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Stabber Fleet Issue: Difference between revisions

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<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
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<!-----------------------------------------------------------
<!-----------------------------------------------------------
* SHIP ATTRIBUTES SECTION (last update : 2024-11-12)
* SHIP ATTRIBUTES SECTION (last update : 10.08.2011)
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* on editing the attributes, please make sure that you don't
* on editing the attributes, please make sure that you don't  
* leave/mistype any tags required. please follow the same
* leave/misstype any tags required. please follow the same  
* format below and edit only the values (after the = sign).
* format below and edit only the values (after the = sign).
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| shipid=17713
| shipimg=Stabber Fleet Issue.jpg
|shipid=17713
| shipname=Stabber Fleet Issue
|shipimg=Stabber Fleet Issue.jpg
| class=Cruiser
|shipname=Stabber Fleet Issue
| grouping=Faction Cruisers
|caption=Stabber Fleet Issue
| hulltype=Stabber Class
|class=Cruiser
| faction=Minmatar Republic  
|grouping=Faction Cruisers
| variations={{Ship|Vagabond}},{{Ship|Stabber}}
|hulltype=Stabber Class
| tech=F
|faction=Minmatar Republic
|race=Minmatar
|roles=unspecified
|variations={{Ship|Stabber}}, {{Ship|Vagabond}}
|tech=F
|ecmprio=1 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
|powergrid=950 MW
|cpu=312 tf
|capacitor=1,250 GJ
|highs=5
|turrets=5
|launchers=3
|mediums=4
|lows=6
|mass=9,810,000 kg
|volume=101,000 m&#179;
|cargohold=375 m&#179;
|dronebay=40 m&#179;
|bandwidth=40 Mbit/sec
|info=Responding to voices stating that the Stabber needed an upgrade to be viable as a fleet vessel of military standards, the Republic Fleet commissioned the creation of the Fleet Issue Stabber; a slower, hardier version of the original that packs quite a bit more firepower.  Being as new as it is on the battlefield, the Fleet Issue Stabber hasn't seen many large engagements yet, but its engineers as well as Fleet command are very optimistic about its performance.
|bonuses=<b>Minmatar Cruiser Skill Bonus:</b><br>5% bonus to Medium Projectile Turret firing speed and 10% bonus to Medium Projectile Turret tracking speed per level.
|structurehp=2,344 HP
|shieldhp=2,044 HP |shieldem=0 |shieldexp=50 |shieldkin=40 |shieldtherm=20
|armorhp=2,761 HP |armorem=60 |armorexp=10 |armorkin=25 |armortherm=35
|maxvelocity=248 m/s
|inertia=0.445
|warpspeed=3 AU/s
|warptime=6.05 s
|targetrange=40 km
|sigradius=94 m
|maxlockedtargets=6
|sensortype=LADAR
|sensorvalue=16 points
|scanres=305 mm
|reqskills=*Minmatar Cruiser IV<small>5d 5h 42m</small>
**Spaceship Command III<small>4h 26m</small>
**Minmatar Frigate IV<small>2d 2h 17m</small>
|totaltraintime=7d 12h 26m
|forumlinks=
|wikireferences=
|externallinks=[http://wiki.eveonline.com/en/wiki/Stabber%20Fleet%20Issue Stabber Fleet Issue on Eve Online Wiki]<br>
|highlights1=
|highlights2=
|highlights3=
|highlights4=


| powergrid=950 MW
| cpu=310 tf
| capacitor=1,275 GJ
| highs=5
| turrets=5
| launchers=3
| mediums=4
| lows=6
| mass=10,810,000 kg
| volume=101,000 m³
| cargohold=450 m³
| extrahold=
| extraholdtype=
| dronebay=40 m³
| bandwidth=40 Mbit/sec
| quote= Break the chains, break the chain makers.
| quote_attribution= Tribal Liberation Force chant
| info= Responding to voices stating that the Stabber needed an upgrade to be viable as a fleet vessel of military standards, the Republic Fleet commissioned the creation of the Fleet Issue Stabber; a slower, hardier version of the original that packs quite a bit more firepower. Being as new as it is on the battlefield, the Fleet Issue Stabber hasn't seen many large engagements yet, but its engineers as well as Fleet command are very optimistic about its performance.
| bonuses= <b>Minmatar Cruiser bonuses (per skill level):</b><br>
7.5% bonus to Medium Projectile Turret rate of fire<br>
10% bonus to Medium Projectile Turret tracking speed<br>
5% bonus to Medium Projectile Turret Falloff
| structurehp=2,250 HP
| shieldhp=2,250 HP
| shieldem=0
| shieldexp=50
| shieldkin=40
| shieldtherm=20
| armorhp=2,700 HP
| armorem=60
| armorexp=10
| armorkin=25
| armortherm=35
| maxvelocity=250 m/sec
| inertia=0.465
| warpspeed=4 AU/s
| warptime=6.97 s
| targetrange=40.00 km
| sigradius=100 m
| maxlockedtargets=6
| sensortype=LADAR
| sensorvalue=18 points
| scanres=305 mm
| reqskills=*{{RequiredSkill|Minmatar Cruiser|II}}
** {{RequiredSkill|Spaceship Command|II}}
** {{RequiredSkill|Minmatar Destroyer|III}}
*** {{RequiredSkill|Minmatar Frigate|III}}
**** {{RequiredSkill|Spaceship Command|I}}
| totaltraintime=22h 29m 40s
| wikireferences=
| externallinks=
| highlights1=
| highlights2=
| highlights3=
| highlights4=
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE -->
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE -->


