Difference between revisions of "Malediction"
(LML fit is no more. Standard Autocannon fit in its place) |
|||
Line 77: | Line 77: | ||
The Malediction has 4 low slots and 3 mids, allowing it to fit the standard fleet tackler complement of either two tackle modules or a warp disruptor and a MSE in its mids. The Malediction has slightly above average grid, making fitting a MSE slightly easier. The Malediction's 4 low slots and slightly higher base speed than the Ares means the Malediction can support the best speed fit among the fleet interceptors. | The Malediction has 4 low slots and 3 mids, allowing it to fit the standard fleet tackler complement of either two tackle modules or a warp disruptor and a MSE in its mids. The Malediction has slightly above average grid, making fitting a MSE slightly easier. The Malediction's 4 low slots and slightly higher base speed than the Ares means the Malediction can support the best speed fit among the fleet interceptors. | ||
− | The Malediction's armor resist bonus means a small armour rep can give it a decent active armour tank and opens up options to use it as a brawling inty. The Malediction | + | The Malediction's armor resist bonus means a small armour rep can give it a decent active armour tank and opens up options to use it as a brawling inty. The Malediction's four lows allow it to be speed and agility fit. |
==Skills== | ==Skills== | ||
Line 83: | Line 83: | ||
==Fitting== | ==Fitting== | ||
− | + | {{ShipFitting | |
− | {{ShipFitting| | + | | ship=Malediction |
− | ship=Malediction| | + | | shipTypeID=11186 |
− | shipTypeID=11186| | + | | fitName=Fleet Tackle |
− | fitName= | + | | fitID=Fleet-Tackle |
− | fitID= | + | | low1name=Damage Control II |
− | + | | low1typeID=2048 | |
− | + | | low2name=Nanofiber Internal Structure II | |
− | + | | low2typeID=2605 | |
− | + | | low3name=Overdrive Injector System II | |
− | + | | low3typeID=1236 | |
− | + | | low4name=Overdrive Injector System II | |
− | mid1name= | + | | low4typeID=1236 |
− | mid1typeID= | + | | mid1name=Limited 1MN Microwarpdrive I |
− | mid2name= | + | | mid1typeID=5973 |
− | mid2typeID= | + | | mid2name=Medium Shield Extender II |
− | mid3name= | + | | mid2typeID=3831 |
− | mid3typeID= | + | | mid3name=Warp Disruptor II |
− | + | | mid3typeID=3244 | |
− | + | | high1name=125mm Gatling AutoCannon II, Republic Fleet EMP S | |
− | + | | high1typeID=2873 | |
− | + | | charge1name=Republic Fleet EMP S x1 | |
− | + | | charge1typeID=21898 | |
− | + | | high2name=125mm Gatling AutoCannon II, Republic Fleet EMP S | |
− | + | | high2typeID=2873 | |
− | + | | high3name=125mm Gatling AutoCannon II, Republic Fleet EMP S | |
− | + | | high3typeID=2873 | |
− | + | | rig1name=Small Ionic Field Projector I | |
− | charge2name=open| | + | | rig1typeID=31274 |
− | charge3name=open| | + | | rig2name=Small Ionic Field Projector I |
− | charge4name=open| | + | | rig2typeID=31274 |
− | charge5name=open| | + | | charge2name=open |
− | + | | charge3name=open | |
− | + | | charge4name=open | |
− | + | | charge5name=open | |
− | + | | drone1name=open | |
− | difficulty= | + | | drone2name=open |
− | warsop=A| | + | | drone3name=open |
− | warsopReason=| | + | | drone4name=open |
− | version= | + | | drone5name=open |
− | shipDNA=11186: | + | | skills= |
− | + | | showSKILLS=N | |
− | + | | notes=The guns are just there to shoot drones and to get on kills. | |
− | + | | showNOTES=N | |
+ | | difficulty=1 | ||
+ | | warsop=A | ||
+ | | warsopReason= | ||
+ | | version=PHOEBE 1.0 | ||
+ | | showTOC=Y | ||
+ | | shipDNA=11186:2048;1:2605;1:1236;2:5973;1:3831;1:3244;1:2873;3:21898;1:31274;2:: | ||
+ | | fleetup= | ||
+ | }} | ||
==Tactics== | ==Tactics== | ||
''No sub-article about Malediction roles or piloting tactics. You can write them here.'' | ''No sub-article about Malediction roles or piloting tactics. You can write them here.'' |
Revision as of 20:54, 6 November 2014
RELATED UNI-WIKI REFERENCES
|
Name: Malediction SHIP BONUSES
Amarr Frigate bonuses (per skill level):
Ship Attributes
|
Summary
The Amarr fleet interceptor has an interesting set of bonuses being the only fleet interceptor with a bonus to tank. Though the Malediction's 4 low slots and resist bonus might suggest an armor plated fit, this is usually a bad idea since an interceptor's main strength is its speed. The resist bonus does however work well with an armor repairer in some circumstances.
The Malediction has 4 low slots and 3 mids, allowing it to fit the standard fleet tackler complement of either two tackle modules or a warp disruptor and a MSE in its mids. The Malediction has slightly above average grid, making fitting a MSE slightly easier. The Malediction's 4 low slots and slightly higher base speed than the Ares means the Malediction can support the best speed fit among the fleet interceptors.
The Malediction's armor resist bonus means a small armour rep can give it a decent active armour tank and opens up options to use it as a brawling inty. The Malediction's four lows allow it to be speed and agility fit.
Skills
Further information about additional or recommended skills to pilot Malediction for a specific or it's common role(s) can be written here.
Fitting
125mm Gatling AutoCannon II, Republic Fleet EMP S
125mm Gatling AutoCannon II, Republic Fleet EMP S
125mm Gatling AutoCannon II, Republic Fleet EMP S
Limited 1MN Microwarpdrive I
Medium Shield Extender II
Warp Disruptor II
Damage Control II
Nanofiber Internal Structure II
Overdrive Injector System II
Overdrive Injector System II
Small Ionic Field Projector I
Small Ionic Field Projector I
Republic Fleet EMP S x1
- The guns are just there to shoot drones and to get on kills.
Tactics
No sub-article about Malediction roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Malediction here.