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Malediction: Difference between revisions

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Fitting: added a real Malediction
added warp speeed changes from recent patch notes
 
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<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
<!-----------------------------------------------------------
<!-----------------------------------------------------------
* SHIP ATTRIBUTES SECTION (last update : 2023-01-16)
* SHIP ATTRIBUTES SECTION (last update : 10.08.2011)
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* on editing the attributes, please make sure that you don't
* on editing the attributes, please make sure that you don't  
* leave/mistype any tags required. please follow the same
* leave/misstype any tags required. please follow the same  
* format below and edit only the values (after the = sign).
* format below and edit only the values (after the = sign).
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| shipid=11186
| shipimg=Malediction.jpg
|shipid=11186
| shipname=Malediction
|shipimg=Malediction.jpg
| class=Interceptor
|shipname=Malediction
| grouping=Interceptors
|caption=Malediction
| hulltype=Executioner Class
|class=Interceptor
| faction=Amarr Empire  
|grouping=Interceptors
| variations= {{Ship|Executioner}}, {{Ship|Crusader}}
|hulltype=Executioner Class
| tech=2  
|faction=Amarr Empire
|race=Amarr
|roles=Fleet Interceptor
|variations={{Ship|Executioner}}, {{Ship|Crusader}}
|tech=2
|ecmprio=1 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
|powergrid=35 MW
|cpu=135 tf
|capacitor=343.8 GJ
|highs=4
|turrets=3
|launchers=3
|mediums=3
|lows=3
|mass=999,000 kg
|volume=28,100 m&#179;
|cargohold=135 m&#179;
|dronebay=0 m&#179;
|bandwidth=0 Mbit/sec
|info=Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius.  This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets.<br><br>Developer: Khanid Innovations <br><br>In addition to robust electronics systems, the Khanid Kingdom's ships possess advanced armor alloys capable of withstanding a great deal of punishment. Generally eschewing the use of turrets, they tend to gear their vessels more towards close-range missile combat.
|bonuses=<b>Amarr Frigate Skill Bonus:</b><br>5% bonus to rocket damage and 4% bonus to armor resistances per level<br><b>Interceptor Skill Bonus:</b><br>15% reduction in MicroWarpdrive signature radius penalty and 5% bonus to Warp Scrambler and Warp Disruptor range per level<br><b>Role bonus:</b><br>80% reduction in Propulsion Jamming systems activation cost
|structurehp=457 HP
|shieldhp=422 HP |shieldem=0 |shieldexp=60 |shieldkin=40 |shieldtherm=20
|armorhp=457 HP |armorem=50 |armorexp=30 |armorkin=25 |armortherm=35
|maxvelocity=435 m/s
|inertia=3.1
|warpspeed=13.5 AU/s
|warptime=4.29 s
|targetrange=22 km
|sigradius=33 m
|maxlockedtargets=4
|sensortype=RADAR
|sensorvalue=12 points
|scanres=900 mm
|reqskills=*Amarr Frigate V<small>11d 20h 26m</small>
**Spaceship Command I<small>8m</small>
*Interceptors I<small>33m</small>
**Spaceship Command III<small>4h 26m</small>
**Evasive Maneuvering V<small>11d 20h 26m</small>
***Navigation II<small>47m</small>
|totaltraintime=23d 22h 40m
|forumlinks=
|wikireferences=
|externallinks=[http://wiki.eveonline.com/en/wiki/Malediction Malediction on Eve Online Wiki]<br>
|highlights1=Fast Target Locking Time
|highlights2=
|highlights3=
|highlights4=


}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE -->
| powergrid=36 MW
| cpu=150 tf
| capacitor=355 GJ


<!-----------------------------------------------------------------------------------------
| highs=3
***************** ARTICLE SECTION :: ANYTHING BELOW IS SAFELY EDITABLE *******************
| turrets=3
------------------------------------------------------------------------------------------->
| launchers=3
| mediums=3
| lows=4


==Summary==
| mass=1,140,000 kg
The Amarr fleet interceptor has an interesting set of bonuses being the only fleet interceptor with a bonus to tank. This 'free EANM' means a small armour rep can give it a decent active armour tank and opens up options to use it as a brawling inty. The slot layout also works well for typical inty setups with a MSE or un-tanked, making the malediction very versatile depending on the whim of the pilot.
| volume=28,100 m³


==Skills==
| cargohold=98 m³
''Further information about additional or recommended skills to pilot Malediction for a specific or it's common role(s) can be written here.''


