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| ==Summary== | | ==Summary== |
| The Crow is the Caldari fleet interceptor, repurposed from the combat interceptor role in Rubicon 1.0, and as such has a bonus to warp disruptor and scrambler range, as well as the MWD signature radius bonus and bubble immunity common to all interceptors. | | The Crow is the Caldari fleet interceptor, repurposed from the combat interceptor role in Rubicon 1.0, and as such has a bonus to warp disruptor and scrambler range, as well as the MWD signature radius bonus and bubble immunity common to all interceptors. Oceanus 1.0 nerfed the crow into the ground. |
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| The Crow has 4 mid slots like the [[Stiletto]], allowing it a lot of flexibility for choosing tackle and/or shield tank modules. The Crow is notable for also having significantly more lock range than other fleet interceptors, which is a major plus given lock range is one of their weaknesses. These strengths make the Crow an excellent interceptor for pure tackling. | | The Crow has 4 mid slots like the [[Stiletto]], allowing it to fit both Point and Scram. |
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| The Crow is bonused for explosion radius and velocity, both for missiles and rockets. The Crow's range bonus also plays to the ship's strengths, allowing it to use its speed to kite and sling missiles at 60km, or to "rocket kite", using precision rockets or range rigs to fire rockets from out of overheated web range.
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| ==Skills== | | ==Skills== |
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| ==Fitting== | | ==Fitting== |
| {{ShipFitting| | | {{ShipFitting |
| ship=Crow| | | | ship=Crow |
| shipTypeID=11176| | | | shipTypeID=11176 |
| fitName=Tanky Fleet Inty| | | | fitName=Fly Something Else |
| fitID=Tanky-Fleet-Inty| | | | fitID=Fly-Something-Else |
| high1name='Malkuth' Rocket Launcher I|
| | | low1name=Nanofiber Internal Structure II |
| high1typeID=16521|
| | | low1typeID=2605 |
| high2name=open|
| | | low2name=Damage Control II |
| high3name=open|
| | | low2typeID=2048 |
| mid1name=Limited 1MN Microwarpdrive I| | | | mid1name=Faint Epsilon Warp Scrambler I |
| mid1typeID=5973| | | | mid1typeID=5443 |
| mid2name=Medium F-S9 Regolith Shield Induction| | | | mid2name=Limited 1MN Microwarpdrive I |
| mid2typeID=8517| | | | mid2typeID=5973 |
| mid3name=Warp Disruptor II| | | | mid3name=Medium Shield Extender II |
| mid3typeID=3244|
| | | mid3typeID=3831 |
| mid4name=Medium Ancillary Shield Booster|
| | | mid4name=Warp Disruptor II |
| mid4typeID=32772|
| | | mid4typeID=3244 |
| low1name=Damage Control II|
| | | rig1name=Small Polycarbon Engine Housing I |
| low1typeID=2048|
| | | rig1typeID=31177 |
| low2name=Overdrive Injector System II|
| | | rig2name=Small Ionic Field Projector I |
| low2typeID=1236|
| | | rig2typeID=31274 |
| low3name=Micro Auxiliary Power Core I|
| | | high1name=open |
| low3typeID=11563|
| | | high2name=open |
| charge1name=Navy Cap Booster 50 x1|
| | | high3name=open |
| charge1typeID=33332|
| | | high4name=open |
| charge2name=Caldari Navy Scourge Rocket x1|
| | | charge1name=open |
| charge2typeID=27333|
| | | charge2name=open |
| charge3name=open|
| | | charge3name=open |
| charge4name=open|
| | | charge4name=open |
| charge5name=open|
| | | charge5name=open |
| rig1name=Small Polycarbon Engine Housing I| | | | drone1name=open |
| rig1typeID=31177| | | | drone2name=open |
| rig2name=Small Auxiliary Thrusters I| | | | drone3name=open |
| rig2typeID=31105|
| | | drone4name=open |
| difficulty=1|
| | | drone5name=open |
| warsop=A|
| | | skills= |
| warsopReason=|
| | | showSKILLS=N |
| version=RUBI 1.0|
| | | notes=This ship was totally ruined. If you have to fly it this is really the only way to still be a fleet inty. </li><li>I know, it has no weapons to whore on kills. Blame CCP Fozzie. |
| shipDNA=11176:16521;1:3244;1:5973;1:8517;1:32772;1:1236;1:2048;1:11563;1:31105;1:31177;1:27333;1:33332;1::|
| | | showNOTES=N |
| skills=|
| | | difficulty=1 |
| notes=An MSE + MASB fit similar to that seen on the Stiletto. 4.8K base EHP before reps, with a large EM hole. Speed is 4634 m/s (6620 with heat). The rocket launcher is purely for whoring.</li><li>Target range on this Crow is 41 km, not much further than overheated point range (36 km). If a more comfortable targeting range buffer is desired, this can be boosted to 51 km by swapping a Small Ionic Field Projector rig for the Small Aux Thrusters. This drops the speed by about 200 m/s.}}{{ShipFitting|
| | | warsop=A |
| ship=Crow|
| | | warsopReason= |
| shipTypeID=11176|
| | | version=PHOEBE 1.0 |
| fitName=LML Inty Gang|
| | | showTOC=Y |
| fitID=LML-Inty-Gang|
| | | shipDNA=11176:2605;1:2048;1:5443;1:5973;1:3831;1:3244;1:31177;1:31274;1:: |
| high1name=Prototype 'Arbalest' Light Missile Launcher| | | | fleetup= |
| high1typeID=8093|
| | }} |
| high2name=Prototype 'Arbalest' Light Missile Launcher| | |
| high2typeID=8093|
| |
| high3name=Prototype 'Arbalest' Light Missile Launcher| | |
| high3typeID=8093|
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| mid1name=F-90 Positional Sensor Subroutines|
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| mid1typeID=6160|
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| mid2name=Limited 1MN Microwarpdrive I|
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| mid2typeID=5973|
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| mid3name=Medium F-S9 Regolith Shield Induction|
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| mid3typeID=8517|
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| mid4name=Warp Disruptor II|
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| mid4typeID=3244|
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| low1name=Ballistic Control System II|
