Difference between revisions of "Caldari Navy Hookbill"
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<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --> | <onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --> | ||
− | + | <!----------------------------------------------------------- | |
− | + | * SHIP ATTRIBUTES SECTION (last update : 2024-11-15) | |
− | + | ------------------------------------------------------------- | |
− | + | * on editing the attributes, please make sure that you don't | |
− | + | * leave/mistype any tags required. please follow the same | |
− | + | * format below and edit only the values (after the = sign). | |
− | + | -------------------------------------------------------------> | |
− | + | | shipid=17619 | |
− | + | | shipimg=Caldari Navy Hookbill.jpg | |
− | + | | shipname=Caldari Navy Hookbill | |
− | + | | class=Frigate | |
− | + | | grouping=Faction Frigates | |
− | + | | hulltype=Caldari Navy Hookbill Class | |
− | + | | faction=Caldari State | |
− | + | | variations=<i>none</i> | |
− | + | | tech=F | |
− | + | | powergrid=37 MW | |
− | + | | cpu=165 tf | |
− | + | | capacitor=300 GJ | |
− | + | | highs=3 | |
− | + | | turrets=0 | |
− | + | | launchers=3 | |
− | + | | mediums=5 | |
− | + | | lows=2 | |
− | + | | mass=1,081,000 kg | |
− | + | | volume=16,500 m³ | |
− | + | | cargohold=140 m³ | |
− | + | | extrahold= | |
− | + | | extraholdtype= | |
− | + | | dronebay= | |
− | + | | bandwidth= | |
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+ | | quote= It may not be Navy's prettiest, but it looks a darn sight better than the wrecks it leaves behind. | ||
+ | | quote_attribution= Unknown Caldari pilot | ||
+ | | info=Long struggling with a reputation for being the ugly duckling of the Caldari ship repertoire, the Hookbill recently got a new lease on life, being upgraded from a routine patrol vessel into a fleet-standard frigate. With the advancements brought on by the upgrade, the time is nigh for this little slugger to prove itself on battlefields throughout Caldari space and beyond. | ||
+ | | bonuses=<b>Caldari Frigate bonuses (per skill level):</b><br>25% bonus to kinetic Light Missile and Rocket damage<br>20% bonus to EM, explosive, thermal Light Missile and Rocket damage<br>10% bonus to Light Missile and Rocket max velocity<br> | ||
+ | | structurehp=600 HP | ||
+ | | shieldhp=725 HP | ||
+ | | shieldem=0 | ||
+ | | shieldexp=50 | ||
+ | | shieldkin=40 | ||
+ | | shieldtherm=20 | ||
+ | | armorhp=550 HP | ||
+ | | armorem=50 | ||
+ | | armorexp=10 | ||
+ | | armorkin=25 | ||
+ | | armortherm=45 | ||
+ | | maxvelocity=360 m/sec | ||
+ | | inertia=3.3 | ||
+ | | warpspeed=5 AU/s | ||
+ | | warptime=4.95 s | ||
+ | | targetrange=45.00 km | ||
+ | | sigradius=40 m | ||
+ | | maxlockedtargets=5 | ||
+ | | sensortype=Gravimetric | ||
+ | | sensorvalue=13 points | ||
+ | | scanres=600 mm | ||
+ | | reqskills=*{{RequiredSkill|Caldari Frigate|II}} | ||
+ | ** {{RequiredSkill|Spaceship Command|I}} | ||
+ | |||
+ | | totaltraintime=1h 42m 40s | ||
+ | | forumlinks= | ||
+ | | wikireferences= | ||
+ | | externallinks= | ||
+ | | highlights1= | ||
+ | | highlights2= | ||
+ | | highlights3= | ||
+ | | highlights4= | ||
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− | ==Summary== | + | == Summary == |
− | The Hookbill is the Caldari Navy faction frigate. It has 3 launcher slots and bonuses to missile velocity and (mainly) kinetic damage. While it is possible for the Hookbill to fit light missile launchers, most are fitted with rockets and take advantage of the velocity bonus to push their range out to near 14km. | + | The Hookbill is the Caldari Navy faction frigate. It has 3 launcher slots and bonuses to missile velocity and (mainly) kinetic damage. While it is possible for the Hookbill to fit light missile launchers, most are fitted with rockets and take advantage of the velocity bonus to push their range out to near 14km. The Hookbill's main distinguishing feature is its 5 mid slots, allowing it to fit a variety of shield tank and tackle modules, which can make it an effective, if somewhat expensive, tackler or give it unprecedented range control in solo situations. |
− | ==Skills== | + | == Skills == |
