Difference between revisions of "Ferox Navy Issue"
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− | {{ | + | <onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --> |
+ | <!----------------------------------------------------------- | ||
+ | * SHIP ATTRIBUTES SECTION (last update : 2022-09-29) | ||
+ | ------------------------------------------------------------- | ||
+ | * on editing the attributes, please make sure that you don't | ||
+ | * leave/mistype any tags required. please follow the same | ||
+ | * format below and edit only the values (after the = sign). | ||
+ | -------------------------------------------------------------> | ||
+ | | shipid= 72812 | ||
+ | | shipimg= | ||
+ | | shipname= Ferox Navy Issue | ||
+ | | class= Combat Battlecruiser | ||
+ | | grouping= Faction Battlecruisers | ||
+ | | hulltype= Ferox Class | ||
+ | | faction= Caldari State | ||
+ | | variations= {{Ship|Ferox}}, {{Ship|Vulture}} | ||
+ | | tech= F | ||
+ | | powergrid= 1,250 MW | ||
+ | | cpu= 565 tf | ||
+ | | capacitor= 2,900 GJ | ||
+ | | highs= 7 | ||
+ | | turrets= 6 | ||
+ | | launchers= 0 | ||
+ | | mediums= 7 | ||
+ | | lows= 4 | ||
+ | | mass= 14,250,000 kg | ||
+ | | volume= 252,000 m³ | ||
+ | | cargohold= 475 m³ | ||
+ | | extrahold= | ||
+ | | extraholdtype= | ||
+ | | dronebay= 25 m³ | ||
+ | | bandwidth= 25 Mbit/sec | ||
+ | | quote= The Three S's of Success: Shields, Shields, Shields. | ||
+ | | quote_attribution= Caldari Military saying | ||
+ | | info= While the Ferox had long been a key ship in Caldari Navy fleets, new ambush tactics were beginning to expose weaknesses in the standard doctrines. The navy needed a ship capable of withstanding a surprise assault from multiple vessels, with firepower to match. This time, the Caldari weren't designing an elegant hunter that could kill at range – they needed a monster with heavy defenses and claws sharp enough to fend off closing attackers. | ||
+ | |||
+ | With advanced hybrid tracking systems and highly classified shield energy injection systems, the Ferox Navy Issue is capable of reducing entire squadrons to smoking wreckage single-handedly. This great beast fears not the buzzing of flies. | ||
+ | | bonuses= | ||
+ | '''Caldari Battlecruiser bonuses (per skill level):'''<br> | ||
+ | 10% bonus to Medium Hybrid Turret damage<br> | ||
+ | 7.5% bonus to Medium Hybrid Turret tracking speed<br> | ||
+ | 7.5% bonus to Shield Booster activation cost<br> | ||
+ | 7.5% reduction in Shield Booster power and CPU requirements<br> | ||
+ | '''Role Bonus:'''<br> | ||
+ | • Can use one Command Burst module<br> | ||
+ | 50% bonus to Command Burst area of effect range<br> | ||
+ | 25% bonus to Medium Hybrid Turret optimal range and falloff | ||
+ | | structurehp= 6,000 HP | ||
+ | | shieldhp= 7,875 HP | ||
+ | | shieldem= 0 | ||
+ | | shieldexp= 50 | ||
+ | | shieldkin= 40 | ||
+ | | shieldtherm= 20 | ||
+ | | armorhp= 5,250 HP | ||
+ | | armorem= 50 | ||
+ | | armorexp= 10 | ||
+ | | armorkin= 25 | ||
+ | | armortherm= 45 | ||
+ | | maxvelocity= 170 m/sec | ||
+ | | inertia= 0.66 | ||
+ | | warpspeed= 3.5 AU/s | ||
+ | | warptime= 13.04 s | ||
+ | | targetrange= 67.5 km | ||
+ | | sigradius= 300 m | ||
+ | | maxlockedtargets= 8 | ||
+ | | sensortype= Gravimetric | ||
+ | | sensorvalue= 20 points | ||
+ | | scanres= 195 mm | ||
+ | | reqskills=*{{RequiredSkill|Caldari Battlecruiser|I}} | ||
+ | ** {{RequiredSkill|Caldari Cruiser|III}} | ||
+ | *** {{RequiredSkill|Caldari Destroyer|III}} | ||
+ | **** {{RequiredSkill|Caldari Frigate|III}} | ||
+ | ***** {{RequiredSkill|Spaceship Command|I}} | ||
+ | *** {{RequiredSkill|Spaceship Command|II}} | ||
+ | ** {{RequiredSkill|Spaceship Command|III}} | ||
+ | |||
+ | | totaltraintime= 1d 21h 16m 40s | ||
+ | | forumlinks= | ||
+ | | wikireferences= | ||
+ | | externallinks= | ||
+ | | highlights1= Can use Command Burst module | ||
+ | | highlights2= High amount of High Slots | ||
+ | | highlights3= | ||
+ | | highlights4= | ||
+ | }}</onlyinclude> <!-- Template marker : DON'T EDIT LINE --> | ||
+ | |||
+ | <!----------------------------------------------------------------------------------------- | ||
+ | ***************** ARTICLE SECTION :: ANYTHING BELOW IS SAFELY EDITABLE ******************* | ||
+ | -------------------------------------------------------------------------------------------> | ||
+ | |||
+ | == Summary == | ||
+ | The Ferox Navy Issue is an interesting navy-issue rework of the regular Ferox. In stark contrast to its t1 sibling, which has a long history of being the backbone of fleets, the Ferox Navy Issue is built more towards being a heavily-shielded blaster brawler, like its armored cousin the [[Brutix Navy Issue]]. With its active tank bonus and hybrid turret damage/tracking bonus, a Ferox Navy Issue can unleash devastating damage onto targets big and small while still being able to absorb plenty of enemy fire. | ||
