Difference between revisions of "Executioner"
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+ | ==Fleet Up Fittings== | ||
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==Tactics== | ==Tactics== |
Revision as of 10:08, 13 March 2016
RELATED UNI-WIKI REFERENCES
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Development SHIP BONUSES
Amarr Frigate bonuses (per skill level):
Ship Attributes
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Summary
The Executioner is the Amarr fast frigate and the first step up for Amarrian pilots after the Impairor.
Skills
Further information about additional or recommended skills to pilot Executioner for a specific or it's common role(s) can be written here.
Fitting
Dual Modal Pulse Laser I
Dual Modal Pulse Laser I
Dual Modal Pulse Laser I
1MN Afterburner I
Monopulse Tracking Mechanism I
Cap Recharger I
Damage Control I
Small Armor Repairer I
200mm Reinforced Titanium Plates I
Optimal Range Script x1
Multifrequency S x3
Standard S x3
Radio S x3
- A basic set-up, useful for running level 1 missions.
- With low fitting skills you'll drain your cap in under 2 minutes running the armor repairer, but since the Executioner can hit 900m/s with the AB permanently running, you shouldn't need it too often.
- With all skills at V and before fleet boosts, this ship has 3.2 K EHP, flies at 1153 m/s (1473 m/s with AB overheated) and align in 4.5 s (3.2 s with AB off). The capacitor will last for 2 min 42 s.
- Damage is 73 dps at 3.4 + 2.3 km with Multifrequency crystals
- Don't forget to bring a Tracking Speed Script to help with fast frigates and drones
Gatling Modal Laser I, Multifrequency S
Gatling Modal Laser I, Multifrequency S
Gatling Modal Laser I, Multifrequency S
5W Infectious Power System Malfunction
Limited 1MN Microwarpdrive I
Warp Disruptor II
Medium Subordinate Screen Stabilizer I
Damage Control I
Nanofiber Internal Structure I
Micro Auxiliary Power Core I
Small Anti-EM Screen Reinforcer I
Small Anti-Thermal Screen Reinforcer I
Small Anti-EM Screen Reinforcer I
Multifrequency S x3
- No need to T2 besides the disruptor. Switch out the warp disruptor for a scram if you want / the FC asks.
Small Focused Pulse Laser II
Small Focused Pulse Laser II
Small Focused Pulse Laser II
1MN Afterburner II
J5b Phased Prototype Warp Scrambler I
Fleeting Propulsion Inhibitor I
Damage Control II
200mm Reinforced Rolled Tungsten Plates I
Small Ancillary Armor Repairer
Small Auxiliary Nano Pump I
Small Auxiliary Nano Pump I
Small Ancillary Current Router I
Scorch S x1
Conflagration S x6
Imperial Navy Multifrequency S x6
Nanite Repair Paste x1
- Get inside scram range and kite your opponents out with scorch. The Executioner is an attack frigate rather than a combat frigate so your speed should be higher than everthing that isn't another attack frigate or nano/overdrive fit, allowing you to keep out of the other frig's range.
Small Focused Beam Laser II
Small Focused Beam Laser II
Small Focused Beam Laser II
1MN Afterburner II
J5b Phased Prototype Warp Scrambler I
Fleeting Propulsion Inhibitor I
Damage Control II
Heat Sink II
Small Ancillary Armor Repairer
Small Energy Collision Accelerator I
Small Auxiliary Nano Pump I
Small Ancillary Current Router I
Imperial Navy Multifrequency S x1
Nanite Repair Paste x1
- Using Beam with Multifreq instead of Pulse with Scorch. This because, since "The Executioner is an attack frigate rather than a combat frigate so your speed should be higher than everthing that isn't another attack frigate or nano/overdrive fit, allowing you to keep out of the other frig's range" this fit removes the 200mm plate in favor of a damage module. Same for rigs. Damage is increased, you have better range dictation and the possibility to switch to longer range ammo in case something manages to remain at long point range. All credits to: Iddo Cohaagen
Fleet Up Fittings
Dual Modal Pulse Laser I
Dual Modal Pulse Laser I
Dual Modal Pulse Laser I
Monopulse Tracking Mechanism I
Cap Recharger I
1MN Afterburner I
200mm Reinforced Titanium Plates I
Small Armor Repairer I
Damage Control I
Optimal Range Script x1
Multifrequency S x3
Standard S x3
Radio S x3
- A basic set-up, useful for running level 1 missions.
