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Update for Version 23.01 Release 2025-09-09.1 |
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<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --> | <onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --> | ||
<!----------------------------------------------------------- | |||
* SHIP ATTRIBUTES SECTION (last update : 2025-09-13) | |||
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* on editing the attributes, please make sure that you don't | |||
* leave/mistype any tags required. please follow the same | |||
* format below and edit only the values (after the = sign). | |||
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| shipid=24694 | |||
| shipimg=Maelstrom.jpg | |||
| shipname=Maelstrom | |||
| class=Battleship | |||
| grouping=Standard Battleships | |||
| hulltype=Maelstrom Class | |||
| faction=Minmatar Republic | |||
| variations= | |||
| tech= | |||
| powergrid= 18,000 MW | |||
| cpu=640 tf | |||
| capacitor=6,000 GJ | |||
| highs= 7 | |||
| turrets= 6 | |||
| launchers=0 | |||
| mediums= 7 | |||
| lows=5 | |||
| mass=103,600,000 kg | |||
| volume= 470,000 m³ | |||
| cargohold=790 m³ | |||
| extraholdtype= | |||
| extrahold= | |||
| dronebay=100 m³ | |||
| bandwidth=100 Mbit/sec | |||
| quote=Unbroken. Unbound. | |||
| quote_attribution=Inscription on memorial in the Great Caravanserai | |||
| info= With the Maelstrom, versatility is the name of the game. Its defensive capabilities make it ideally suited for small raid groups or solo work, while its 8 turret hardpoints present opportunities for untold carnage on the fleet battlefield. | |||
| bonuses= <b>Minmatar Battleship bonuses (per skill level):</b><br> | |||
10% bonus to Large Projectile Turret damage<br> | |||
10% bonus to Shield Booster amount<br> | |||
'''Role Bonus:'''<br> | '''Role Bonus:'''<br> | ||
100% bonus to Shield Extender hitpoints<br> | 100% bonus to Shield Extender hitpoints<br> | ||
50% bonus to Armor Plate hitpoints<br> | 50% bonus to Armor Plate hitpoints<br> | ||
5% Additional bonus to Reinforced Bulkhead hitpoints | 5% Additional bonus to Reinforced Bulkhead hitpoints | ||
| structurehp=7,700 HP | |||
| armorhp=8,250 HP | |||
| armorem=60 | |||
| armortherm=35 | |||
| armorkin=25 | |||
| armorexp=10 | |||
| shieldhp=8,800 HP | |||
| shieldem=0 | |||
| shieldtherm=20 | |||
| shieldkin=40 | |||
| shieldexp=50 | |||
| maxvelocity= 115 m/sec | |||
| inertia=0.136 | |||
| warpspeed=3 AU/s | |||
| warptime=19.53 s | |||
| targetrange=90 km | |||
| maxlockedtargets=7 | |||
| sigradius=460 m | |||
| scanres= 125 mm | |||
| sensortype=LADAR | |||
| sensorvalue=21 points | |||
| reqskills= * {{RequiredSkill|Minmatar Battleship|I}} | |||
** {{RequiredSkill|Spaceship Command|IV}} | ** {{RequiredSkill|Spaceship Command|IV}} | ||
** {{RequiredSkill|Minmatar Battlecruiser|III}} | ** {{RequiredSkill|Minmatar Battlecruiser|III}} | ||
| Line 70: | Line 83: | ||
***** {{RequiredSkill|Minmatar Frigate|III}} | ***** {{RequiredSkill|Minmatar Frigate|III}} | ||
****** {{RequiredSkill|Spaceship Command|I}} | ****** {{RequiredSkill|Spaceship Command|I}} | ||
| totaltraintime=3d 20h 55m 10s | |||
| wikireferences= | |||
| externallinks= | |||
| highlights1=High Amount of High Slots | |||
| highlights2= | |||
| highlights3= | |||
| highlights4= | |||
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE --> | }}</onlyinclude> <!-- Template marker : DON'T EDIT LINE --> | ||
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== Summary == | == Summary == | ||
The '''Maelstrom''' is the Minmatar T1 battleship with a tank bonus as such it has a bonus to shield boosters; further it’s bonused for projectile turrets | The '''Maelstrom''' is the Minmatar T1 battleship with a tank bonus as such it has a bonus to shield boosters; further it’s bonused for projectile turrets. | ||
== Skills == | == Skills == | ||
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== Tactics == | == Tactics == | ||
