Difference between revisions of "Algos"
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==Fittings== | ==Fittings== | ||
− | {{ShipFitting| | + | {{ShipFitting |
+ | | ship=Algos | ||
+ | | shipTypeID=32872 | ||
+ | | fitName=PvE Mission Basic | ||
+ | | fitID=PvE-Mission-Basic | ||
+ | | low1name=Drone Damage Amplifier I | ||
+ | | low1typeID=4393 | ||
+ | | low2name=Drone Damage Amplifier I | ||
+ | | low2typeID=4393 | ||
+ | | low3name=Micro Auxiliary Power Core I | ||
+ | | low3typeID=11563 | ||
+ | | mid1name=Experimental 1MN Afterburner I | ||
+ | | mid1typeID=6003 | ||
+ | | mid2name=Medium Subordinate Screen Stabilizer I | ||
+ | | mid2typeID=8397 | ||
+ | | mid3name=Limited Adaptive Invulnerability Field I | ||
+ | | mid3typeID=9632 | ||
+ | | high1name=75mm Compressed Coil Gun I, Antimatter Charge S | ||
+ | | high1typeID=7253 | ||
+ | | charge1name=Antimatter Charge S x2 | ||
+ | | charge1typeID=222 | ||
+ | | high2name=75mm Compressed Coil Gun I, Antimatter Charge S | ||
+ | | high2typeID=7253 | ||
+ | | high3name=75mm Compressed Coil Gun I, Antimatter Charge S | ||
+ | | high3typeID=7253 | ||
+ | | high4name=75mm Compressed Coil Gun I, Antimatter Charge S | ||
+ | | high4typeID=7253 | ||
+ | | high5name=75mm Compressed Coil Gun I, Antimatter Charge S | ||
+ | | high5typeID=7253 | ||
+ | | high6name=Small 'Arup' Remote Armor Repairer | ||
+ | | high6typeID=16437 | ||
+ | | drone1name=Hobgoblin I x9 | ||
+ | | drone1typeID=2454 | ||
+ | | drone2name=Salvage Drone I x3 | ||
+ | | drone2typeID=32787 | ||
+ | | rig1name=open | ||
+ | | rig2name=open | ||
+ | | rig3name=open | ||
+ | | charge2name=open | ||
+ | | charge3name=open | ||
+ | | charge4name=open | ||
+ | | charge5name=open | ||
+ | | drone3name=open | ||
+ | | drone4name=open | ||
+ | | drone5name=open | ||
+ | | skills= | ||
+ | | showSKILLS=N | ||
+ | | notes=Fit three Small Core Defense Field Purger I rigs if you can afford it (requires Mechanics III, Jury Rigging III and Shield Rigging I).</li><li>Train up Weapon Upgrades IV as soon as possible so you can use Drone Damage Amplifier II (essential for drone boats).</li><li>Use the Remote Armor repper to repair your drones if they take aggro. | ||
+ | | showNOTES=N | ||
+ | | difficulty=0 | ||
+ | | warsop=A | ||
+ | | warsopReason= | ||
+ | | version=PHOEBE 1.0 | ||
+ | | showTOC=Y | ||
+ | | shipDNA=32872:4393;2:11563;1:6003;1:8397;1:9632;1:7253;5:222;2:16437;1:2454;9:32787;3:: | ||
+ | | fleetup= | ||
+ | }}{{ShipFitting| | ||
ship=Algos| | ship=Algos| | ||
shipTypeID=32872| | shipTypeID=32872| | ||
− | + | fitName=Armor Fleet| | |
− | + | fitID=Armor-Fleet| | |
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− | fitName=Armor | ||
− | fitID=Armor- | ||
high1name=Light Electron Blaster II| | high1name=Light Electron Blaster II| | ||
high1typeID=3162| | high1typeID=3162| | ||
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warsop=A| | warsop=A| | ||
warsopReason=| | warsopReason=| | ||
− | version= | + | version=PHOEBE 1.0| |
shipDNA=32872:3162;5:4025;1:5439;1:5973;1:2048;1:4405;1:11309;1:31009;1:31021;1:31033;1:2456;5:2488;3:21640;2::| | shipDNA=32872:3162;5:4025;1:5439;1:5973;1:2048;1:4405;1:11309;1:31009;1:31021;1:31033;1:2456;5:2488;3:21640;2::| | ||
skills=| | skills=| | ||
− | notes=10k EHP, 391 dps w/ Void. Main damage flight is 3x Hobgoblin II, 2x Valkyrie II - the Valks are plenty fast with the hull bonus. The DDA2 can be switched for an EANM for more tank but dps is likely more desirable than slightly more ehp in a destroyer.}}{{ShipFitting| | + | notes=10k EHP, 391 dps w/ Void. Main damage flight is 3x Hobgoblin II, 2x Valkyrie II - the Valks are plenty fast with the hull bonus. The DDA2 can be switched for an EANM for more tank but dps is likely more desirable than slightly more ehp in a destroyer.}}{{ShipFitting |
− | ship=Algos| | + | | ship=Algos |