- 1-3 min cap stability, so use Afterburner and speed to tank.
Dual Modulated Light Energy Beam I
Dual Modulated Light Energy Beam I
Dual Modulated Light Energy Beam I
Medium Azeotropic Restrained Shield Extender
Faint Scoped Warp Disruptor
5MN Cold-Gas Enduring Microwarpdrive
Micro Auxiliary Power Core I
Nanofiber Internal Structure II
Damage Control I
Small Anti-Thermal Screen Reinforcer I
Small Anti-EM Screen Reinforcer I
Small Anti-EM Screen Reinforcer I
Multifrequency S x3
Radio S x3
Small Ghoul Compact Energy Nosferatu
125mm Gatling AutoCannon I
125mm Gatling AutoCannon I
125mm Gatling AutoCannon I
Medium Shield Extender I
J5b Enduring Warp Scrambler
5MN Quad LiF Restrained Microwarpdrive
Type-D Restrained Nanofiber Structure
Type-D Restrained Nanofiber Structure
Damage Control I
Small Anti-EM Screen Reinforcer I
Small Anti-EM Screen Reinforcer I
Small Anti-Thermal Screen Reinforcer I
- High slots are optional and can be substituted to match pilot skills
- Priority for this fit is to land tackle. It is better to maintain safe distance while waiting for your fleet. The DPS of tackle fits is usually too low to apply any significant damage.
- Modules can be upgraded to meta variants to slightly improve performance at the cost of higher price
Gatling Modulated Energy Beam I
Gatling Modulated Energy Beam I
Gatling Modulated Energy Beam I
Medium Azeotropic Restrained Shield Extender
J5 Enduring Warp Disruptor
5MN Cold-Gas Enduring Microwarpdrive
Micro Auxiliary Power Core I
Type-D Restrained Nanofiber Structure
Damage Control I
Small Core Defense Field Extender I
Small Anti-Thermal Screen Reinforcer I
Small Anti-EM Screen Reinforcer I
Multifrequency S x3
Standard S x3
Radio S x3
- Upgrading to faction laser crystals (f.ex. Imperial Navy Multifrequency S) is recommended for a cheap DPS increase
- Carry some Nanite Repair Paste to repair heat damage after overheating modules. The opportunity to dock up may not come often enough in hostile space.
Small Focused Pulse Laser II
Small Focused Pulse Laser II
Small Focused Pulse Laser II
Stasis Webifier II
Warp Scrambler II
1MN Afterburner II
Small Ancillary Armor Repairer
200mm Rolled Tungsten Compact Plates
Damage Control II
Small Auxiliary Nano Pump I
Small Auxiliary Nano Pump I
Small Ancillary Current Router I
Scorch S x3
Conflagration S x3
Imperial Navy Multifrequency S x3
Nanite Repair Paste x75
- Get inside scram range and kite your opponents out with scorch. The Executioner is an attack frigate rather than a combat frigate so your speed should be higher than everthing that isn't another attack frigate or nano/overdrive fit, allowing you to keep out of the other frig's range.
Dual Light Pulse Laser II
Dual Light Pulse Laser II
Dual Light Pulse Laser II
Fleeting Compact Stasis Webifier
1MN Afterburner II
Warp Disruptor II
Heat Sink II
Tracking Enhancer II
Damage Control II
Small Energy Burst Aerator I
Small Energy Collision Accelerator I
- CT Import
Small Focused Beam Laser II
Small Focused Beam Laser II
Small Focused Beam Laser II
1MN Afterburner II
Faint Epsilon Scoped Warp Scrambler
Fleeting Compact Stasis Webifier
Small Ancillary Armor Repairer
Heat Sink II
Damage Control II
Small Energy Collision Accelerator I
Small Auxiliary Nano Pump I
Small Ancillary Current Router I
Imperial Navy Multifrequency S x3
Nanite Repair Paste x75
Gleam S x3
Aurora S x3
- Using Beam with Multifreq instead of Pulse with Scorch. This because, since "The Executioner is an attack frigate rather than a combat frigate so your speed should be higher than everthing that isn't another attack frigate or nano/overdrive fit, allowing you to keep out of the other frig's range" this fit removes the 200mm plate in favor of a damage module. Same for rigs. Damage is increased, you have better range dictation and the possibility to switch to longer range ammo in case something manages to remain at long point range.
