Difference between revisions of "Worm"
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shipDNA=17930:16523;3:438;1:2553;1:19175;1:24443;1:1447;1:2048;1:4405;1:31370;1:31722;1:31758;1:2205;1:2456;2:2488;2:2514;1::| | shipDNA=17930:16523;3:438;1:2553;1:19175;1:24443;1:1447;1:2048;1:4405;1:31370;1:31722;1:31758;1:2205;1:2456;2:2488;2:2514;1::| | ||
skills=| | skills=| | ||
− | notes=A deadspace shield booster is well worth its money for such an expensive hull, as are T2 shield mods.</li><li>Cap stable. </li><li>Keep moving with the AB on and watch out for collidible structures and webbing frigates, as losing speed significantly increases the damage taken.}} | + | notes=A deadspace shield booster is well worth its money for such an expensive hull, as are T2 shield mods.</li><li>Cap stable, with IV or V in Prop Jamming. </li><li>The web significantly increases damage application with rockets.</li><li>Keep moving with the AB on and watch out for collidible structures and webbing frigates, as losing speed significantly increases the damage taken.}} |
{{ShipFitting| | {{ShipFitting| |
Revision as of 18:23, 29 December 2015
RELATED UNI-WIKI REFERENCES
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Korako 'The Rabbit' Kosakami, Gurista leader, has a particular love for stealing the Caldari's ship designs, souping them up, and turning them on their creators. With the Worm, he has taken the Merlin design so familiar to Caldari pilots and turned it into a defensive powerhouse capable of firing its volleys at terrifying speeds. SHIP BONUSES
Gallente Frigate bonuses (per skill level):
Ship Attributes
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Summary
The Kronos update brought the Worm back in line with assault frigates, both in terms of dps and tank. The Worm can only use two light drones, but its role bonus makes them as effective as 8. The Worm is effective in PvE (up to level 3 missions with care) as well as in PvP although it is significantly more costly than tech II frigates such as the Ishkur.
Skills
Further information about additional or recommended skills to pilot Worm for a specific or it's common role(s) can be written here.
Fitting
Reason: The December 2015 release removed a low slot and 20 cpu, making these fits obsolete.
Rocket Launcher II
Rocket Launcher II
Rocket Launcher II
Pithi C-Type Small Shield Booster
Shield Boost Amplifier II
x5 Prototype Engine Enervator
1MN Afterburner II
Drone Damage Amplifier II
Capacitor Power Relay II
Small Anti-EM Screen Reinforcer II
Small Capacitor Control Circuit II
Small Anti-Thermal Screen Reinforcer II
Hobgoblin II x2
Warrior II x2
Acolyte II x1
Inferno Rocket x1
- A deadspace shield booster is well worth its money for such an expensive hull, as are T2 shield mods.
- Cap stable, with IV or V in Prop Jamming.
- The web significantly increases damage application with rockets.
- Keep moving with the AB on and watch out for collidible structures and webbing frigates, as losing speed significantly increases the damage taken.
Light Missile Launcher II
Light Missile Launcher II
Light Missile Launcher II
1MN Afterburner II
Medium F-S9 Regolith Shield Induction
F-392 Baker Nunn Tracking Disruptor I
J5 Prototype Warp Disruptor I
Drone Damage Amplifier II
Vigor Compact Micro Auxiliary Power Core
Small Processor Overclocking Unit I
Small Anti-EM Screen Reinforcer I
Small Anti-Thermal Screen Reinforcer I
Hobgoblin II x2
Warrior II x2
Acolyte II x1
Tracking Speed Disruption Script x1
Optimal Range Disruption Script x1
Optimal Range Disruption Script x1
Inferno Fury Light Missile x1
- Buffer tanked and equipped for PvP.
- Does >250 dps (depending on skills), but expensive to lose.
- Cap stable.
- Kite at ~20km, outside enemy web range, to reduce incoming damage.
Tactics
Speed and the low signature radius are key to evading damage, while drones and launchers apply damage.
Notes
You can write additional notes for Worm here.