− | shipTypeID=32872| | + | | shipTypeID=32872 |
− | fitName= | + | | fitName=Solo |
− | fitID= | + | | fitID=Solo |
− | + | | low1name=400mm Reinforced Steel Plates II | |
− | + | | low1typeID=20349 | |
− | + | | low2name=Damage Control II | |
− | + | | low2typeID=2048 | |
− | + | | low3name=Energized Adaptive Nano Membrane II | |
− | + | | low3typeID=11269 | |
− | + | | mid1name=1MN Afterburner II | |
− | + | | mid1typeID=438 | |
− | + | | mid2name=X5 Prototype Engine Enervator | |
− | + | | mid2typeID=4025 | |
− | + | | mid3name=J5b Phased Prototype Warp Scrambler I | |
− | mid1name= | + | | mid3typeID=5439 |
− | mid1typeID= | + | | high1name=Small Energy Neutralizer II |
− | mid2name= | + | | high1typeID=13003 |
− | mid2typeID= | + | | high2name=75mm Gatling Rail II, Caldari Navy Antimatter Charge S |
− | mid3name=Warp | + | | high2typeID=3098 |
− | mid3typeID= | + | | charge1name=Caldari Navy Antimatter Charge S x1 |
− | + | | charge1typeID=23009 | |
− | + | | high3name=75mm Gatling Rail II, Caldari Navy Antimatter Charge S | |
− | + | | high3typeID=3098 | |
− | + | | high4name=75mm Gatling Rail II, Caldari Navy Antimatter Charge S | |
− | + | | high4typeID=3098 | |
− | + | | high5name=75mm Gatling Rail II, Caldari Navy Antimatter Charge S | |
− | + | | high5typeID=3098 | |
− | + | | high6name=75mm Gatling Rail II, Caldari Navy Antimatter Charge S | |
− | + | | high6typeID=3098 | |
− | + | | rig1name=Small Trimark Armor Pump I | |
− | + | | rig1typeID=30987 | |
− | + | | rig2name=Small Trimark Armor Pump I | |
− | + | | rig2typeID=30987 | |
− | + | | rig3name=Small Trimark Armor Pump I | |
− | + | | rig3typeID=30987 | |
− | + | | drone1name=Hobgoblin II x7 | |
− | charge2name= | + | | drone1typeID=2456 |
− | + | | drone2name=Warrior II x5 | |
− | charge3name=open| | + | | drone2typeID=2488 |
− | charge4name=open| | + | | 1name=Javelin |
− | charge5name=open| | + | | 1typeID= |
− | + | | 2name=Spike | |
− | + | | 2typeID= | |
− | + | | charge2name=open | |
− | + | | charge3name=open | |
− | + | | charge4name=open | |
− | + | | charge5name=open | |
− | difficulty= | + | | drone3name=open |
− | warsop=A| | + | | drone4name=open |
− | warsopReason=| | + | | drone5name=open |
− | version= | + | | skills= |
− | shipDNA=32872: | + | | showSKILLS=N |
− | + | | notes=Switch to Javelin if something gets on top of you, you will track them. Try to kite at edge of scram. | |
− | + | | showNOTES=N | |
+ | | difficulty=1 | ||
+ | | warsop=A | ||
+ | | warsopReason= | ||
+ | | version=PHOEBE 1.0 | ||
+ | | showTOC=Y | ||
+ | | shipDNA=32872:20349;1:2048;1:11269;1:438;1:4025;1:5439;1:13003;1:3098;5:23009;1:30987;3:2456;7:2488;5:;2:: | ||
+ | | fleetup= | ||
+ | }} | ||
==Tactics== | ==Tactics== |
Revision as of 21:27, 5 November 2014
RELATED UNI-WIKI REFERENCES
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Development SHIP BONUSES
Gallente Destroyer bonuses (per skill level):
Ship Attributes
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Summary
The Algos is the Gallente destroyer added in the Retribution expansion. It is the second step on the Gallente drone boat path, between the Tristan and Vexor. It is slightly bulkier than the Catalyst, and since it is capable of fitting a full flight of salvage drones in addition to a rack of railguns, the Algos is an excellent choice for L1 mission running. Unlike larger ships (i.e. the Vexor), the Algos is designed to be flown with very low skill points; with that in mind, it is the only drone ship where Drones V is not an absolute necessity - although it should still be a top priority for new Gallente pilots. The Algos is a versatile destroyer, capable of running either rails or blasters while pushing through a respectable amount of DPS.
Skills
Further information about additional or recommended skills to pilot Algos for a specific or its common role(s) can be written here.
