Difference between revisions of "Armageddon Navy Issue"

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<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
 
<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
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<!-----------------------------------------------------------
<!-----------------------------------------------------------
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* SHIP ATTRIBUTES SECTION (last update : 2022-11-09)
* SHIP ATTRIBUTES SECTION (last update : 10.08.2011)
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* on editing the attributes, please make sure that you don't
* on editing the attributes, please make sure that you don't  
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* leave/mistype any tags required. please follow the same
* leave/misstype any tags required. please follow the same  
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* format below and edit only the values (after the = sign).
* format below and edit only the values (after the = sign).
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| shipid=32305
+
| shipimg=Armageddon Navy Issue.jpg
|shipid=32305
+
| shipname=Armageddon Navy Issue
|shipimg=Armageddon Navy Issue.jpg
+
| class=Battleship
|shipname=Armageddon Navy Issue
+
| grouping=Faction Battleships
|caption=Armageddon Navy Issue
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| hulltype=Armageddon Class
|class=Battleship
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| faction=Amarr Empire  
|grouping=Faction Battleships
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| variations= {{Ship|Armageddon}},<br>
|hulltype=Armageddon Class
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{{Ship|Redeemer}},<br>
|faction=Amarr Empire
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{{Ship|Bhaalgorn}},<br>
|race=Amarr
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{{Ship|Armageddon Imperial Issue}}
|roles=unspecified
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| tech=F  
|variations={{Ship|Armageddon}}, {{Ship|Redeemer}}, {{Ship|Armageddon Imperial Issue}}
+
| powergrid= 16,000 MW
|tech=F
+
| cpu=560 tf
+
| capacitor=6,000 GJ
|ecmprio=2 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
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| highs= 7
+
| turrets= 5
|powergrid=17,500 MW
+
| launchers= 5
|cpu=560 tf
+
| mediums= 5
|capacitor=6,000 GJ
+
| lows= 7
|highs=8
+
| mass=105,200,000 kg
|turrets=7
+
| volume= 470,000
|launchers=0
+
| cargohold=875 m³
|mediums=4
+
| extrahold=
|lows=8
+
| extraholdtype=
+
| dronebay= 275 m³
|mass=105,200,000 kg
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| bandwidth=125 Mbit/sec
|volume=486,000 m&#179;
+
| info= An improved version of the feared Armageddon-class battleship, this vessel is probably one of the deadliest war machines ever built by the hand of man. Commanding one is among the greatest honors one can attain in the Amarr Empire, and suffering the fury of its turret batteries is surely the fastest way to reunite with the void.
|cargohold=700 m&#179;
+
| bonuses= <b>Amarr Battleship bonuses (per skill level):</b><br>
+
10% bonus to Large Energy Turret, Rapid Heavy Missile, Cruise Missile and Torpedo damage<br>
|dronebay=200 m&#179;
+
10% bonus to Drone hitpoints and damage<br>
|bandwidth=125 Mbit/sec
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10% bonus to Energy Nosferatu and Energy Neutralizer optimal range<br>
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'''Role Bonus:'''<br>
|info=An improved version of the feared Armageddon-class battleship, this vessel is probably one of the deadliest war machines ever built by the hand of man. Commanding one is among the greatest honors one can attain in the Amarr Empire, and suffering the fury of its turret batteries is surely the fastest way to reunite with the void.<br><br>
+
100% bonus to Shield Extender hitpoints<br>
+
50% bonus to Armor Plate hitpoints<br>
|bonuses=<b>Amarr Battleship Skill Bonus:</b><br>10% bonus to Large Energy Turret capacitor use<br>5% Large Energy Turret rate of fire per level.
+
5% Additional bonus to Reinforced Bulkhead hitpoints
+
| structurehp=11,000 HP
|structurehp=10,000 HP
+
| shieldhp=9,350 HP
|shieldhp=8,500 HP |shieldem=0 |shieldexp=50 |shieldkin=40 |shieldtherm=20
+
| shieldem=0
|armorhp=11,500 HP |armorem=50 |armorexp=20 |armorkin=25 |armortherm=35
+
| shieldexp=50
+
| shieldkin=40
|maxvelocity=105 m/s
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| shieldtherm=20
|inertia=0.13
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| armorhp=12,650 HP
|warpspeed=3 AU/s
+
| armorem=50
|warptime=18.96 s
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| armorexp=20
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| armorkin=25
|targetrange=70 km
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| armortherm=35
|sigradius=400 m
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| maxvelocity=105 m/sec
|maxlockedtargets=7
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| inertia=0.13
|sensortype=RADAR
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| warpspeed=3 AU/s
|sensorvalue=26 points
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| warptime=18.96 s
|scanres=110 mm
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| targetrange=84.00 km
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| sigradius=400 m
|reqskills=*Amarr Battleship I<small>1h 6m</small>
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| maxlockedtargets=7
**Spaceship Command IV<small>1d 1h 8m</small>
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| sensortype=RADAR
**Amarr Cruiser IV<small>5d 5h 42m</small>
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| sensorvalue=26 points
|totaltraintime=6d 7h 57m
+
| scanres=143 mm
+
| reqskills=*{{RequiredSkill|Amarr Battleship|II}}
|forumlinks=
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** {{RequiredSkill|Spaceship Command|IV}}
|wikireferences=
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** {{RequiredSkill|Amarr Battlecruiser|III}}
|externallinks=[http://wiki.eveonline.com/en/wiki/Armageddon%20Navy%20Issue Armageddon Navy Issue on Eve Online Wiki]<br>
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*** {{RequiredSkill|Spaceship Command|III}}
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*** {{RequiredSkill|Amarr Cruiser|III}}
|highlights1=High Amount of High Slots
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**** {{RequiredSkill|Spaceship Command|II}}
|highlights2=High Amount of Low Slots
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**** {{RequiredSkill|Amarr Destroyer|III}}
|highlights3=
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***** {{RequiredSkill|Amarr Frigate|III}}
|highlights4=
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****** {{RequiredSkill|Spaceship Command|I}}
  