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| low1typeID=22291|
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| low2name=Micro Auxiliary Power Core I|
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| low2typeID=11563|
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| low3name=Nanofiber Internal Structure II|
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| low3typeID=2605|
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| charge1name=Targeting Range Script x1|
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| charge1typeID=29009|
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| charge2name=Caldari Navy Scourge Light Missile x1|
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| charge2typeID=27361|
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| charge3name=open|
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| charge4name=open|
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| charge5name=open|
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| rig1name=Small Warhead Calefaction Catalyst I|
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| rig1typeID=31620|
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| rig2name=Small Anti-EM Screen Reinforcer I|
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| rig2typeID=31716|
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| difficulty=1| | |
| warsop=A| | |
| warsopReason=| | |
| version=RUBI 1.0| | |
| shipDNA=11176:8093;3:3244;1:5973;1:6160;1:8517;1:2605;1:11563;1:22291;1:31620;1:31716;1:27361;1:29009;1::| | |
| skills=|
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| notes=An LML loadout representative of the Crow gang fits that have become popular in Rubicon. More info on related fit's can be found on Jester's blog at http://jestertrek.blogspot.com/2013/12/fit-of-week-light-missile-crow.html.</li><li>With all skills at V, this Crow is cap-stable and moves at 4110 m/s (5872 with heat). With the sensor booster it can lock out to the full range of the launchers (63 km). DPS is 86 with faction kinetic missiles (703 volley), so this fit is designed to be used in roving inty gangs. EHP is 3900 and the sig with MWD on is 94 m. Lock time on a frigate is about 2 s and align time with prop mod on is a little less than 4s.}}
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| ==Tactics== | | ==Tactics== |
Fast Target Locking Time
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES
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Name: Crow Hull: Condor Class Role: Interceptor
Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets.
Developer: Kaalakiota
As befits one of the largest weapons manufacturers in the known world, Kaalakiota's ships are very combat focused. Favoring the traditional Caldari combat strategy, they are designed around a substantial number of weapons systems, especially missile launchers. However, they have rather weak armor and structure, relying more on shields for protection.
SHIP BONUSES
Caldari Frigate bonuses (per skill level): 5% bonus to Light Missile and Rocket explosion radius 10% bonus to Light Missile and Rocket max velocity Interceptors bonuses (per skill level): 15% reduction in Microwarpdrive signature radius penalty 5% bonus to Warp Scrambler and Warp Disruptor optimal range Role Bonus: 80% reduction in Propulsion Jamming systems activation cost • Immune to Interdiction Sphere Launcher, Warp Disruption Field Generator and Mobile Small, Medium and Large Warp Disruptor
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Required Skills
Training Time what's this?23d 22h 40m 30s
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Grouping
▪ Variations Raptor
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 Fast Target Locking Time
 38 MW  160 tf
 420 m/sec
 92 m³
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,Condor
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 35 MW  185 tf
 400 m/sec
 130 m³
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Ship Attributes
| Fittings |
High 4
Launchers 4
Turrets 0
Rig
2
small
Calibration 400
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| Navigation |
Base Time to Warp 5.46 s what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
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| Drones |
Drone Bandwidth 0 Mbit/sec
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| Targeting |
Gravimetric Sensor 12 points
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| Structure |
Structure Hitpoints 375 HP
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| Armor |
Armor Hitpoints 325 HP
Armor Resistances
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| Shields |
Shield Capacity 550 HP
Shield Resistances
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Summary
The Crow is the Caldari fleet interceptor, repurposed from the combat interceptor role in Rubicon 1.0, and as such has a bonus to warp disruptor and scrambler range, as well as the MWD signature radius bonus and bubble immunity common to all interceptors. Oceanus 1.0 nerfed the crow into the ground.
The Crow has 4 mid slots like the Stiletto, allowing it to fit both Point and Scram.
Skills
Further information about additional or recommended skills to pilot Crow for a specific or it's common role(s) can be written here.
Fitting
[Crow, Fly Something Else]
Faint Epsilon Warp Scrambler I
Limited 1MN Microwarpdrive I
Medium Shield Extender II
Warp Disruptor II
Nanofiber Internal Structure II
Damage Control II
Small Polycarbon Engine Housing I
Small Ionic Field Projector I
- This ship was totally ruined. If you have to fly it this is really the only way to still be a fleet inty.
- I know, it has no weapons to whore on kills. Blame CCP Fozzie.
Tactics
No sub-article about Crow roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Crow here.
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