Difference between revisions of "Crusader"
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<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --> | <onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --> | ||
− | + | <!----------------------------------------------------------- | |
− | + | * SHIP ATTRIBUTES SECTION (last update : 2020-10-27) | |
− | + | ------------------------------------------------------------- | |
− | + | * on editing the attributes, please make sure that you don't | |
− | + | * leave/mistype any tags required. please follow the same | |
− | + | * format below and edit only the values (after the = sign). | |
− | + | -------------------------------------------------------------> | |
− | + | | shipid=11184 | |
− | + | | shipimg=Crusader.jpg | |
− | + | | shipname=Crusader | |
− | + | | class=Interceptor | |
− | + | | grouping=Interceptors | |
− | + | | hulltype=Executioner Class | |
− | + | | faction=Amarr Empire | |
− | + | | variations={{Ship|Malediction}},{{Ship|Executioner}} | |
− | + | | tech=2 | |
− | + | | powergrid=48 MW | |
− | + | | cpu=145 tf | |
− | + | | capacitor=415 GJ | |
− | + | | highs=4 | |
− | + | | turrets=4 | |
− | + | | launchers=0 | |
− | + | | mediums=2 | |
− | + | | lows=4 | |
− | + | | mass=1,050,000 kg | |
− | + | | volume=28,100 m³ | |
− | + | | cargohold=90 m³ | |
− | + | | extrahold= | |
− | + | | extraholdtype= | |
− | + | | dronebay= | |
− | + | | bandwidth= | |
− | + | |quote=As swift as the judgement of the righteous. | |
− | + | |quote_attribution=CEO Tarai Nakid | |
− | + | | info=Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets. <br><br>Developer: Carthum Conglomerate<br><br>Carthum ships are the very embodiment of the Amarrian warfare philosophy. Possessing sturdy armor and advanced weapon systems, they provide a nice mix of offense and defense. On the other hand, their electronic and shield systems tend to be rather limited. <br><br> | |
− | + | | bonuses=<b>Interceptors bonuses (per skill level):</b><br>15% reduction in Microwarpdrive signature radius penalty<br>7.5% bonus to Small Energy Turret tracking speed<br><b>Amarr Frigate bonuses (per skill level):</b><br>10% reduction in Small Energy Turret activation cost<br>10% bonus to Small Energy Turret damage<br><b>Role Bonus:</b><br>80% reduction in Propulsion Jamming systems activation cost<br> | |
− | + | 100% bonus to the benefits of overheating Afterburners and Microwarpdrives<br> | |
− | + | | structurehp=525 HP | |
− | + | | shieldhp=225 HP | |
− | + | | shieldem=0 | |
− | + | | shieldexp=60 | |
− | + | | shieldkin=40 | |
− | + | | shieldtherm=20 | |
− | + | | armorhp=575 HP | |
− | + | | armorem=50 | |
− | + | | armorexp=30 | |
− | + | | armorkin=25 | |
− | + | | armortherm=35 | |
− | + | | maxvelocity=455 m/sec | |
− | + | | inertia=3.2 | |
− | + | | warpspeed=8 AU/s | |
− | + | | warptime=4.66 s | |
− | + | | targetrange=25.00 km | |
− | + | | sigradius=32 m | |
− | + | | maxlockedtargets=5 | |
− | + | | sensortype=RADAR | |
− | + | | sensorvalue=10 points | |
− | + | | scanres=975 mm | |
− | + | | reqskills=*{{RequiredSkill|Amarr Frigate|V}} | |
− | + | ** {{RequiredSkill|Spaceship Command|I}} | |
− | + | * {{RequiredSkill|Interceptors|I}} | |
− | **Spaceship Command I | + | ** {{RequiredSkill|Spaceship Command|III}} |
− | *Interceptors I | + | ** {{RequiredSkill|Evasive Maneuvering|V}} |
− | **Spaceship Command III | + | *** {{RequiredSkill|Navigation|II}} |
− | **Evasive Maneuvering V | ||
− | |||
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− | |||
+ | | totaltraintime=23d 22h 40m 30s | ||
+ | | forumlinks= | ||
+ | | wikireferences= | ||
+ | | externallinks= | ||
+ | | highlights1=Fast Target Locking Time | ||
+ | | highlights2= | ||
+ | | highlights3= | ||
+ | | highlights4= | ||
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− | ==Summary== | + | == Summary == |
− | + | Being the Amarr Combat Interceptor, the '''Crusader''' is a fierce ship to many other Frigates thanks to its incredible bonuses. Flown mostly as a Scram-kiter, the Crusader has the ability to keep an opponent at range, thanks to its raw speed, and plink away at the enemy's eHP with T2 Scorch ammo, or come in, orbit closely and fry them with IN Multifrequency or IN Gamma with little to no tracking problems. | |
− | + | The Crusader is an excellent ship to fly, for those wishing to take a step up from a Pulse [[Imperial Navy Slicer]] or a Pulse [[Executioner]]. | |
− | |||
− | == | + | == Skills == |
− | '' | + | ''Further information about additional or recommended skills to pilot Crusader for a specific or its common role(s) can be written here.'' |
− | ==Tactics== | + | == Tactics == |