 +
| totaltraintime=4d 2h 5m 50s
 +
| forumlinks=
 +
| wikireferences=
 +
| externallinks=
 +
| highlights1=High Amount of High Slots
 +
| highlights2=High Amount of Low Slots
 +
| highlights3=
 +
| highlights4=
 
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE -->
 
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE -->
  
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==Summary==
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== Summary ==
An iteration on the regular [[Armageddon]], with extra low and high slots and better tank and fitting stats. While the regular Armageddon is bonused for drone damage and hit point and energy neutralizer range, the Navy Armageddon is bonused for laser rate of fire and capacitor use. The ship modules being normally oriented to benefit the ship bonuses, a regular Armageddon will have a fairly different fit than the Navy issue version.
+
The '''Armageddon Navy Issue is''' an upgrade to the standard Armageddon hull, now featuring bonuses to battleship-size lasers and missiles. Like its T1 sibling, it can project capacitor warfare out to impressive ranges. Combined with the bonused weapons and drones, the Armageddon NI is one of few battleships capable of easily punching down onto smaller ships in PvP.
  
It remains that with a drone bay of 200 m3, the Navy issue Armageddon can carry a full flight of Small, Medium and Large drones, which allow for flexibility against a wide range of targets
+
While it is possible to fit an Armageddon NI with turrets, the lack of powergrid (especially for an Amarr ship!) makes this somewhat of a fruitless endeavor. Those who use it therefore generally lean towards missiles, usually Rapid Heavies or Torpedoes like the normal Armageddon.
  
==Skills==
+
== Skills ==
''Further information about additional or recommended skills to pilot Armageddon Navy Issue for a specific or it's common role(s) can be written here.''
+
''Further information about additional or recommended skills to pilot Armageddon Navy Issue for a specific or its common role(s) can be written here.''
  