+ | |||
+ | On top of that, it still reaps the bonuses from being a Navy Issue hull, having one more mid slot, more EHP, and better fitting room. | ||
+ | |||
+ | == Skills == | ||
+ | ''Further information about additional or recommended skills to pilot {{PAGENAME}} for a specific or its common role(s) can be written here.'' | ||
+ | |||
+ | == Tactics == | ||
+ | The Navy Ferox is perhaps the best-suited navy battlecruiser for mission running and anomaly ratting. With a good fit this monster can tank 400+ ehp/sec and deal 800 dps with blasters at respectable ranges with good tracking. The Ferox Navy is rather slow, but the battlecruiser range bonus helps alleviate problems with range. This ship can also field a full flight of light drones to deal with frigates, and has plenty of midslots left over for application mods. The utility hislot is most commonly filled with a shield command burst with the active shielding charge to push the shield boosting envelope to its limit. There are two ways to tank the Ferox Navy. The first is the conventional 1 x-large shield booster with suporting shield boost amplifiers. The second more unconventional way is to fit 2 x-large ancillary shield boosters and run them one at a time, tanking with one while reloading the other. This ancillary configuration also allows for using both boosters at once for quick, short term burst tank in case of emergency and elimnates the need for shield boost amplifiers. | ||
+ | |||
+ | == Notes == | ||
+ | ''You can add notes about {{PAGENAME}} here.'' | ||
+ | == Patch History == | ||
+ | {{Expansion past| | ||
+ | The {{PAGENAME}} was introduced with the Version 20.08 2022-09-29.1 update. | ||
+ | |||
+ | [https://www.eveonline.com/news/view/patch-notes-version-20-08#2022-09-29.1 Patchnotes] | ||
+ | }} | ||
+ | |||
+ | {{ShipsMatrix|expgroup= battlecruisers}} | ||
+ | |||
+ | [[Category:Ship Database]] | ||
+ | [[Category:Faction Battlecruisers]] |
Latest revision as of 19:41, 16 November 2024
RELATED UNI-WIKI REFERENCES
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The Three S's of Success: Shields, Shields, Shields.
With advanced hybrid tracking systems and highly classified shield energy injection systems, the Ferox Navy Issue is capable of reducing entire squadrons to smoking wreckage single-handedly. This great beast fears not the buzzing of flies. SHIP BONUSES
Caldari Battlecruiser bonuses (per skill level):
Ship Attributes
|
Summary
The Ferox Navy Issue is an interesting navy-issue rework of the regular Ferox. In stark contrast to its t1 sibling, which has a long history of being the backbone of fleets, the Ferox Navy Issue is built more towards being a heavily-shielded blaster brawler, like its armored cousin the Brutix Navy Issue. With its active tank bonus and hybrid turret damage/tracking bonus, a Ferox Navy Issue can unleash devastating damage onto targets big and small while still being able to absorb plenty of enemy fire.
On top of that, it still reaps the bonuses from being a Navy Issue hull, having one more mid slot, more EHP, and better fitting room.
Skills
Further information about additional or recommended skills to pilot Ferox Navy Issue for a specific or its common role(s) can be written here.
Tactics
The Navy Ferox is perhaps the best-suited navy battlecruiser for mission running and anomaly ratting. With a good fit this monster can tank 400+ ehp/sec and deal 800 dps with blasters at respectable ranges with good tracking. The Ferox Navy is rather slow, but the battlecruiser range bonus helps alleviate problems with range. This ship can also field a full flight of light drones to deal with frigates, and has plenty of midslots left over for application mods. The utility hislot is most commonly filled with a shield command burst with the active shielding charge to push the shield boosting envelope to its limit. There are two ways to tank the Ferox Navy. The first is the conventional 1 x-large shield booster with suporting shield boost amplifiers. The second more unconventional way is to fit 2 x-large ancillary shield boosters and run them one at a time, tanking with one while reloading the other. This ancillary configuration also allows for using both boosters at once for quick, short term burst tank in case of emergency and elimnates the need for shield boost amplifiers.
Notes
You can add notes about Ferox Navy Issue here.
Patch History
A long, long time ago... |
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The Ferox Navy Issue was introduced with the Version 20.08 2022-09-29.1 update. |