Difference between revisions of "Cyclone"
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− | * SHIP ATTRIBUTES SECTION (last update : | + | * SHIP ATTRIBUTES SECTION (last update : 9/29/2015) |
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* on editing the attributes, please make sure that you don't | * on editing the attributes, please make sure that you don't | ||
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| powergrid=1,100 MW | | powergrid=1,100 MW | ||
| cpu=525 tf | | cpu=525 tf | ||
− | | capacitor=2, | + | | capacitor=2,900 GJ |
| highs=7 | | highs=7 | ||
| turrets=2 | | turrets=2 | ||
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| mediums=5 | | mediums=5 | ||
| lows=5 | | lows=5 | ||
− | | mass=12, | + | | mass=12,400,000 kg |
| volume=216,000 m³ | | volume=216,000 m³ | ||
| cargohold=450 m³ | | cargohold=450 m³ | ||
Line 36: | Line 36: | ||
| bandwidth=50 Mbit/sec | | bandwidth=50 Mbit/sec | ||
| info=<b>Development</b><br>The Cyclone was created in order to meet the increasing demand for a vessel capable of providing muscle for frigate detachments while remaining more mobile than a battleship. To this end, the Cyclone's seven high-power slots and powerful thrusters have proved ideal. | | info=<b>Development</b><br>The Cyclone was created in order to meet the increasing demand for a vessel capable of providing muscle for frigate detachments while remaining more mobile than a battleship. To this end, the Cyclone's seven high-power slots and powerful thrusters have proved ideal. | ||
− | | bonuses=<b>Minmatar Battlecruiser bonuses (per skill level):</b><br>5% bonus to Heavy Missile and Heavy Assault Missile Launcher rate of fire<br>7.5% bonus to Shield Booster amount<br><b>Role Bonus:</b><br>• Can fit Warfare Link modules<br> | + | | bonuses=<b>Minmatar Battlecruiser bonuses (per skill level):</b><br>5% bonus to Heavy Missile and Heavy Assault Missile Launcher rate of fire<br>7.5% bonus to Shield Booster amount<br><b>Role Bonus:</b><br>• Can fit Warfare Link modules<br>25% bonus to Missile velocity<br> |
| structurehp=3,750 HP | | structurehp=3,750 HP | ||
− | | shieldhp=5, | + | | shieldhp=5,250 HP |
| shieldem=0 | | shieldem=0 | ||
| shieldexp=50 | | shieldexp=50 | ||
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| armorkin=25 | | armorkin=25 | ||
| armortherm=35 | | armortherm=35 | ||
− | | maxvelocity= | + | | maxvelocity=180 m/sec |
− | | inertia=0. | + | | inertia=0.68 |
| warpspeed=2.7 AU/s | | warpspeed=2.7 AU/s | ||
− | | warptime= | + | | warptime=11.69 s |
− | | targetrange= | + | | targetrange=50.00 km |
| sigradius=250 m | | sigradius=250 m | ||
| maxlockedtargets=6 | | maxlockedtargets=6 |
Revision as of 13:10, 29 September 2015
RELATED UNI-WIKI REFERENCES
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Development SHIP BONUSES
Minmatar Battlecruiser bonuses (per skill level):
Ship Attributes
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Summary
The Cyclone is a Minmatar Battlecruiser and, unlike its brother the Hurricane and most other Minmatar ships, the Cyclone is bonused towards missiles rather than projectile turrets. Unlike the Drake, which is designed to mount a large buffer tank and deal most of its damage with kinetic missiles, the Cyclone is bonused to take advantage of shield boosters to mount a massive active tank, albeit for a only limited period of time, while its rate of fire bonus allows the Cyclone greater flexibility in terms of the damage types it can use. The Cyclone also has a decent dronebay and bandwidth 50m3, allowing it to field a full flight of medium drones for extra DPS, or two flights of small drones instead.
Skills
Like many Minmatar ships, the Cyclone is very skill intensive. A player looking to fly a Cyclone should have strong missile skills. Energy neutralizers or vampires are often equipped in the extra high slots for PvP, although this is not a very long train. Cyclones are shield tanked more often than not in order to take advantage of the ships bonuses, so good active shield tanking skills are also recommended.
Fitting
Prototype 'Arbalest' Heavy Assault Missile Launcher I
Prototype 'Arbalest' Heavy Assault Missile Launcher I
Prototype 'Arbalest' Heavy Assault Missile Launcher I
Prototype 'Arbalest' Heavy Assault Missile Launcher I
Prototype 'Arbalest' Heavy Assault Missile Launcher I
Medium Unstable Power Fluctuator I
Medium Unstable Power Fluctuator I
Experimental 10MN Microwarpdrive I
Faint Epsilon Warp Scrambler I
Adaptive Invulnerability Field II
Shield Boost Amplifier II
X-Large Ancillary Shield Booster
Damage Control II
Ballistic Control System II
Ballistic Control System II
Co-Processor II
Compact Reactor Control Unit
Medium Anti-EM Screen Reinforcer I
Medium Anti-EM Screen Reinforcer I
Medium Anti-Thermal Screen Reinforcer I
Hammerhead II x5
Navy Cap Booster 400 x1
Caldari Navy Inferno Heavy Assault Missile x1
- Similar to Jester's HAM fit (http://jestertrek.blogspot.com/2013/04/fit-of-week-asb-cyclone.html) but with reduced fitting skill requirements.
- With all skills at V and before boosts, this fit has 37.6 K EHP, regens 1081 EHP per second, and moves at 1311 m/s.
- Does 475 DPS with Caldari Navy Inferno HAMs and Hammerhead IIs.
Medium Energy Neutralizer II
Medium Energy Neutralizer II
Heavy Missile Launcher II
Heavy Missile Launcher II
Heavy Missile Launcher II
Heavy Missile Launcher II
Heavy Missile Launcher II
Adaptive Invulnerability Field II
Warp Disruptor II
Experimental 10MN Microwarpdrive I
Large Shield Extender II
Large Shield Extender II
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Capacitor Power Relay II
Damage Control II
Medium Capacitor Control Circuit I
Medium Capacitor Control Circuit I
Medium Core Defense Field Extender I
Hornet EC-300 x5
Warrior II x5
Caldari Navy Nova Heavy Missile x1000
Tactics
No sub-article about Cyclone roles or piloting tactics. You can write them here.
Notes
This vessel qualifies for the University PYOS and BYOM programs.