Fittings
75mm Compressed Coil Gun I, Antimatter Charge S
75mm Compressed Coil Gun I, Antimatter Charge S
75mm Compressed Coil Gun I, Antimatter Charge S
75mm Compressed Coil Gun I, Antimatter Charge S
75mm Compressed Coil Gun I, Antimatter Charge S
Small 'Arup' Remote Armor Repairer
Experimental 1MN Afterburner I
Medium Subordinate Screen Stabilizer I
Limited Adaptive Invulnerability Field I
Drone Damage Amplifier I
Drone Damage Amplifier I
Micro Auxiliary Power Core I
Hobgoblin I x9
Salvage Drone I x3
Antimatter Charge S x2
- Fit three Small Core Defense Field Purger I rigs if you can afford it (requires Mechanics III, Jury Rigging III and Shield Rigging I).
- Train up Weapon Upgrades IV as soon as possible so you can use Drone Damage Amplifier II (essential for drone boats).
- Use the Remote Armor repper to repair your drones if they take aggro.
Light Electron Blaster II
Light Electron Blaster II
Light Electron Blaster II
Light Electron Blaster II
Light Electron Blaster II
Limited 1MN Microwarpdrive I
X5 Prototype Engine Enervator
J5b Phased Prototype Warp Scrambler I
400mm Reinforced Rolled Tungsten Plates I
Damage Control II
Drone Damage Amplifier II
Small Anti-Explosive Pump I
Small Anti-Kinetic Pump I
Small Anti-Thermic Pump I
Hobgoblin II x5
Warrior II x3
Valkyrie II x2
- 10k EHP, 391 dps w/ Void. Main damage flight is 3x Hobgoblin II, 2x Valkyrie II - the Valks are plenty fast with the hull bonus. The DDA2 can be switched for an EANM for more tank but dps is likely more desirable than slightly more ehp in a destroyer.
Small Energy Neutralizer II
75mm Gatling Rail II, Caldari Navy Antimatter Charge S
75mm Gatling Rail II, Caldari Navy Antimatter Charge S
75mm Gatling Rail II, Caldari Navy Antimatter Charge S
75mm Gatling Rail II, Caldari Navy Antimatter Charge S
75mm Gatling Rail II, Caldari Navy Antimatter Charge S
1MN Afterburner II
X5 Prototype Engine Enervator
J5b Phased Prototype Warp Scrambler I
400mm Reinforced Steel Plates II
Damage Control II
Energized Adaptive Nano Membrane II
Small Trimark Armor Pump I
Small Trimark Armor Pump I
Small Trimark Armor Pump I
Hobgoblin II x7
Warrior II x5
Caldari Navy Antimatter Charge S x1
- Switch to Javelin if something gets on top of you, you will track them. Try to kite at edge of scram.
Tactics
"Warp to 20" - this is the Algos' pilot motto. Take the official description of this destroyer to heart and fly it that way. You might have more EHP and tank than a frigate but you are still not a brawler and not as nimble as a frigate. In PVE and PVP your damage is best done at range where you can tactically evaluate the situation and direct your drones to where they are most needed and manage your ship's propulsion mods and defense mods as necessary.
PVP: Fit a Microwarpdrive, Cap Boosters or anything that will keep your cap topped off in combat. If you happen to be squad/wing/fleet warped right on top of the enemy - turn and burn away, set your drones to do their thing on the Primary and make sure they are set to Passive mode. This means they will not agress anything that you don't purposefully tell them to. (This applies to PVE as well). Keeping your situational awareness as a droneboat pilot is doubly as important as for a gunboat pilot; he won't lose his primary dps if the FC orders a fast retreat and you're forced to leave your drones behind. If the fight looks to be heading to a withdrawal, pull the drones and fall back on what guns you have. That being said, it's always wise to keep extra flights of drones in your hold, unfortunately, you can't simply drag them from there into your drone bay while in space. (WHY CCP, WHY? The gunboats can reload from their hold, so why not us? Hmmm!?) But this will give you the ability to quickly dock up when your squad/fleet passes through a system with stations and 'reload'.
Guns on the Algos should always be 75mm rails as the higher calibers take too much power and cpu from your total pool, which is needed for CPU hungry Drone Damage Amplifiers. Use Iron S as your ammo for long range work and Antimatter S for short. Invest in the Faction ammo variants (Caldari Navy is best so grind those Loyalty Points for the Caldari Business Tribunal) as soon as you can.
PVE: Level 1 missions are a breeze with the Algos. Level 2 are more of a challenge, but still possible once you have experience and EVE Survival website opened on your ingame browser and start fitting for specific missions. Level 3, you will need to fleet up with big friends - these are meant for Cruisers and Cruiser gangs. If you are at this point, leave the Algos behind and graduate to the Vexor.
Notes
- This vessel qualifies for the University Ship Replacement Program, PYOS, and BYOM.