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==Summary==
== Summary ==
Often shortened 'SFI', the Stabber Fleet Issue is a {{Ship|Stabber}} with a considerably increased tank and extra mid and low slots. It has one fewer high slots but unlike the Stabber can use all of its highs for projectiles. Its tracking bonus makes it especially effective at tearing up frigates with autocannons. Popular SFI fits are a fast shield autocannon platform for destroying frigates and cruisers, or a heavy tackler for gangs with armor logistics.
Often shortened ''''SFI'''', the '''Stabber Fleet Issue''' is a [[Stabber]] with a considerably increased tank and extra low slots. It has one fewer high slots but unlike the Stabber can use all of its highs for projectiles. Its tracking bonus makes it especially effective at tearing up frigates with autocannons. Popular SFI fits are a fast shield autocannon platform for destroying frigates and cruisers, or a heavy tackler for gangs with armor logistics.
 
== Skills ==
''Further information about additional or recommended skills to pilot Stabber Fleet Issue for a specific or its common role(s) can be written here.''
 
== Tactics ==
''No sub-article about Stabber Fleet Issue roles or piloting tactics. You can write them here.''
 
== Notes ==
''You can write additional notes for Stabber Fleet Issue here.''


==Skills==
== Patch History ==
''Further information about additional or recommended skills to pilot Stabber Fleet Issue for a specific or it's common role(s) can be written here.''
{{Expansion past|
'''Revenant expansion - 2024-11-12''' ([https://www.eveonline.com/news/view/revenant-expansion-notes Expansion Notes])
* Balance Changes
** New Bonus Added: 5% bonus to Medium Projectile Turret Falloff per level


==Fitting==
'''November 2019 Release v.1.1 - Build: 1617768 - 2019-11-26'''
{{Fittings
* Ship Bonus to Medium Projectile Turret rate of fire has been increased to 7.5% per skill level (previously 5%)
|name=Stabber Fleet Issue, Armor


|high=
'''October 2019 Release - 2019-10-15.1'''
Dual 180mm Autocannon II <br>
Dual 180mm Autocannon II <br>
Dual 180mm Autocannon II <br>
Dual 180mm Autocannon II <br>
Dual 180mm Autocannon II <br>
|mid=
Experimental 10MN Microwarpdrive I <br>
Warp Scrambler II <br>
Fleeting Propulsion Inhibitor I <br>
10MN Afterburner II <br>
|low=
Gyrostabilizer II <br>
Damage Control II <br>
Energized Adaptive Nano Membrane II <br>
Energized Adaptive Nano Membrane II <br>
1600mm Reinforced Rolled Tungsten Plates I <br>
Nanofiber Internal Structure II <br>


|charges=
''Every Cruiser, Battlecruiser and Battleship now warps faster than before.''
|drones=
 
Warrior II x8
* Warp Speed increased from 3 AU/s to 4 AU/s (+1 AU/s)
|rigs=
Medium Trimark Armor Pump I <br>
Medium Trimark Armor Pump I <br>
Medium Trimark Armor Pump I <br>
}}
}}


==Tactics==
{{ShipsMatrix|expgroup= cruisers}}
''No sub-article about Stabber Fleet Issue roles or piloting tactics. You can write them here.''


==Notes==
''You can write additional notes for Stabber Fleet Issue here.''


{{ShipsMatrix}}
[[Category:Ship Database]]
[[Category:Database]][[Category:Ship Database]][[Category:Faction Cruisers]]
[[Category:Faction Cruisers]]