Difference between revisions of "Catalyst"
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(Removed the wolfpack and split guns gank crap. Added a proper frig/dessie/solo roam fit.) |
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ship=Catalyst| | ship=Catalyst| | ||
shipTypeID=16240| | shipTypeID=16240| | ||
− | fitName=Mission Basic| | + | fitName=PvE Mission Basic| |
− | fitID=Mission-Basic| | + | fitID=PvE-Mission-Basic| |
high1name=125mm Railgun I| | high1name=125mm Railgun I| | ||
high1typeID=10678| | high1typeID=10678| | ||
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warsop=A| | warsop=A| | ||
warsopReason=| | warsopReason=| | ||
− | version= | + | version=PHOEBE 1.0| |
shipDNA=16240:10678;8:439;1:1195;1:523;1:2046;1:11563;1:222;1::| | shipDNA=16240:10678;8:439;1:1195;1:523;1:2046;1:11563;1:222;1::| | ||
skills=Acceleration Control I</li><li>Afterburner II</li><li>Controlled Bursts II</li><li>Gallente Destroyer I</li><li>Energy Grid Upgrades II</li><li>Capacitor Management II</li><li>Capacitor Systems Operation II</li><li>Evasive Maneuvering I</li><li>Gallente Frigate III</li><li>Gunnery III</li><li>Hull Upgrades II</li><li>Mechanics II</li><li>Motion Prediction II</li><li>Rapid Firing II</li><li>Repair Systems II</li><li>Sharpshooter II</li><li>Small Hybrid Turret III</li><li>Target Management II| | skills=Acceleration Control I</li><li>Afterburner II</li><li>Controlled Bursts II</li><li>Gallente Destroyer I</li><li>Energy Grid Upgrades II</li><li>Capacitor Management II</li><li>Capacitor Systems Operation II</li><li>Evasive Maneuvering I</li><li>Gallente Frigate III</li><li>Gunnery III</li><li>Hull Upgrades II</li><li>Mechanics II</li><li>Motion Prediction II</li><li>Rapid Firing II</li><li>Repair Systems II</li><li>Sharpshooter II</li><li>Small Hybrid Turret III</li><li>Target Management II| | ||
− | notes=Fit three Small Capacitor Control Circuit I rigs if you can afford it (requires Jury Rigging I and Mechanics III).}}{{ShipFitting| | + | notes=Fit three Small Capacitor Control Circuit I rigs if you can afford it (requires Jury Rigging I and Mechanics III).</li><li>Pulse the armor repper to conserve cap.}}{{ShipFitting| |
ship=Catalyst| | ship=Catalyst| | ||
shipTypeID=16240| | shipTypeID=16240| | ||
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warsop=A| | warsop=A| | ||
warsopReason=| | warsopReason=| | ||
− | version= | + | version=PHOEBE 1.0| |
shipDNA=16240:7537;8:4437;1:6003;1:4531;1:11101;1:11563;1:31370;3:222;1::| | shipDNA=16240:7537;8:4437;1:6003;1:4531;1:11101;1:11563;1:31370;3:222;1::| | ||
skills=Controlled Bursts II</li><li>Gallente Destroyer II</li><li>Energy Grid Upgrades II</li><li>Capacitor Management II</li><li>Capacitor Systems Operation II</li><li>Evasive Maneuvering I</li><li>Gallente Frigate III</li><li>Gunnery III</li><li>Hull Upgrades II</li><li>Mechanics II</li><li>Motion Prediction II</li><li>Rapid Firing II</li><li>Small Hybrid Turret III</li><li>Sharpshooter II</li><li>Target Management II</li><li>Weapon Upgrades I| | skills=Controlled Bursts II</li><li>Gallente Destroyer II</li><li>Energy Grid Upgrades II</li><li>Capacitor Management II</li><li>Capacitor Systems Operation II</li><li>Evasive Maneuvering I</li><li>Gallente Frigate III</li><li>Gunnery III</li><li>Hull Upgrades II</li><li>Mechanics II</li><li>Motion Prediction II</li><li>Rapid Firing II</li><li>Small Hybrid Turret III</li><li>Sharpshooter II</li><li>Target Management II</li><li>Weapon Upgrades I| | ||
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ship=Catalyst| | ship=Catalyst| | ||
shipTypeID=16240| | shipTypeID=16240| | ||
− | fitName= | + | fitName=Salvager| |
− | fitID= | + | fitID=Salvager| |