==Fitting==
+
== Tactics ==
 +
''No sub-article about Armageddon Navy Issue roles or piloting tactics. You can write them here.''
 +
 
 +
== Notes ==
 +
Prior to the 2022 Uprising navy ship rebalance, the Armageddon Navy Issue was similar to the pre-rework regular Armageddon. It was intended as a battleship-size heavy laser boat with high DPS and a generous drone bay. However, the lack of fitting room made it hard to utilize the ship effectively, and it did not perform that well compared to the alternative T1 [[Abaddon]] or pirate [[Bhaalgorn]]. The Armageddon Navy Issue now has a larger damage bonus to both missiles and turrets, but it has lost the bonus which previously provided a reduction to Large Energy Turret activation cost, a change which pushes it even more toward using missiles rather than turrets.
 +
 
 +
== Patch History ==
 +
{{Expansion past
 +
|'''Version 20.10 - 2022-11-08''' - ''Uprising'' ([https://www.eveonline.com/news/view/patch-notes-version-20-10 Patch Notes])
 +
 
 +
:''The Armageddon Navy Issue, once the king of damage, has long languished in the shadow of a crowded field of large laser armor battleships. With these changes we’re looking to pull it out and make it more unique by giving it highly flexible bonuses and a return of the energy neutralizer utility which makes its T1 variation so popular.''
  
{{ShipFitting|
+
:-CCP Aurora, [https://forums.eveonline.com/t/balance-updates-coming-with-uprising/381876 Balance Updates Coming with Uprising], October 2022
ship=Armageddon Navy Issue|
 
shipTypeID=32305|
 
fitName=Pulse PvP|
 
fitID=Pulse-PvP|
 
high1name=Mega Pulse Laser II|
 
high1typeID=3057|
 
high2name=Mega Pulse Laser II|
 
high2typeID=3057|
 
high3name=Mega Pulse Laser II|
 
high3typeID=3057|
 
high4name=Mega Pulse Laser II|
 
high4typeID=3057|
 
high5name=Mega Pulse Laser II|
 
high5typeID=3057|
 
high6name=Mega Pulse Laser II|
 
high6typeID=3057|
 
high7name=Mega Pulse Laser II|
 
high7typeID=3057|
 
high8name=Medium Nosferatu II|
 
high8typeID=12259|
 
mid1name=Experimental 100MN Afterburner I|
 
mid1typeID=5955|
 
mid2name=Prototype 100MN Microwarpdrive I|
 
mid2typeID=5945|
 
mid3name=Tracking Computer II|
 
mid3typeID=1978|
 
mid4name=Medium Capacitor Booster II|
 
mid4typeID=2024|
 
low1name=Damage Control II|
 
low1typeID=2048|
 
low2name=1600mm Reinforced Steel Plates II|
 
low2typeID=20353|
 
low3name=Energized Adaptive Nano Membrane II|
 
low3typeID=11269|
 
low4name=Energized Adaptive Nano Membrane II|
 
low4typeID=11269|
 
low5name=Energized Adaptive Nano Membrane II|
 
low5typeID=11269|
 
low6name=Heat Sink II|
 
low6typeID=2364|
 
low7name=Heat Sink II|
 
low7typeID=2364|
 
low8name=Heat Sink II|
 
low8typeID=2364|
 
drone1name=Ogre II x5|
 
drone1typeID=2446|
 
drone2name=Hammerhead II x5|
 
drone2typeID=2185|
 
drone3name=Hobgoblin II x5|
 
drone3typeID=2456|
 
drone4name=open|
 
drone5name=open|
 
charge1name=Optimal Range Script x7|
 
charge1typeID=28999|
 
charge2name=Navy Cap Booster 200 x50|
 
charge2typeID=31998|
 
charge3name=Scorch L x7|
 
charge3typeID=12820|
 
charge4name=Imperial Navy Gamma L x7|
 
charge4typeID=23107|
 
charge5name=Imperial Navy Ultraviolet L x7|
 
charge5typeID=23111|
 
rig1name=Large Processor Overclocking Unit I|
 
rig1typeID=4397|
 
rig2name=Large Semiconductor Memory Cell I|
 
rig2typeID=25954|
 
rig3name=Large Anti-Explosive Pump I|
 
rig3typeID=25888|
 
difficulty=1|
 
warsop=A|
 
warsopReason=|
 
version=RET 1.1|
 
shipDNA=32305:3057;7:12259;1:1978;1:2024;1:5945;1:5955;1:2048;1:2364;3:11269;3:20353;1:4397;1:25888;1:25954;1:2185;5:2446;5:2456;5:12820;7:23107;7:23111;7:28999;7:31998;50::|
 
skills=|
 
notes=Fitted for Odyssey</li><li>Compared to the regular Armageddon, tank is about 35% greater (120K EHP before bonuses compared to about 85 - 90 K EHP with a similar fit)</li><li>Damage output varies between 1270 at 17 + 13 km with Conflagration and Ogre II drones and 1000 at 53 + 13 with Scorch and the same drones.</li><li>The Nosferatu is added more to add to cap stability than for capacitor warfare.}}
 
