Difference between revisions of "Bellicose"

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<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
 
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* SHIP ATTRIBUTES SECTION (last update : 2022-11-09)
* SHIP ATTRIBUTES SECTION (last update : 01.04.2013)
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* on editing the attributes, please make sure that you don't
* on editing the attributes, please make sure that you don't  
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* leave/mistype any tags required. please follow the same
* leave/misstype any tags required. please follow the same  
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* format below and edit only the values (after the = sign).
* format below and edit only the values (after the = sign).
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| shipid=630
+
| shipimg=Bellicose.jpg
|shipid=630
+
| shipname=Bellicose
|shipimg=Bellicose.jpg
+
| class=Cruiser
|shipname=Bellicose
+
| grouping=Standard Cruisers
|caption=Bellicose
+
| hulltype=Bellicose Class
|class=Cruiser
+
| faction=Minmatar Republic  
|grouping=Standard Cruisers
+
| variations={{Ship|Huginn}},{{Ship|Rapier}}
|hulltype=Bellicose Class
+
| tech=  
|faction=Minmatar Republic
 
|race=Minmatar
 
|roles=unspecified
 
|variations={{Ship|Rapier}}, {{Ship|Huginn}}
 
 
|ecmprio=1 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
 
 
|powergrid=575 MW
 
|cpu=360 tf
 
|capacitor=1200 GJ
 
|highs=4
 
|turrets=0
 
|launchers=4
 
|mediums=5
 
|lows=4
 
 
|mass=11,550,000 kg
 
|volume=85,000 m&#179;
 
|cargohold=315 m&#179;
 
 
|dronebay=40 m&#179;
 
|bandwidth=40 Mbit/sec
 
 
|info=Being a highly versatile class of Minmatar ships, the Bellicose has been used as a combat juggernaut as well as a support ship for wings of frigates. While not quite in the league of newer navy cruisers, the Bellicose is still a very solid ship for most purposes, especially in terms of long range combat.
 
 
|bonuses=<b>Traits:</b><br><b>Minmatar Cruiser skill bonus per level:</b><br>7.5% bonus to Target Painter effectiveness<br>5% bonus to Light Missile, Heavy Missile and Heavy Assault Missile Launcher rate of fire
 
 
|structurehp=1,500 HP
 
|shieldhp=1,400 HP |shieldem=0 |shieldexp=50 |shieldkin=40 |shieldtherm=20
 
|armorhp=1,200 HP |armorem=60 |armorexp=10 |armorkin=25 |armortherm=35
 
 
|maxvelocity=240 m/s
 
|inertia=0.51
 
|warpspeed=3 AU/s
 
|warptime=8.17 s
 
 
|targetrange=42.5 km
 
|sigradius=120 m
 
|maxlockedtargets=7
 
|sensortype=LADAR
 
|sensorvalue=14 points
 
|scanres=300 mm
 
 
|reqskills=*Minmatar Cruiser I<small>41m</small>
 
**Spaceship Command II<small>47m</small>
 
**Minmatar Destroyer III<small>8h 53m</small>
 
***Minmatar Frigate III<small>8h 53m</small>
 
****Spaceship Command I<small>8m</small>
 
|totaltraintime=19h 22m
 
 
|forumlinks=
 
|wikireferences=
 
|externallinks=[http://wiki.eveonline.com/en/wiki/Bellicose Bellicose on Eve Online Wiki]<br>
 