high1name=Small Tractor Beam I| | high1name=Small Tractor Beam I| | ||
high1typeID=24348| | high1typeID=24348| | ||
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warsop=A| | warsop=A| | ||
warsopReason=| | warsopReason=| | ||
− | version= | + | version=PHOEBE 1.0| |
shipDNA=16240:24348;4:25861;4:434;1:1195;1:1445;2:3887;1:31083;3::| | shipDNA=16240:24348;4:25861;4:434;1:1195;1:1445;2:3887;1:31083;3::| | ||
skills=Acceleration Control II</li><li>Afterburner III</li><li>Armor Rigging II</li><li>Gallente Destroyer I</li><li>CPU Management IV</li><li>Electronics Upgrades I</li><li>Energy Grid Upgrades II</li><li>Capacitor Management II</li><li>Capacitor Systems Operation II</li><li>Evasive Maneuvering II</li><li>Gallente Frigate III</li><li>High Speed Maneuvering III</li><li>Jury Rigging III</li><li>Mechanics III</li><li>Navigation III</li><li>Salvaging III| | skills=Acceleration Control II</li><li>Afterburner III</li><li>Armor Rigging II</li><li>Gallente Destroyer I</li><li>CPU Management IV</li><li>Electronics Upgrades I</li><li>Energy Grid Upgrades II</li><li>Capacitor Management II</li><li>Capacitor Systems Operation II</li><li>Evasive Maneuvering II</li><li>Gallente Frigate III</li><li>High Speed Maneuvering III</li><li>Jury Rigging III</li><li>Mechanics III</li><li>Navigation III</li><li>Salvaging III| | ||
− | notes=The low slots on a salvaging boat can vary. The co-processor is only needed if you lack cpu, CPU Management IV will give enough cpu to fit a third Capacitor Power Relay I. The capacitor power relays help run the modules for longer periods of time, especially if cap skills are low. Cargo expanders can be of use in missions with many wrecks to loot. Even with cargo expanders, a destroyer will often run out of cargo space in level 4 missions.</li><li>Rigs are optional, they are very expensive for most newbies.}}{{ShipFitting| | + | notes=The low slots on a salvaging boat can vary. The co-processor is only needed if you lack cpu, CPU Management IV will give enough cpu to fit a third Capacitor Power Relay I. The capacitor power relays help run the modules for longer periods of time, especially if cap skills are low. Cargo expanders can be of use in missions with many wrecks to loot. Even with cargo expanders, a destroyer will often run out of cargo space in level 4 missions.</li><li>Rigs are optional, they are very expensive for most newbies.}}{{ShipFitting |
− | ship=Catalyst| | + | | ship=Catalyst |
− | shipTypeID=16240| | + | | shipTypeID=16240 |
− | fitName= | + | | fitName=Armor Fleet |
− | fitID= | + | | fitID=Armor-Fleet |
− | + | | low1name=Damage Control II | |
− | + | | low1typeID=2048 | |
− | + | | low2name=Adaptive Nano Plating II | |
− | + | | low2typeID=1306 | |
− | + | | low3name=Magnetic Field Stabilizer II | |
− | + | | low3typeID=10190 | |
− | + | | mid1name=J5b Phased Prototype Warp Scrambler I | |
− | + | | mid1typeID=5439 | |
− | + | | mid2name=Limited 1MN Microwarpdrive I | |
− | + | | mid2typeID=5973 | |
− | + | | high1name=Light Neutron Blaster II, Void S | |
− | + | | high1typeID=3178 | |
− | + | | charge1name=Void S x2 | |
− | + | | charge1typeID=12612 | |
− | + | | high2name=Light Neutron Blaster II, Void S | |
− | + | | high2typeID=3178 | |
− | + | | high3name=Light Neutron Blaster II, Void S | |
− | + | | high3typeID=3178 | |
− | + | | high4name=Light Neutron Blaster II, Void S | |
− | + | | high4typeID=3178 | |
− | low1name=Damage Control II| | + | | high5name=Light Neutron Blaster II, Void S |
− | low1typeID=2048| | + | | high5typeID=3178 |
− | low2name | + | | high6name=Light Neutron Blaster II, Void S |
− | + | | high6typeID=3178 | |
− | + | | high7name=Light Neutron Blaster II, Void S | |
− | + | | high7typeID=3178 | |