  
{{ShipFitting|
+
* High slots reduced from 8 to 7 (-1)
ship=Armageddon Navy Issue|
+
* Low slots reduced from 8 to 7 (-1)
shipTypeID=32305|
+
* Mid slots increased from 4 to 5 (+1)
fitName=L4 Mission Runner|
+
* Turret slots reduced from 7 to 5 (-2)
fitID=L4-Mission-Runner|
+
* Launcher slots increased from 0 to 5 (+5)
high1name=Mega Pulse Laser II|
+
* Powergrid reduced from 17,500 MW to 16,000 MW (-1,500 MW)
high1typeID=3057|
+
* Drone bay capacity increased from 200 m3 to 275 m3 (+75 m3)
high2name=Mega Pulse Laser II|
+
* Updated Amarr Battleship bonuses:
high2typeID=3057|
+
** Removed Bonus: 5% bonus to Large Energy Turret rate of fire per level
high3name=Mega Pulse Laser II|
+
** Removed Bonus: 10% reduction in Large Energy Turret activation cost per level
high3typeID=3057|
+
** New Bonus: 10% bonus to Large Energy Turret, Heavy Missile, Cruise Missile and Torpedo damage per level
high4name=Mega Pulse Laser II|
+
** New Bonus: 10% bonus to drone hitpoints and damage per level
high4typeID=3057|
+
** New Bonus: 10% bonus to Energy Nosferatu and Energy Neutralizer optimal range per level
high5name=Mega Pulse Laser II|
 
high5typeID=3057|
 
high6name=Mega Pulse Laser II|
 
high6typeID=3057|
 
high7name=Mega Pulse Laser II|
 
high7typeID=3057|
 
high8name=Medium Nosferatu II|
 
high8typeID=12259|
 
mid1name=Experimental 100MN Afterburner I|
 
mid1typeID=5955|
 
mid2name=Federation Navy Stasis Webifier|
 
mid2typeID=17559|
 
mid3name=Tracking Computer II|
 
mid3typeID=1978|
 
mid4name=Medium Capacitor Booster II|
 
mid4typeID=2024|
 
low1name=Damage Control II|
 
low1typeID=2048|
 
low2name=1600mm Reinforced Steel Plates II|
 
low2typeID=20353|
 
low3name=Energized Adaptive Nano Membrane II|
 
low3typeID=11269|
 
low4name=Energized Adaptive Nano Membrane II|
 
low4typeID=11269|
 
low5name=Large Armor Repairer II|
 
low5typeID=3540|
 
low6name=Heat Sink II|
 
low6typeID=2364|
 
low7name=Heat Sink II|
 
low7typeID=2364|
 
low8name=Heat Sink II|
 
low8typeID=2364|
 
drone1name=Ogre II x5|
 
drone1typeID=2446|
 
drone2name=Hammerhead II x5|
 
drone2typeID=2185|
 
drone3name=Hobgoblin II x5|
 
drone3typeID=2456|
 
drone4name=open|
 
drone5name=open|
 
charge1name=Optimal Range Script x7|
 
charge1typeID=28999|
 
charge2name=Navy Cap Booster 200 x50|
 
charge2typeID=31998|
 
charge3name=Scorch L x7|
 
charge3typeID=12820|
 
charge4name=Imperial Navy Gamma L x7|
 
charge4typeID=23107|
 
charge5name=Imperial Navy Ultraviolet L x7|
 
charge5typeID=23111|
 
rig1name=Large Processor Overclocking Unit I|
 
rig1typeID=4397|
 
rig2name=Large Semiconductor Memory Cell I|
 
rig2typeID=25954|
 
rig3name=Large Anti-Explosive Pump I|
 
rig3typeID=25888|
 
difficulty=1|
 
warsop=A|
 
warsopReason=|
 
version=RET 1.1|
 
shipDNA=32305:3057;7:12259;1:1978;1:2024;1:5955;1:17559;1:2048;1:2364;3:3540;1:11269;2:20353;1:4397;1:25888;1:25954;1:2185;5:2446;5:2456;5:12820;7:23107;7:23111;7:28999;7:31998;50::|
 
