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| It is recommended that you have gunnery, shield and navigation support skills to at least 4 before flying a Svipul. You should also have T2 guns and a T2 shield tank, in addition to Minmatar Tactical Destroyer 4. | | It is recommended that you have gunnery, shield and navigation support skills to at least 4 before flying a Svipul. You should also have T2 guns and a T2 shield tank, in addition to Minmatar Tactical Destroyer 4. |
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− | {{ShipFitting
| + | ==Fitting== |
− | | ship=Svipul
| + | You can fit 3 Micro Aux Power Cores and 2 SACRs in order to fit a T2 LSE. |
− | | shipTypeID=34562
| |
− | | fitName=dual neut
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− | | fitID=dual-neut
| |
− | | low1name=Damage Control II
| |
− | | low1typeID=2048
| |
− | | low2name=Gyrostabilizer II
| |
− | | low2typeID=519
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− | | low3name=Gyrostabilizer II
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− | | low3typeID=519
| |
− | | low4name=Micro Auxiliary Power Core I
| |
− | | low4typeID=11563
| |
− | | mid1name=5MN Y-T8 Compact Microwarpdrive
| |
− | | mid1typeID=5973
| |
− | | mid2name=Republic Fleet Medium Shield Extender
| |
− | | mid2typeID=31928
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− | | mid3name=Republic Fleet Medium Shield Extender
| |
− | | mid3typeID=31928
| |
− | | mid4name=Faint Epsilon Warp Scrambler I
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− | | mid4typeID=5443
| |
− | | high1name=Small Gremlin Compact Energy Neutralizer
| |
− | | high1typeID=4477
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− | | high2name=200mm AutoCannon II
| |
− | | high2typeID=2889
| |
− | | charge1name=Republic Fleet Phased Plasma S x1
| |
− | | charge1typeID=21924
| |
− | | high3name=200mm AutoCannon II
| |
− | | high3typeID=2889
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− | | high4name=200mm AutoCannon II
| |
− | | high4typeID=2889
| |
− | | high5name=200mm AutoCannon II
| |
− | | high5typeID=2889
| |
− | | high6name=Small Gremlin Compact Energy Neutralizer
| |
− | | high6typeID=4477
| |
− | | rig1name=Small Core Defense Field Extender II
| |
− | | rig1typeID=31794
| |
− | | rig2name=Small Core Defense Field Extender II
| |
− | | rig2typeID=31794
| |
− | | rig3name=Small Core Defense Field Extender II
| |
− | | rig3typeID=31794
| |
− | | charge2name=open
| |
− | | charge3name=open
| |
− | | charge4name=open
| |
− | | charge5name=open
| |
− | | skills=
| |
− | | showSKILLS=N
| |
− | | notes=credit to Suitonia for this fit</li><li></li><li>DPS = 370, passive shield regen of 90 HP/s, 25.9k EHP in defense mode</li><li></li><li>use the sig reduction bonus and pilot with high angular velocity to fight cruisers
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− | | showNOTES=N
| |
− | | difficulty=2
| |
− | | warsop=A
| |
− | | warsopReason=
| |
− | | version=PARALLAX 1.0
| |
− | | showTOC=Y
| |
− | | shipDNA=34562:2048;1:519;2:11563;1:5973;1:31928;2:5443;1:4477;2:2889;4:21924;1:31794;3::
| |
− | | fleetup=
| |
− | }}
| |
− | {{ShipFitting
| |
− | | ship=Svipul
| |
− | | shipTypeID=34562
| |
− | | fitName=instalocking artillery
| |
− | | fitID=instalocking-artillery
| |
− | | low1name=Internal Force Field Array I
| |
− | | low1typeID=5839
| |
− | | low2name=Gyrostabilizer II
| |
− | | low2typeID=519
| |
− | | low3name=Gyrostabilizer II
| |
− | | low3typeID=519
| |
− | | low4name=Gyrostabilizer II
| |
− | | low4typeID=519
| |
− | | mid1name=Sensor Booster II
| |
− | | mid1typeID=1952
| |
− | | mid2name=Warp Disruptor II
| |
− | | mid2typeID=3244
| |
− | | mid3name=5MN Quad LiF Restrained Microwarpdrive
| |
− | | mid3typeID=35658
| |
− | | mid4name=X5 Prototype Engine Enervator
| |
− | | mid4typeID=4025
| |
− | | high1name=280mm Howitzer Artillery II
| |
− | | high1typeID=2977
| |
− | | high2name=280mm Howitzer Artillery II
| |
− | | high2typeID=2977
| |
− | | high3name=280mm Howitzer Artillery II
| |
− | | high3typeID=2977
| |
− | | high4name=280mm Howitzer Artillery II
| |
− | | high4typeID=2977
| |
− | | rig1name=Small Projectile Collision Accelerator II
| |
− | | rig1typeID=31686
| |
− | | rig2name=Small Core Defense Field Extender I
| |
− | | rig2typeID=31788
| |
− | | rig3name=Small Core Defense Field Extender I
| |
− | | rig3typeID=31788
| |
− | | high5name=open
| |
− | | high6name=open
| |
− | | charge1name=open
| |
− | | charge2name=open
| |