 
|highlights1=
 
|highlights2=
 
|highlights3=
 
|highlights4=
 
  
 +
| powergrid= 780 MW
 +
| cpu=400 tf
 +
| capacitor=1,200 GJ
 +
 +
| highs=4
 +
| turrets=0
 +
| launchers=4
 +
| mediums=5
 +
| lows=4
 +
 +
| mass=11,550,000 kg
 +
| volume=85,000 m³
 +
 +
| cargohold=315 m³
 +
| extraholdtype=
 +
| extrahold=
 +
 +
| dronebay= 50 m³
 +
| bandwidth= 50 Mbit/sec
 +
 +
| info=Being a highly versatile class of Minmatar ships, the Bellicose has been used as a combat juggernaut as well as a support ship for wings of frigates. While not quite in the league of newer navy cruisers, the Bellicose is still a very solid ship for most purposes, especially in terms of long range combat.
 +
| bonuses= <b>Minmatar Cruiser bonuses (per skill level):</b><br>
 +
5% bonus to Rapid Light Missile, Heavy Missile and Heavy Assault Missile Launcher rate of fire<br>
 +
7.5% bonus to Target Painter effectiveness<br>7.5% bonus to Heavy Missile and Heavy Assault Missile explosion velocity
 +
 +
| structurehp=1,500 HP
 +
 +
| armorhp=1,200 HP
 +
| armorem=60
 +
| armortherm=35
 +
| armorkin=25
 +
| armorexp=10
 +
 +
| shieldhp=1,400 HP
 +
| shieldem=0
 +
| shieldtherm=20
 +
| shieldkin=40
 +
| shieldexp=50
 +
 +
| maxvelocity= 260 m/sec
 +
| inertia=0.51
 +
| warpspeed=4 AU/s
 +
| warptime=8.17 s
 +
 +
| targetrange=62.50 km
 +
| maxlockedtargets=7
 +
| sigradius=120 m
 +
| scanres=300 mm
 +
| sensortype=LADAR
 +
| sensorvalue=14 points
 +
 +
| reqskills= * {{RequiredSkill|Minmatar Cruiser|I}}
 +
** {{RequiredSkill|Spaceship Command|II}}
 +
** {{RequiredSkill|Minmatar Destroyer|III}}
 +
*** {{RequiredSkill|Minmatar Frigate|III}}
 +
**** {{RequiredSkill|Spaceship Command|I}}
 +
| totaltraintime=19h 15m 30s
 +
 +
| forumlinks=
 +
| wikireferences=
 +
| externallinks=
 +
| highlights1=
 +
| highlights2=
 +
| highlights3=
 +
| highlights4=
 
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE -->
 
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE -->
  
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==Summary==
+
== Summary ==
 +
The Bellicose is the Minmatar [[electronic warfare]] cruiser: it has a bonus to the effectiveness of target painters.
  
The Bellicose is the Minmatar E-War cruiser with bonuses for the effectiveness of target painters. Although the vigil's target painters have a longer range than those of the Bellicose, the cruiser provides a far more durable platform from which to project E-War. On top of that, like the Arbitrator, the Bellicose has a secondary bonus for combat, in this case for the rate of fire of Light, Heavy and Heavy Assault Missile Launchers, meaning that the ship can also double up as a damage dealer.
+
Target painting is more situational in its usefulness than the other types of EWAR, and the [[Vigil]]'s target painters have a longer range than those of the Bellicose. However, the Bellicose is tougher and, like the Amarr [[Arbitrator]], the Bellicose has a secondary bonus for combat, in this case for the rate of fire of Light, Heavy and Heavy Assault Missile Launchers. In fact, the Bellicose is the only EWAR cruiser which can use its electronic warfare directly to assist its own bonused weapons, as well as its allies.
  
==Skills==
+
== Skills ==
''Further information about additional or recommended skills to pilot Bellicose for a specific or it's common role(s) can be written here.''
+
The Bellicose is an affordable and fairly forgiving ship, with relatively few specifically important skills; general [[support skills]] and [[fitting skills]] will help it. [[Skills:Missiles|Missile skills]] will help its bonused damage, while {{sk|Target Painting}} and {{sk|Signature Focusing}} directly benefit target painters.
  