skills=|
 
notes=Fitted for Odyssey</li><li>A slight modification of the Pulse PvP fit above, this ship is designed to run L4 missions solo</li><li>Same damage as the PvP fit, but with 113 K EHP instead of 120 K EHP</li><li>Consider fitting an Imperial Navy Large Armor Repairer if money allows</li><li>The web, in conjunction with a Tracking Speed Script, is used be able to kill small ships that get close}}
 
  
==Tactics==
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'''20.03 Release - Build: 2013787 - 2022-03-08''' - ''"Road to Fanfest" Update'' ([https://www.eveonline.com/news/view/patch-notes-version-20-03#Ship-Balancing Patch Notes])
''No sub-article about Armageddon Navy Issue roles or piloting tactics. You can write them here.''
+
 
 +
Brand new Role bonuses have been added to all battleships (excluding the Praxis).
 +
* 50% bonus to HP from all Armor Plates
 +
* 100% bonus to HP from all Shield Extenders
 +
* 5% additive bonus to all Reinforced Bulkhead modules, for those with discerning tastes.
 +
 
 +
 
 +
'''18.04 Release - Build: 1706308 - 2020-04-15''' - ''"Surgical Strike" Update'' ([https://www.eveonline.com/news/view/patch-notes-for-18-04-release Patch Notes])
 +
* T1, Faction and Pirate Battleship base hp increased by 10%
 +
* T1, Faction and Pirate Battleship base scan resolution increased 30%
 +
 
 +
'''October 2019 Release - 2019-10-15.1'''
 +
 
 +
''Every Cruiser, Battlecruiser and Battleship now warps faster than before.''
 +
 
 +
* Warp Speed increased from 2 AU/s to 3 AU/s (+1 AU/s)
 +
}}
  
==Notes==
+
{{ShipsMatrix|expgroup=battleships}}
''You can write additional notes for Armageddon Navy Issue here.''
 
  
{{ShipsMatrix}}
+
[[Category:Ship Database]]
[[Category:Database]][[Category:Ship Database]][[Category:Faction Battleships]]
+
[[Category:Faction Battleships]]

Latest revision as of 04:59, 26 February 2024

EVE University Database
 
Ship Database
Armageddon Navy Issue
CornerTFh.png
Armageddon Navy Issue
Amarr Empire
Amarr Empire
Faction Battleships
Armageddon Class
Highlight
High Amount of High Slots
HIGHLIGHTS
Highlight
High Amount of Low Slots
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES

An improved version of the feared Armageddon-class battleship, this vessel is probably one of the deadliest war machines ever built by the hand of man. Commanding one is among the greatest honors one can attain in the Amarr Empire, and suffering the fury of its turret batteries is surely the fastest way to reunite with the void.

SHIP BONUSES

Amarr Battleship bonuses (per skill level):
10% bonus to Large Energy Turret, Rapid Heavy Missile, Cruise Missile and Torpedo damage
10% bonus to Drone hitpoints and damage
10% bonus to Energy Nosferatu and Energy Neutralizer optimal range
Role Bonus:
100% bonus to Shield Extender hitpoints
50% bonus to Armor Plate hitpoints
5% Additional bonus to Reinforced Bulkhead hitpoints