==Fitting==
| dronebay=
[Malediction, Standard]
| bandwidth=
Damage Control II
Overdrive Injector System II
Nanofiber Internal Structure II


Limited 1MN Microwarpdrive I
| quote=They think size is a strength, show them it is a curse.
Warp Disruptor II
| quote_attribution=King Khanid II
Medium Shield Extender II
| info=Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius.  This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets.
| bonuses= <b>Amarr Frigate bonuses (per skill level):</b><br>
5% bonus to Rocket Launcher rate of fire<br>
4% bonus to all armor resistances<br>
'''Interceptors bonuses (per skill level):'''<br>
15% reduction in Microwarpdrive signature radius penalty<br>
5% bonus to Warp Scrambler and Warp Disruptor optimal range<br>
'''Role Bonus:'''<br>
80% reduction in Propulsion Jamming systems activation cost<br>
80% reduction in Interdiction Nullifier reactivation delay, max lock range penalty and scan resolution penalty<br>
100% bonus to Interdiction Nullifier duration<br>
60% bonus to warp speed and warp acceleration


125mm Gatling AutoCannon II, EMP S
| structurehp=425 HP
125mm Gatling AutoCannon II, EMP S
[empty high slot]
[empty high slot]


Small Polycarbon Engine Housing I
| armorhp=550 HP
Small Ionic Field Projector I
| armorem=50
| armortherm=35
| armorkin=25
| armorexp=30


Notes: The core of this fit is the MWD, T2 point, DCU, MSE, Ionic rig. The rest can be played around with. You could change rigs and low slots to overdrive, nanofibers, auxiliary thrust rig or even fit a SigAmp for faster lock time. The weapons are only used to shoot drones.
| shieldhp=325 HP
| shieldem=0
| shieldtherm=20
| shieldkin=40
| shieldexp=60


The other fits with a SeBo are more suited for rare occasions where you want a super fast locking tackler, usually to catch things on gates but most of the ships worth catching are either catchable without a SeBo or even not with a SeBo.
| maxvelocity=470 m/sec
| inertia=3.05
| warpspeed=5 AU/s
| warptime=4.82 s


| targetrange=31.5 km
| maxlockedtargets=5
| sigradius=33 m
| scanres=900 mm
| sensortype=RADAR
| sensorvalue=12 points


{{ShipFitting|
| reqskills= * {{RequiredSkill|Interceptors|I}}
ship=Malediction|
** {{RequiredSkill|Evasive Maneuvering|V}}
shipTypeID=11186|
*** {{RequiredSkill|Navigation|II}}
fitName=Fast Locking Tackle|
** {{RequiredSkill|Spaceship Command|III}}
fitID=Fast-Locking-Tackle|
* {{RequiredSkill|Amarr Frigate|V}}
high1name=Rocket Launcher II|
** {{RequiredSkill|Spaceship Command|I}}
high1typeID=10631|
| totaltraintime=23d 22h 40m 30s
high2name=Rocket Launcher II|
high2typeID=10631|
high3name=Rocket Launcher II|
high3typeID=10631|
high4name=open|
mid1name=Limited 1MN Microwarpdrive I|
mid1typeID=5973|
mid2name=Warp Disruptor II|
mid2typeID=3244|
mid3name=F-90 Positional Sensor Subroutines|
mid3typeID=6160|
low1name=Damage Control II|
low1typeID=2048|
low2name=Overdrive Injector System II|
low2typeID=1236|
low3name=Nanofiber Internal Structure II|
low3typeID=2605|
charge1name=Scan Resolution Script x1|
charge1typeID=29011|
charge2name=Nova Rage Rocket x1|
charge2typeID=24473|
charge3name=Nova Javelin Rocket x1|
charge3typeID=24478|
charge4name=open|
charge5name=open|
rig1name=Small Polycarbon Engine Housing I|
rig1typeID=31177|
rig2name=Small Ionic Field Projector I|
rig2typeID=31274|
difficulty=1|
warsop=A|
warsopReason=Covert ops ships are restricted to experienced pilots only|
version=ODY 1.0|
shipDNA=11186:10631;3:3244;1:5973;1:6160;1:1236;1:2048;1:2605;1:31177;1:31274;1:24473;1:24478;1:29011;1::|
skills=|
notes=This fit is not eligible for the E-Uni [[Ship Replacement Program]] as it lacks a Medium Shield Extender II</li><li>The ship is very fast (4900 m/s with skills at level V and before any boost, 7100 m/s when overheated), it has great agility (align time is 3.4 s with MWD on) and little tank (EHP is 3200). Its DPS is about 60 with Mjolnir rockets }}