The Maelstrom is the final word in artillery sniping, invariably fit with a full rack of 1400mm guns and a shield tank. Before the advent of micro jump technology, the prevailing battleship doctrine was the "alpha fleet". This technique relied on massed Maelstroms to delete enemy battleships in a single overwhelming volley, allowing no time for logistics ships to intervene. | |||
== Notes == | == Notes == | ||
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== Patch History == | == Patch History == | ||
{{expansion past| | {{expansion past| | ||
'''2025-09-09''' Version 23.01 Release 2025-09-09.1 ''Legion Major Update'' ([https://www.eveonline.com/news/view/patch-notes-version-23-01 Patch notes]) | |||
* Highslots reduced from 8 to 7. | |||
* Turrets reduced from 8 to 6. | |||
* Midslots increased from 6 to 7. | |||
* Removed 5% bonus to Large Projectile Turret rate of fire bonus per level. | |||
* Added 10% bonus to Large Projectile Turret damage per level. | |||
* Powergrid reduced from 21000 to 18000. | |||
'''Viridian expansion - 2023-06-13''' [https://www.eveonline.com/news/view/viridian-expansion-notes Patch Notes] | |||
* Increased Shield Boost bonus from 7,5% to 10% per level | |||
* Increased Max Velocity from 94m/s to 115m/s | |||
* Increased Scan Resolution from 117mm to 125mm | |||
'''Version 20.09 Version 2022-10-11.1''' [https://www.eveonline.com/news/view/patch-notes-version-20-09#2022-10-11.1 Patch notes] | '''Version 20.09 Version 2022-10-11.1''' [https://www.eveonline.com/news/view/patch-notes-version-20-09#2022-10-11.1 Patch notes] | ||
* 🤝 All Battleships that had an assembled volume above 470,000m3 have been reduced to 470,000m3. | * 🤝 All Battleships that had an assembled volume above 470,000m3 have been reduced to 470,000m3. | ||
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''Every Cruiser, Battlecruiser and Battleship now warps faster than before.'' | ''Every Cruiser, Battlecruiser and Battleship now warps faster than before.'' | ||
* Warp Speed increased from 2 AU/s to 3 AU/s (+1 AU/s) | * Warp Speed increased from 2 AU/s to 3 AU/s (+1 AU/s) | ||
'''Rubicon 1.3.1 | '''Rubicon 1.3.1 | ||
Released on Wednesday, March 13th, 2014''' | Released on Wednesday, March 13th, 2014''' | ||
* Resolved z-fighting on the Maelstrom’s rear sail. | |||
*Resolved z-fighting on the Maelstrom’s rear sail. | |||
'''Odyssey 1.0 Released on Tuesday, June 4th, 2013''' | '''Odyssey 1.0 Released on Tuesday, June 4th, 2013''' | ||
* Minmatar Battleship Skill Bonuses: +5% bonus to Large Projectile Turret rate of fire and +7.5% bonus to Shield Boost Amount per level. | |||
*Minmatar Battleship Skill Bonuses: +5% bonus to Large Projectile Turret rate of fire and +7.5% bonus to Shield Boost Amount per level. | * Slot layout: 8H, 6M, 5L; 8 turrets , 0 launchers. | ||
*Slot layout: 8H, 6M, 5L; 8 turrets , 0 launchers. | * Fittings: 21000 PWG, 640 CPU. | ||
*Fittings: 21000 PWG, 640 CPU. | * Defense (shields / armor / hull) : 8000 / 7500 / 7000. | ||
*Defense (shields / armor / hull) : 8000 / 7500 / 7000. | * Capacitor (amount / recharge rate / cap per second) : 6000 / 1250s / 4.8. | ||
*Capacitor (amount / recharge rate / cap per second) : 6000 / 1250s / 4.8. | * Mobility (max velocity / agility / mass / align time): 94 / .136 / 103600000 / 19.53s. | ||
*Mobility (max velocity / agility / mass / align time): 94 / .136 / 103600000 / 19.53s. | * Drones (bandwidth / bay): 100 / 100. | ||
*Drones (bandwidth / bay): 100 / 100. | * Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km / 90 / 7. | ||
*Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km / 90 / 7. | * Sensor strength: 21 Ladar Sensor Strength. | ||
*Sensor strength: 21 Ladar Sensor Strength. | * Signature radius: 460. | ||
*Signature radius: 460. | |||
'''Inferno 1.1 Deployed on Monday, June 25, 2012.''' | '''Inferno 1.1 Deployed on Monday, June 25, 2012.''' | ||
* Sealed a small geometry hole in the Minmatar Maelstrom model. | |||
*Sealed a small geometry hole in the Minmatar Maelstrom model. | |||
}} | }} | ||
{{ShipsMatrix}} | |||
[[Category:Ship Database]] | [[Category:Ship Database]] | ||
[[Category:Standard Battleships]] | [[Category:Standard Battleships]] | ||