Required Skills
Training Time what's this?
4d 2h 5m 50s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Armageddon
Armageddon.jpg
Armageddon
Standard Battleships Armageddon Class
Icon highlights.pngHigh Amount of High Slots
Icon highlights.pngHigh Amount of Low Slots
Icon hi slot.png7 (5/5) Icon mid slot.png4 Icon low slot.png7
Icon powergrid.png13,500 MW Icon cpu.png550 tf
Icon velocity.png100 m/sec
Icon capacity.png750 m³
,
Redeemer
Redeemer.jpg
CornerT2s.png
Redeemer
Black Ops Armageddon Class
Icon highlights.pngHigh Amount of High Slots
Icon highlights.pngHigh Amount of Low Slots
Icon hi slot.png8 (0/6) Icon mid slot.png4 Icon low slot.png7
Icon powergrid.png17,000 MW Icon cpu.png505 tf
Icon velocity.png117 m/sec
Icon capacity.png800 m³
,
Bhaalgorn
Bhaalgorn.jpg
CornerTFs.png
Bhaalgorn
Pirate Faction Battleships Armageddon Class
Icon highlights.pngHigh Amount of High Slots
Icon highlights.pngHigh Amount of Low Slots
Icon hi slot.png7 (0/4) Icon mid slot.png5 Icon low slot.png7
Icon powergrid.png18,400 MW Icon cpu.png588 tf
Icon velocity.png101 m/sec
Icon capacity.png845 m³
,
Armageddon Imperial Issue
Armageddon Imperial Issue.jpg
CornerTFs.png
Armageddon Imperial Issue
Special Edition Battleships Armageddon Class
Icon highlights.pngHigh Amount of High Slots
Icon highlights.pngHigh Amount of Low Slots
Icon hi slot.png8 (0/7) Icon mid slot.png4 Icon low slot.png8
Icon powergrid.png21,000 MW Icon cpu.png550 tf
Icon velocity.png94 m/sec
Icon capacity.png600 m³

Ship Attributes

Fittings
Powergrid
powergrid
16,000 MW
CPU
cpu output
560 tf
Capacitor
capacitor
6,000 GJ
High
high slots
7
Launchers
launcher slots
5
Turrets
turret slots
5
Medium
medium slots
5
Low
low slots
7
Rig
rigs
3
 
large
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
105 m/sec
Inertia Modifier
inertia modifier (agility)
0.13
Warp Speed
inertia modifier (agility)
3 AU/s
Base Time to Warp
base time to warp
18.96 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
275 m³
Drone Bandwidth
drone bandwidth
125 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
84.00 km
Max Locked Targets
max. locked targets
7
RADAR Sensor
RADAR sensor strength
26 points
Sig. Radius
signature radius
400 m
Scan Res.
scan resolution
143 mm
Structure
Structure Hitpoints
structure hitpoints
11,000 HP
Mass
ship mass
105,200,000 kg
Volume
ship volume
470,000 m³
Cargo Capacity
cargo capacity
875 m³
Frigate Escape Bay
Frigate Capacity
1 Frigate
Armor
Armor Hitpoints
armor hitpoints
12,650 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
35
KIN
kinetic resistance
25
EXP
explosive resistance
20
Shields
Shield Capacity
shield hitpoints
9,350 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Armageddon Navy Issue is an upgrade to the standard Armageddon hull, now featuring bonuses to battleship-size lasers and missiles. Like its T1 sibling, it can project capacitor warfare out to impressive ranges. Combined with the bonused weapons and drones, the Armageddon NI is one of few battleships capable of easily punching down onto smaller ships in PvP.

While it is possible to fit an Armageddon NI with turrets, the lack of powergrid (especially for an Amarr ship!) makes this somewhat of a fruitless endeavor. Those who use it therefore generally lean towards missiles, usually Rapid Heavies or Torpedoes like the normal Armageddon.

Skills

Further information about additional or recommended skills to pilot Armageddon Navy Issue for a specific or its common role(s) can be written here.

Tactics

No sub-article about Armageddon Navy Issue roles or piloting tactics. You can write them here.

Notes

Prior to the 2022 Uprising navy ship rebalance, the Armageddon Navy Issue was similar to the pre-rework regular Armageddon. It was intended as a battleship-size heavy laser boat with high DPS and a generous drone bay. However, the lack of fitting room made it hard to utilize the ship effectively, and it did not perform that well compared to the alternative T1 Abaddon or pirate Bhaalgorn. The Armageddon Navy Issue now has a larger damage bonus to both missiles and turrets, but it has lost the bonus which previously provided a reduction to Large Energy Turret activation cost, a change which pushes it even more toward using missiles rather than turrets.

Patch History