{{ShipFitting|
| externallinks=
ship=Malediction|
| highlights1=Fast Target Locking Time
shipTypeID=11186|
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE -->
fitName=Fast Locking Tackle 2|
fitID=Fast-Locking-Tackle-2|
high1name=open|
high2name=open|
high3name=open|
high4name=open|
mid1name=Limited 1MN Microwarpdrive I|
mid1typeID=5973|
mid2name=Warp Disruptor II|
mid2typeID=3244|
mid3name=Medium Shield Extender II|
mid3typeID=3831|
low1name=Damage Control II|
low1typeID=2048|
low2name=Type-D Attenuation Signal Augmentation|
low2typeID=6295|
low3name=Nanofiber Internal Structure II|
low3typeID=2605|
rig1name=Small Polycarbon Engine Housing I|
rig1typeID=31177|
rig2name=Small Anti-EM Screen Reinforcer I|
rig2typeID=31716|
difficulty=1|
warsop=A|
warsopReason=|
version=ODY 1.0|
shipDNA=11186:3244;1:3831;1:5973;1:2048;1:2605;1:6295;1:31177;1:31716;1::|
skills=|
notes=This fit is eligible for the E-Uni [[Ship Replacement Program]]</li><li>The ship is fast (4500 m/s with skills at level V and before any boost, 6470 m/s when overheated), it has great agility (align time is 3.4 s with MWD on) and a modicum of tank (EHP is 5735). </li><li>The point (Warp Disruptor II) can be replaced by a scram (Warp Scram II). This reduces the range at which you can tackle from 36 km (with overheat) down to 13.5 km, but shut down the opponent's MWD. If you want to fit a scram, consider replacing the signal augmentation with an overdrive injector. You don't need the extra targeting range. You'll take about 10% more time to lock, but will gain 10% speed.</li><li>The ship purpose as fitted is to point (or scram). That's it. So, go for it, spiral in, hope the target's guns can't track you and reinforcement will catch up before you die. Have fun!}}


==Tactics==
<!-----------------------------------------------------------------------------------------
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== Summary ==
The Amarr fleet interceptor has an interesting set of bonuses being the only fleet interceptor with a bonus to tank. Though the Malediction's 4 low slots and resist bonus might suggest an armor plated fit, this is usually a bad idea since an interceptor's main strength is its speed. The resist bonus does however work well with an armor repairer in some circumstances.
 
The Malediction has 4 low slots and 3 mid slots, allowing it to fit the standard fleet tackler complement of either two tackle modules or a warp disruptor and a medium shield extender in its mids. The Malediction has a slightly above-average powergrid, making fitting a MSE slightly easier. The Malediction's 4 low slots and slightly higher base speed than the [[Ares]] means the Malediction can support the best speed fit among the fleet interceptors.
 
The Malediction's armor resist bonus means a small armor rep can give it a decent active armor tank and opens up options to use it as a brawling inty. The Malediction's four lows allow it to be speed and agility fit.
 
== Skills ==
''Further information about additional or recommended skills to pilot Malediction for a specific or its common role(s) can be written here.''
 
== Tactics ==
''No sub-article about Malediction roles or piloting tactics. You can write them here.''
''No sub-article about Malediction roles or piloting tactics. You can write them here.''


==Notes==
== Notes ==
''You can write additional notes for Malediction here.''
''You can write additional notes for Malediction here.''


{{ShipsMatrix}}
== Patch History ==
[[Category:Database]][[Category:Ship Database]][[Category:Interceptors]]
{{Expansion past|
'''Version 22.02 2025-03-12.1''' [https://www.eveonline.com/news/view/patch-notes-version-22-02#h2-2]
''Ship warp speed changes:''
* The warp speeds of all ships have been adjusted to bring them all together for similar sizes of ships.
* Grouped up all ships based on their size, such as Small, Medium, Large and Capital. Removing the 10% or +0.5AU/s bonus from Tech II ships.
* Tech II ships which need the increased warp speed for performing their specialization, such as Interceptors and Interdictors, have been given role bonuses to warp speed to keep their current warp speeds about the same while making these ships easier to identify for new players.
 
'''Version 19.06 Release 2021-07-13.1''' [https://www.eveonline.com/news/view/patch-notes-version-19-06#2021-07-13.1 Patch notes]
 
''Ship balance:''
* Role bonus for fleet interceptors (Ares, Crow, Malediction, Stiletto) has been changed to include a reduction in scan resolution penalty while using Interdiction Nullifiers, the role bonus is now:
** 80% reduction in Interdiction Nullifier reactivation delay, max lock range penalty, and scan resolution penalty.
}}
 
{{ShipsMatrix|expgroup= frigates}}
 
[[Category:Ship Database]]
[[Category:Interceptors]]