− | + | | high8name=Light Neutron Blaster II, Void S | |
− | + | | high8typeID=3178 | |
− | + | | rig1name=Small Trimark Armor Pump I | |
− | + | | rig1typeID=30987 | |
− | + | | rig2name=Small Trimark Armor Pump I | |
− | + | | rig2typeID=30987 | |
− | + | | rig3name=Small Trimark Armor Pump I | |
− | + | | rig3typeID=30987 | |
− | + | | charge2name=Caldari Navy Antimatter Charge S x1 | |
− | + | | charge2typeID=23009 | |
− | + | | charge3name=Null S x1 | |
− | + | | charge3typeID=12614 | |
− | + | | charge4name=open | |
− | + | | charge5name=open | |
− | + | | drone1name=open | |
− | + | | drone2name=open | |
− | + | | drone3name=open | |
− | + | | drone4name=open | |
− | + | | drone5name=open | |
− | + | | skills= | |
− | + | | showSKILLS=N | |
− | + | | notes=Great for frig/dessie roams. Get on top of the primary.</li><li>Works for solo roaming too</li> | |
− | + | | showNOTES=N | |
− | + | | difficulty=1 | |
− | + | | warsop=A | |
− | high2name=Light Neutron Blaster II| | + | | warsopReason= |
− | high2typeID=3178| | + | | version=PHOEBE 1.0 |
− | high3name=Light Neutron Blaster II| | + | | showTOC=Y |
− | high3typeID=3178| | + | | shipDNA=16240:2048;1:1306;1:10190;1:5439;1:5973;1:3178;8:12612;2:30987;3:23009;1:12614;1:: |
− | high4name=Light Neutron Blaster II| | + | | fleetup= |
− | high4typeID=3178| | + | }} |
− | high5name=Light | ||
− | high5typeID= | ||
− | high6name=Light | ||
− | high6typeID= | ||
− | high7name=Light | ||
− | high7typeID= | ||
− | high8name=Light | ||
− | high8typeID= | ||
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− | difficulty= | ||
− | warsop=A| | ||
− | warsopReason=| | ||
− | version= | ||
− | shipDNA=16240: | ||
− | |||
− | |||
==Tactics== | ==Tactics== |
Revision as of 20:02, 5 November 2014
RELATED UNI-WIKI REFERENCES
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Development SHIP BONUSES
Gallente Destroyer bonuses (per skill level):
Ship Attributes
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Summary
The Catalyst is a Gallente destroyer. Its bonuses favor blasters, though it can also be rail fit. It has 2 mids, allowing it to fit a tackle module, and 3 low slots for an armor tank. Unfortunately the Catalyst is still a destroyer, so it has a large signature for its tank, making it vulnerable to cruiser weapons, and it's slow speed and lack of mid slots means it will have difficulty dictating range against frigates, which is important for a blaster ship. A railgun fit Catalyst is a very fast L1 mission runner, but has trouble tanking level 2s. The catalyst's very high damage at short range makes it the ship of choice for high sec suicide ganks, as it is able to easily reach 900 Dps with T2 guns.
Like all destroyers, the Catalyst is also a great entry-level salvager ship on a player's path to a Noctis.
Skills
Further information about additional or recommended skills to pilot Catalyst for a specific or it's common role(s) can be written here.
Fitting
125mm Railgun I
125mm Railgun I
125mm Railgun I
125mm Railgun I
125mm Railgun I
125mm Railgun I
125mm Railgun I
125mm Railgun I
1MN Afterburner I
Cap Recharger I
Damage Control I
Small Armor Repairer I
Micro Auxiliary Power Core I
Antimatter Charge S x1
- Acceleration Control I
- Afterburner II
- Controlled Bursts II
- Gallente Destroyer I
- Energy Grid Upgrades II
- Capacitor Management II
- Capacitor Systems Operation II
- Evasive Maneuvering I
- Gallente Frigate III
- Gunnery III
- Hull Upgrades II
- Mechanics II
- Motion Prediction II
- Rapid Firing II
- Repair Systems II
- Sharpshooter II
- Small Hybrid Turret III
- Target Management II
- Fit three Small Capacitor Control Circuit I rigs if you can afford it (requires Jury Rigging I and Mechanics III).