''No sub-article about Crusader roles or piloting tactics. You can write them here.'' | ''No sub-article about Crusader roles or piloting tactics. You can write them here.'' | ||
− | ==Notes== | + | == Patch History == |
+ | {{expansion past| | ||
+ | '''Version 18.10 - 2020-10-27.1 Release - Build: 1832008''' - ''"Howling Interdictors" Update'' ([https://www.eveonline.com/news/view/patch-notes-for-version-18-10 Patch Notes]) | ||
+ | * Role bonus added to Claw, Crusader, Taranis, Raptor: 100% bonus to the benefits of overheating Afterburners and Microwarpdrives | ||
+ | |||
+ | '''October 2019 Release - 2019-10-30.1''' - ''"Howling Interceptors" Update'' | ||
+ | * Amarr Frigate Small Energy Turret damage bonus increased from 5%/level to 10%/level (+5%/level) | ||
+ | * CPU increased fron 120 tf to 145 tf (+25 tf) | ||
+ | |||
+ | '''October 2018 Release 1.0 - Released 2018-10-18''' | ||
+ | * No longer has Interdiction Nullification | ||
+ | |||
+ | '''Rubicon v1.1 - Released 2014-01-28''' | ||
+ | * Agility increased from 3.1 to 3.2 (+0.1) | ||
+ | * Align time increased from 4.51s to 4.66s (+0.15s) | ||
+ | |||
+ | '''Rubicon v1.0 - Released 2013-11-19''' | ||
+ | |||
+ | ''The Amarr Crusader's changes mainly revolve around fittings. Lots more powergrid and CPU allows a lot of options for more damage and tank. We're shaving a bit of HP off the top but the Crusader remains one of the beefiest interceptors (for all that's worth).'' | ||
+ | |||
+ | * Amarr Frigate Bonuses: 10% reduction in Small Energy Turret capacitor use per level, 5% bonus to Small Energy Turret damage per level | ||
+ | * Interceptors Bonuses: 15% reduction in MicroWarpdrive signature radius penalty per level, 7.5% bonus to Small Energy Turret Tracking Speed per level | ||
+ | * Role bonuses: 80% reduction in Propulsion Jamming systems activation cost, Immunity to non-targeted interdiction | ||
+ | * Slot layout: 4H, 2M, 4L; 4 turrets, 0 launchers | ||
+ | * Fittings: 48(+8) PWG, 120(+20) CPU | ||
+ | * Defense (shields / armor / hull) : 225(-21) / 575(-22) / 525(-72) | ||
+ | * Capacitor (amount / recharge rate / cap/s) : 415(+40) / 311.25s (+30) / 1.33 | ||
+ | * Mobility (max velocity / agility / mass / align time): 455 / 3.1 / 1050000 / 4.51 | ||
+ | * Drones (bandwidth / bay): 0 / 0 | ||
+ | * Targeting (max targeting range / Scan Resolution / Max Locked targets): 25km(+5) / 975 / 5(+1) | ||
+ | * Sensor strength: 10(+1) Radar | ||
+ | * Signature radius: 32 | ||
+ | * Cargo Capacity: 90(-45) | ||
+ | |||
+ | '''Trinity v1.1 - Released 2008-03-16''' | ||
+ | * A new role bonus has been added to all interceptors: an 80% reduction in propulsion jamming systems activation cost has been granted. | ||
+ | }} | ||
+ | |||
+ | == Notes == | ||
''You can write additional notes for Crusader here.'' | ''You can write additional notes for Crusader here.'' | ||
− | {{ShipsMatrix}} | + | {{ShipsMatrix|expgroup=frigates}} |
− | + | ||
+ | [[Category:Ship Database]] | ||
+ | [[Category:Interceptors]] |
Latest revision as of 05:28, 16 November 2024
RELATED UNI-WIKI REFERENCES
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As swift as the judgement of the righteous.
SHIP BONUSES
Interceptors bonuses (per skill level):
Ship Attributes
|
Summary
Being the Amarr Combat Interceptor, the Crusader is a fierce ship to many other Frigates thanks to its incredible bonuses. Flown mostly as a Scram-kiter, the Crusader has the ability to keep an opponent at range, thanks to its raw speed, and plink away at the enemy's eHP with T2 Scorch ammo, or come in, orbit closely and fry them with IN Multifrequency or IN Gamma with little to no tracking problems.
The Crusader is an excellent ship to fly, for those wishing to take a step up from a Pulse Imperial Navy Slicer or a Pulse Executioner.
Skills
Further information about additional or recommended skills to pilot Crusader for a specific or its common role(s) can be written here.
Tactics
No sub-article about Crusader roles or piloting tactics. You can write them here.
Patch History
A long, long time ago... |
---|
Version 18.10 - 2020-10-27.1 Release - Build: 1832008 - "Howling Interdictors" Update (Patch Notes)
October 2019 Release - 2019-10-30.1 - "Howling Interceptors" Update
October 2018 Release 1.0 - Released 2018-10-18
Rubicon v1.1 - Released 2014-01-28
Rubicon v1.0 - Released 2013-11-19 The Amarr Crusader's changes mainly revolve around fittings. Lots more powergrid and CPU allows a lot of options for more damage and tank. We're shaving a bit of HP off the top but the Crusader remains one of the beefiest interceptors (for all that's worth).
Trinity v1.1 - Released 2008-03-16
|
Notes
You can write additional notes for Crusader here.