Difference between revisions of "Osprey Navy Issue"
Lill oddleif (talk | contribs) m (Fix cap booster charges) |
m (Frostline update: -1 Launcher (second utility high), +100 pwg, +15 dronebay and bandwidth, Changed damage bonus to 25% Kinetic, 20% EM/Therm/Exp) |
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| ecmprio=1 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest --> | | ecmprio=1 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest --> | ||
− | | powergrid= | + | | powergrid=730 MW |
| cpu=450 tf | | cpu=450 tf | ||
| capacitor=1,450 GJ | | capacitor=1,450 GJ | ||
| highs=5 | | highs=5 | ||
| turrets=2 | | turrets=2 | ||
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| mediums=6 | | mediums=6 | ||
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| info=<b>Development</b><br>Caldari ships have never been renowned for their speed. With this in mind, Caldari Navy engineers set about designing the Osprey Navy Issue. The fastest Caldari cruiser in existence and a formidable missile boat, this vessel gives Navy personnel and State loyalists alike greater opportunities to conduct true skirmish warfare than ever before. | | info=<b>Development</b><br>Caldari ships have never been renowned for their speed. With this in mind, Caldari Navy engineers set about designing the Osprey Navy Issue. The fastest Caldari cruiser in existence and a formidable missile boat, this vessel gives Navy personnel and State loyalists alike greater opportunities to conduct true skirmish warfare than ever before. | ||
− | | bonuses=<b>Caldari Cruiser bonuses (per skill level):</b><br>10% bonus to Light Missile, Heavy Missile and Heavy Assault Missile max velocity<br> | + | | bonuses=<b>Caldari Cruiser bonuses (per skill level):</b><br>10% bonus to Light Missile, Heavy Missile and Heavy Assault Missile max velocity<br>25% bonus to kinetic Light Missile, Heavy Missile and Heavy Assault Missile damage<br>20% bonus to EM, explosive, thermal Light Missile, Heavy Missile and Heavy Assault Missile damage<br> |
| structurehp=2,100 HP | | structurehp=2,100 HP | ||
| shieldhp=2,550 HP | | shieldhp=2,550 HP |
Revision as of 03:06, 9 December 2015
RELATED UNI-WIKI REFERENCES
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Development SHIP BONUSES
Caldari Cruiser bonuses (per skill level):
Ship Attributes
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Summary
The Osprey Navy Issue is similar to a Caracal. It is a shield-tanked missile cruiser, but it is significantly faster than a Caracal. Because of its boosted speed, it can be quite effective at kiting. It is important to note that the ONI's bonuses are geared towards kinetic missiles: it can use other damage type missiles also, although gets a reduced bonus whilst using them. These ships are rare to see, though, because the Caracal does almost all the same things, for much less ISK.
Skills
Further information about additional or recommended skills to pilot Osprey Navy Issue for a specific or it's common role(s) can be written here.
Fitting
Heavy Missile Launcher II
Heavy Missile Launcher II
Heavy Missile Launcher II
Heavy Missile Launcher II
Auto Targeting System I
Experimental 10MN Microwarpdrive I
Large Shield Extender II
Small Capacitor Booster II
F-90 Positional Sensor Subroutines
Adaptive Invulnerability Field II
Phased Weapon Navigation Array Generation Extron
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Nanofiber Internal Structure II
Medium Hydraulic Bay Thrusters I
Medium Auxiliary Thrusters I
Medium Polycarbon Engine Housing I
Warrior II x2
Caldari Navy Scourge Heavy Missile x1000
Targeting Range Script
Navy Cap Booster 400 x12
- Pure kiting fit, keeping range is essential as this fit hardly has any tank.
- Flies like a souped-up Treblecat.
- Can swap out a BCS for a Damage Control if you want.
Tactics
The Osprey Navy Issue, because of its speed and missile velocity bonuses, is great for kiting. It can be either HML or HAM fit to take advantage of its bonuses. It is also a viable missile sniper using HMLs.
Notes
With Caldari Cruiser V, the ship will have 6 effective turrets whilst using Scourge missiles, and 5 effective turrets whilst using any other damage type.