− | | charge3name=open
| |
− | | charge4name=open
| |
− | | charge5name=open
| |
− | | skills=
| |
− | | showSKILLS=N
| |
− | | notes=credit to Suitonia for this fit</li><li></li><li>scan res of 1219 in sharpshooter mode will lock most frigates in 2 seconds</li><li></li><li>incredibly obnoxious frigate-killer for fast-locking camps
| |
− | | showNOTES=N
| |
− | | difficulty=2
| |
− | | warsop=A
| |
− | | warsopReason=
| |
− | | version=PARALLAX 1.0
| |
− | | showTOC=Y
| |
− | | shipDNA=34562:5839;1:519;3:1952;1:3244;1:35658;1:4025;1:2977;4:31686;1:31788;2::
| |
− | | fleetup=
| |
− | }}
| |
| | | |
| ==Tactics== | | ==Tactics== |
RELATED UNI-WIKI REFERENCES
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Released in YC 117 as the result of the first Republic Fleet joint research project to include engineers from all seven Minmatar tribes, the Svipul is a powerful symbol of inter-tribal unity for many Republic citizens.
Although the contributions of engineers from the Nefantar and Starkmanir tribes were fairly minor, a large delegation from the Vo-Lakat Thukker caravan and donations from Republic loyalist capsuleers across the cluster were invaluable to the development of this incredibly adaptable warship.
SHIP BONUSES
Minmatar Tactical Destroyer Bonuses Per Level:
10% bonus to Small Projectile Turret damage
10% bonus to Small Projectile Turret optimal range
5% reduction in heat damage generated by modules
Misc Bonus:
+50% Small Projectile Turret Damage
95% reduction in Scan Probe Launcher CPU requirements
• Additional bonuses are available when one of three Tactical Destroyer Modes are active. Modes may be changed no more than once every 10 seconds.
• Defense Mode
33.3% bonus to all shield and armor resistances while Defense Mode is active
66.6% reduction in Microwarpdrive signature radius penalty while Defense Mode is active
• Propulsion Mode
66.6% bonus to maximum velocity while Propulsion Mode is active
33.3% bonus to ship inertia modifier while Propulsion Mode is active
• Sharpshooter Mode
33.3% bonus to Small Projectile Turret tracking while Sharpshooter Mode is active
100% bonus to sensor strength, scan resolution and targeting range while Sharpshooter Mode is active
Required Skills
Training Time what's this?19d 13m 34s
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Grouping
▪ Variations none
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Ship Attributes
Fittings |
High 6
Launchers 1
Turrets 4
Rig
3
small
Calibration 400
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Navigation |
Base Time to Warp 6.98 s what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
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Drones |
Drone Bandwidth 0 Mbit/sec
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Targeting |
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Structure |
Structure Hitpoints 550 HP
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Armor |
Armor Hitpoints 700 HP
Armor Resistances
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Shields |
Shield Capacity 800 HP
Shield Resistances
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Summary
The Svipul is the Minmatar Tactical Destroyer, released in Tiamat. It is bonused for Small Projectile Turret damage and optimal range. This has made it popular among lowsec solo PvPers, due to its role bonus somewhat negating the terrible falloff range of autocannons. Unusually, shield and armor fits are both viable for the Svipul, as both recieve bonuses while in defensive mode. In addition, its bonus to MWD signature penalty gives it a decent speed tank while in defensive mode.
Skills
It is recommended that you have gunnery, shield and navigation support skills to at least 4 before flying a Svipul. You should also have T2 guns and a T2 shield tank, in addition to Minmatar Tactical Destroyer 4.
Fitting
You can fit 3 Micro Aux Power Cores and 2 SACRs in order to fit a T2 LSE.
Tactics
Shifting between modes is important: be in defense when taking damage, propulsion when burning in or out, and sharpshooter when locking or tracking in on a target.
A lower sig radius and small-sized guns means that the svipul pilot will generally prefer engagements with high angular momentum.
Starting in propulsion and switching to defense can reduce total align time, as you accelerate faster in prop mode and then switch to a mode with a lower top speed.
Notes
You can write additional notes for the Svipul here.
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