− | ''Further information about additional or recommended skills to pilot Caldari Navy Hookbill for a specific or | + | ''Further information about additional or recommended skills to pilot Caldari Navy Hookbill for a specific or its common role(s) can be written here.'' |
− | == | + | == Tactics == |
+ | Because the Hookbill has five mid slots, it is one of the only frigates that can viably fit double webs. This can give the Hookbill outstanding range dictation, and, as rocket damage varies inversely with target velocity, allow it to consistently employ nearly its full theoretical DPS. Double webbing allows the Hookbill to stop almost anything in its tracks, and can even keep a {{ship|Dramiel}} within killing range, something few ships are capable of. | ||
− | + | The five mid slots of the Hookbill also allow for a "dual prop" setup that's popular among those who like tackle but wish they could do damage too. Most tackle ships have to use their MWD to get in close and simply accept that their speed with drop dramatically when they get into close-range and the enemy's warp scrambler turns their MWD off, or they can use an afterburner which will stay on under scram but trade speed for it making it less likely to land the tackle in the first place. By using the wide array of mid slots to fit both an afterburner and an MWD, a dual prop Hookbill doesn't need to make that choice: the MWD is used to run the target down and land the tackle, and when that gets shut off by the enemy warp scrambler they can turn the afterburner on and keep up transversal speed to make it harder for the target to shake them off. | |
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− | + | == Notes == | |
− | + | ''You can write additional notes for Caldari Navy Hookbill here.'' | |
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− | = | + | {{ShipsMatrix|expgroup=frigates}} |
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− | + | [[Category:Ship Database]] | |
− | + | [[Category:Faction Frigates]] |
Latest revision as of 04:55, 23 November 2024
RELATED UNI-WIKI REFERENCES
|
It may not be Navy's prettiest, but it looks a darn sight better than the wrecks it leaves behind.
SHIP BONUSES
Caldari Frigate bonuses (per skill level):
Ship Attributes
|
Summary
The Hookbill is the Caldari Navy faction frigate. It has 3 launcher slots and bonuses to missile velocity and (mainly) kinetic damage. While it is possible for the Hookbill to fit light missile launchers, most are fitted with rockets and take advantage of the velocity bonus to push their range out to near 14km. The Hookbill's main distinguishing feature is its 5 mid slots, allowing it to fit a variety of shield tank and tackle modules, which can make it an effective, if somewhat expensive, tackler or give it unprecedented range control in solo situations.
Skills
Further information about additional or recommended skills to pilot Caldari Navy Hookbill for a specific or its common role(s) can be written here.
Tactics
Because the Hookbill has five mid slots, it is one of the only frigates that can viably fit double webs. This can give the Hookbill outstanding range dictation, and, as rocket damage varies inversely with target velocity, allow it to consistently employ nearly its full theoretical DPS. Double webbing allows the Hookbill to stop almost anything in its tracks, and can even keep a
Dramiel
Dramiel
Pirate Faction Frigates Dramiel Class
3 (1/2) 4 3
37 MW 133 tf
460 m/sec
130 m³
|
within killing range, something few ships are capable of.
The five mid slots of the Hookbill also allow for a "dual prop" setup that's popular among those who like tackle but wish they could do damage too. Most tackle ships have to use their MWD to get in close and simply accept that their speed with drop dramatically when they get into close-range and the enemy's warp scrambler turns their MWD off, or they can use an afterburner which will stay on under scram but trade speed for it making it less likely to land the tackle in the first place. By using the wide array of mid slots to fit both an afterburner and an MWD, a dual prop Hookbill doesn't need to make that choice: the MWD is used to run the target down and land the tackle, and when that gets shut off by the enemy warp scrambler they can turn the afterburner on and keep up transversal speed to make it harder for the target to shake them off.
Notes
You can write additional notes for Caldari Navy Hookbill here.