Small Focused Beam Laser II
Small Focused Beam Laser II
Small Focused Beam Laser II
Faint Scoped Warp Disruptor
Small F-S9 Regolith Compact Shield Extender
5MN Y-T8 Compact Microwarpdrive
Extruded Compact Heat Sink
Heat Sink II
Nanofiber Internal Structure II
Small Energy Locus Coordinator I
Small Ancillary Current Router I
Small Energy Locus Coordinator I
Imperial Navy Standard S x3
Gleam S x3
Aurora S x3
Nanite Repair Paste x75
- This fit is a stepping stone towards an imperial navy slicer, it does exactly the same thing but cheaper (6m instead of 30m) and worse, it might not be as efficient as a Tristan or a LML T1 ship in DPS/TANK ratio since it has terrible tank and will instantly die if caught. Still it has the same design philosophy as a slicer and it is designed as a learning ship in order to learn manual piloting kiting: it has great damage (for a T1 kiting frig) and great speed but it's a lot more unforgiving to fly than a drone or lml boat because of the bad tank, you only get 20km range and you also need to manual pilot in order to track, this makes it a very fun and skillful ship to fly and a great learning tool. It also has way more forgiving capacitor than the slicer thanks to the warp disruptor cap bonus which makes it great for flying in small gang (or even doing both light tackle and a bit of anti-support in a fleet). One issue is it uses beam lasers instead of scorched pulses, this means it will struggle to track AB ships which can be problematic in FW space.
- You may downgrade the guns to Meta 4 if you don't have the skills as you rely mainly on Standard S, T2 ammo is accessory.
- The fit is probably better suited to null solo or smallgang, but it can definitely work in lowsec if you choose your match-ups carefully.
Small Focused Beam Laser II
Small Focused Beam Laser II
Small Focused Beam Laser II
5MN Y-T8 Compact Microwarpdrive
Small F-S9 Regolith Compact Shield Extender
Faint Scoped Warp Disruptor
Nanofiber Internal Structure II
Heat Sink II
Extruded Compact Heat Sink
Small Energy Locus Coordinator I
Small Ancillary Current Router I
Small Energy Locus Coordinator I
Imperial Navy Standard S x3
Gleam S x3
Aurora S x3
Nanite Repair Paste x75
- Extremely tight on fitting resources
- Manual piloting is key to optimizing applied DPS
- Standard S lets you apply from point range
- If caught, try to switch to Gleam S - try to avoid this
Dual Light Pulse Laser II
Dual Light Pulse Laser II
Dual Light Pulse Laser II
Small Ghoul Compact Energy Nosferatu
X5 Enduring Stasis Webifier
J5b Enduring Warp Scrambler
5MN Quad LiF Restrained Microwarpdrive
Small Ancillary Armor Repairer
Heat Sink II
Damage Control II
Small Energy Burst Aerator I
Small Energy Collision Accelerator I
Scorch S x3
Imperial Navy Multifrequency S x3
Conflagration S x3
Nanite Repair Paste x75
- Extremely tight on fitting resources
- Against super-short range targets, Scorch S can allow you to stay outside their effective range
Tactics
With three mid slots and cap cost reduction on scrams, points and webs, and being the fastest of the Amarr frigates to begin with, the Executioner is a prime fast tackle for Amarr pilots. Be careful how you tank it, though: it can't match the armor tanking capabilities of the Tormentor or Punisher, so you're much safer fitting for speed than bulk.
Notes
This vessel qualifies for the University Ship Replacement Program, PYOS, and BYOM.