attributes
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Summary
The Stiletto was unique among interceptors for having 4 mid slots, which made it very popular in its class. In Rubicon 1.0 this feature was also given to the Crow, which now overshadows the Stiletto in most ways. The Stiletto is still a popular interceptor however; its 4 mids make it preferred by many over the Malediction and Ares, and it has a slightly better speed and agility than the Crow, making it superior for some fits.
Skills
Required Skills
Recommended/Helpful Skills
The Stiletto has tight fitting so you are going to want high fitting skills either 4's or 5's
- Navigation IV/V Increases Speed by 5% per level very handy for catching another ship (1x) short train time about 4 days
- Signature Analysis IV/V Increases targeting speed by 5% (1x about 4 day to V) Allows to quickly lock and point a target trying to get away.
- Propulsion Jamming II/III Reduces cost of Point/Web; allows the T2 versions at II
- Acceleration Control III/IV Boosts to MWD/AB speed.
- High Speed Maneuvering III/IV Allows T2 MWD at III and for each level decreases cap cost of MWD by 5%
- Spaceship Command V 2% agility per level; short train and allows tighter turns, to keep Angular Velocity high.
Fitting
125mm Gatling AutoCannon II
125mm Gatling AutoCannon II
Limited 1MN Microwarpdrive I
Warp Disruptor II
Medium Ancillary Shield Booster
Medium F-S9 Regolith Shield Induction
Internal Force Field Array I
Micro Auxiliary Power Core II
Overdrive Injector System II
Small Ionic Field Projector I
Small Auxiliary Thrusters I
Navy Cap Booster 50 x1
Barrage S x1
- Standard tanky Stiletto fit. Due to the MASB you can start to consider tackling stuff like Cynabals and Vagabonds and maybe survive the experience.
- It is a bit pricey with the meta DCU. If you can't fit this, try dropping one gun.
- Overdrive and rigs are personal preference.
- Experienced Inty pilots can consider fitting a scram instead of the MASB
- The Small Ionic Field Projector rig is only needed if your Long Range Targeting Skill is not at V. Without the rig and the skill at V the Stilettos targeting range is still greater than overheated point range.
Tactics
No sub-article about Stiletto roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Stiletto here.