- Pulse the armor repper to conserve cap.
Limited Light Ion Blaster I
Limited Light Ion Blaster I
Limited Light Ion Blaster I
Limited Light Ion Blaster I
Limited Light Ion Blaster I
Limited Light Ion Blaster I
Limited Light Ion Blaster I
Limited Light Ion Blaster I
Experimental 1MN Afterburner I
Fixed Parallel Link-Capacitor I
Small Inefficient Armor Repair Unit
Linear Flux Stabilizer I
Micro Auxiliary Power Core I
Small Capacitor Control Circuit I
Small Capacitor Control Circuit I
Small Capacitor Control Circuit I
Antimatter Charge S x1
- Controlled Bursts II
- Gallente Destroyer II
- Energy Grid Upgrades II
- Capacitor Management II
- Capacitor Systems Operation II
- Evasive Maneuvering I
- Gallente Frigate III
- Gunnery III
- Hull Upgrades II
- Mechanics II
- Motion Prediction II
- Rapid Firing II
- Small Hybrid Turret III
- Sharpshooter II
- Target Management II
- Weapon Upgrades I
- This fitting with recommended skills should break Dagan's tank within a few minutes.
- While orbiting at 500m, Dagan's guns should not be able to track the Catalyst. If your own guns have difficulty tracking at full speed, reduce speed to 75%.
- This fitting should also work well against Kristan Parthus.
Small Tractor Beam I
Small Tractor Beam I
Small Tractor Beam I
Small Tractor Beam I
Salvager I
Salvager I
Salvager I
Salvager I
1MN Microwarpdrive I
Cap Recharger I
Capacitor Power Relay I
Capacitor Power Relay I
Co-Processor I
Small Salvage Tackle I
Small Salvage Tackle I
Small Salvage Tackle I
- Acceleration Control II
- Afterburner III
- Armor Rigging II
- Gallente Destroyer I
- CPU Management IV
- Electronics Upgrades I
- Energy Grid Upgrades II
- Capacitor Management II
- Capacitor Systems Operation II
- Evasive Maneuvering II
- Gallente Frigate III
- High Speed Maneuvering III
- Jury Rigging III
- Mechanics III
- Navigation III
- Salvaging III
- The low slots on a salvaging boat can vary. The co-processor is only needed if you lack cpu, CPU Management IV will give enough cpu to fit a third Capacitor Power Relay I. The capacitor power relays help run the modules for longer periods of time, especially if cap skills are low. Cargo expanders can be of use in missions with many wrecks to loot. Even with cargo expanders, a destroyer will often run out of cargo space in level 4 missions.
- Rigs are optional, they are very expensive for most newbies.
Light Neutron Blaster II, Void S
Light Neutron Blaster II, Void S
Light Neutron Blaster II, Void S
Light Neutron Blaster II, Void S
Light Neutron Blaster II, Void S
Light Neutron Blaster II, Void S
Light Neutron Blaster II, Void S
Light Neutron Blaster II, Void S
J5b Phased Prototype Warp Scrambler I
Limited 1MN Microwarpdrive I
Damage Control II
Adaptive Nano Plating II
Magnetic Field Stabilizer II
Small Trimark Armor Pump I
Small Trimark Armor Pump I
Small Trimark Armor Pump I
Void S x2
Caldari Navy Antimatter Charge S x1
Null S x1
- Great for frig/dessie roams. Get on top of the primary.
- Works for solo roaming too
Tactics
Catalysts are the epitome of the Destroyer as a disposable DPS platform; even without a hull bonus, 8 blasters provide firepower better than some cruisers. Unfortunately, blasters have very short ranges and the Catalyst struggles to get in and stay in range due to its low speed, thin tank, and limited space for tackle and propulsion modules. This means that Catalysts have limited PvP applications outside of suicide ganking. It is possible to mitigate the ship's disadvantages by flying with fleetmates who can apply tackle and provide warp-ins on targets, increasing the likelihood of the ship living long enough to apply its impressive paper DPS
Notes
- This vessel qualifies for the University Ship Replacement Program, PYOS, and BYOM.
- Several faction variants of the Catalyst exist; these ships are seeded by CCP and so Unistas below graduate are encouraged during war to not fly them by the Wartime Standard Operating Procedures.
Procedure