Difference between revisions of "Probe Fleet Issue"
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<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --> | <onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --> | ||
− | + | <!----------------------------------------------------------- | |
− | + | * SHIP ATTRIBUTES SECTION (last update : 2022-09-29) | |
− | + | ------------------------------------------------------------- | |
− | + | * on editing the attributes, please make sure that you don't | |
− | + | * leave/mistype any tags required. please follow the same | |
− | + | * format below and edit only the values (after the = sign). | |
− | + | -------------------------------------------------------------> | |
− | + | | shipid= 72903 | |
− | + | | shipimg= Probe Fleet Issue.jpg | |
− | + | | shipname= Probe Fleet Issue | |
− | + | | class= Frigate | |
− | + | | grouping= Faction Frigates | |
− | + | | hulltype= Probe Class | |
− | + | | faction= Minmatar Republic | |
− | + | | variations= {{Ship|Probe}}, {{Ship|Cheetah}} | |
− | + | | tech= F | |
− | + | ||
− | + | | powergrid= 40 MW | |
− | + | | cpu= 200 tf | |
− | + | | capacitor= 235 GJ | |
− | + | ||
− | + | | highs= 4 | |
− | + | | turrets= 0 | |
− | + | | launchers= 2 | |
− | + | | mediums= 4 | |
− | + | | lows= 3 | |
− | + | ||
− | + | | mass= 1,123,000 kg | |
− | + | | volume= 19,500 m³ | |
− | + | ||
− | + | | cargohold= 400 m³ | |
− | + | | extraholdtype= | |
− | + | | extrahold= | |
− | + | ||
+ | | dronebay= | ||
+ | | bandwidth= | ||
+ | |||
+ | | info= To satisfy a growing need for brute-force intelligence retrieval, the Minmatar sought a ship which was capable of hit and run operations – one which was capable of striking hard and fast against exposed targets and outrunning their defenders before they had a chance to react. | ||
A solution was found in the commissioning of the Probe Fleet Issue: a ship which combined the delicate data extraction capabilities of the Probe, while abandoning superfluous salvager systems, with the firepower to make a ship as equally capable of cracking encryption codes as it is cracking open the hull of a diplomat's shuttle. | A solution was found in the commissioning of the Probe Fleet Issue: a ship which combined the delicate data extraction capabilities of the Probe, while abandoning superfluous salvager systems, with the firepower to make a ship as equally capable of cracking encryption codes as it is cracking open the hull of a diplomat's shuttle. | ||
− | + | | bonuses= | |
'''Minmatar Frigate bonuses (per skill level):'''<br> | '''Minmatar Frigate bonuses (per skill level):'''<br> | ||
7.5% bonus to Core and Combat Scanner Probe strength<br> | 7.5% bonus to Core and Combat Scanner Probe strength<br> | ||
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5+ bonus to Relic and Data Analyzer virus strength<br> | 5+ bonus to Relic and Data Analyzer virus strength<br> | ||
− | + | | structurehp= 400 HP | |
− | + | ||
− | + | | armorhp= 525 HP | |
− | + | | armorem= 60 | |
− | + | | armortherm= 35 | |
− | + | | armorkin= 25 | |
− | + | | armorexp= 10 | |
− | + | ||
− | + | | shieldhp= 525 HP | |
− | + | | shieldem= 0 | |
− | + | | shieldtherm= 20 | |
− | + | | shieldkin= 40 | |
− | + | | shieldexp= 50 | |
− | + | ||
− | + | | maxvelocity= 385 m/sec | |
− | + | | inertia= 3.58 | |
− | + | | warpspeed= 5 AU/s | |
− | + | | warptime= 5.57 s | |
− | + | ||
− | + | | targetrange= 32.50 km | |
− | + | | maxlockedtargets= 4 | |
− | + | | sigradius= 38 m | |
+ | | scanres= 465 mm | ||
+ | | sensortype=Ladar | ||
+ | | sensorvalue= 10 points | ||
+ | |||
+ | | reqskills= * {{RequiredSkill|Minmatar Frigate|I}} | ||
** {{RequiredSkill|Spaceship Command|I}} | ** {{RequiredSkill|Spaceship Command|I}} | ||
+ | | totaltraintime= 25m 0s | ||
− | + | | forumlinks= | |
− | + | | wikireferences= | |
− | + | | externallinks= | |
− | + | | highlights1= | |
− | + | | highlights2= | |
− | + | | highlights3= | |
− | + | | highlights4= | |
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}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE --> | }}</onlyinclude> <!-- Template marker : DON'T EDIT LINE --> | ||
Latest revision as of 09:54, 6 April 2024
RELATED UNI-WIKI REFERENCES
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To satisfy a growing need for brute-force intelligence retrieval, the Minmatar sought a ship which was capable of hit and run operations – one which was capable of striking hard and fast against exposed targets and outrunning their defenders before they had a chance to react. A solution was found in the commissioning of the Probe Fleet Issue: a ship which combined the delicate data extraction capabilities of the Probe, while abandoning superfluous salvager systems, with the firepower to make a ship as equally capable of cracking encryption codes as it is cracking open the hull of a diplomat's shuttle. SHIP BONUSES
Minmatar Frigate bonuses (per skill level):
Ship Attributes
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Summary
Summary about Probe Fleet Issue.
Skills
Further information about additional or recommended skills to pilot Probe Fleet Issue for a specific or its common role(s) can be written here.
Tactics
No sub-article about Probe Fleet Issue roles or piloting tactics. You can write them here.
Notes
You can add notes here.
Patch History
A long, long time ago... |
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The Probe Fleet Issue was introduced with the Version 20.08 2022-09-29.1 update. |