==Fitting==
+
== Tactics ==
{{ShipFitting|
+
Target painters assist all weapon systems, but are especially useful for missiles, and the Bellicose can particularly help fleets or gangs using lots of missiles. The Bellicose can be shield- or armour-tanked.
ship=Bellicose|
 
shipTypeID=630|
 
fitName=Long Range Support|
 
fitID=Long-Range-Support|
 
high1name=Heavy Missile Launcher I|
 
high1typeID=501|
 
high2name=Heavy Missile Launcher I|
 
high2typeID=501|
 
high3name=Heavy Missile Launcher I|
 
high3typeID=501|
 
high4name=Heavy Missile Launcher I|
 
high4typeID=501|
 
mid1name=Phased Weapon Navigation Array Generation Extron|
 
mid1typeID=19814|
 
mid2name=Phased Weapon Navigation Array Generation Extron|
 
mid2typeID=19814|
 
mid3name=Phased Weapon Navigation Array Generation Extron|
 
mid3typeID=19814|
 
mid4name=Large F-S9 Regolith Shield Induction|
 
mid4typeID=8529|
 
mid5name=Experimental 10MN Microwarpdrive I|
 
mid5typeID=5975|
 
low1name=Ballistic Control System I|
 
low1typeID=12274|
 
low2name=Ballistic Control System I|
 
low2typeID=12274|
 
low3name=Ballistic Control System I|
 
low3typeID=12274|
 
low4name=Damage Control I|
 
low4typeID=2046|
 
drone1name=Valkyrie II x2|
 
drone1typeID=21640|
 
drone2name=Warrior II x3|
 
drone2typeID=2488|
 
drone3name=open|
 
drone4name=open|
 
drone5name=open|
 
charge1name=Caldari Navy Inferno Heavy Missile x1|
 
charge1typeID=27447|
 
charge2name=Caldari Navy Nova Heavy Missile x1|
 
charge2typeID=27453|
 
charge3name=Caldari Navy Mjolnir Heavy Missile x1|
 
charge3typeID=27435|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Medium Core Defense Field Extender I|
 
rig1typeID=31790|
 
rig2name=Medium Core Defense Field Extender I|
 
rig2typeID=31790|
 
rig3name=Medium Anti-EM Screen Reinforcer I|
 
rig3typeID=31718|
 
difficulty=0|
 
warsop=A|
 
warsopReason=|
 
version=PRE-RET 1.0|
 
shipDNA=630:501;4:5975;1:8529;1:19814;3:2046;1:12274;3:31718;1:31790;2:2488;3:21640;2:27435;1:27447;1:27453;1::|
 
skills=|
 
notes=Sit at long range, target paint the primary first, and fire off missiles and drones if something comes within range. Your primary job is to make killing the primary easier with your target painters.</li><li>Inferno missiles do thermal damage, which is often the target's lowest or second lowest resist. Mjolnir and Nova missiles do EM and Explosive damage respectively, and can be switched to if necessary.</li><li>Faction ammunition isn't strictly necessary with this ship, as your role is more fleet support than damage dealing. The smaller the gang that you're in, however, the more important the extra damage will become.</li><li>Never use 'Arbalest' Heavy Missile Launchers for PvP if you decide to up-meta this fit. A full rack can easily double the cost of this ship, for not much gain over the much cheaper meta 3.</li><li>While you can take more punishment with this ship than you can in a Blackbird, it is best to fight aligned and warp off if something nasty threatens you.}}    {{ShipFitting|
 
ship=Bellicose|
 
shipTypeID=630|
 
fitName=Close Range Fighter|
 
fitID=Close-Range-Fighter|
 
high1name=Heavy Assault Missile Launcher I|
 
high1typeID=20138|
 
high2name=Heavy Assault Missile Launcher I|
 
high2typeID=20138|
 
high3name=Heavy Assault Missile Launcher I|
 
high3typeID=20138|
 
high4name=Heavy Assault Missile Launcher I|
 
high4typeID=20138|
 
mid1name=Phased Weapon Navigation Array Generation Extron|
 
mid1typeID=19814|
 
mid2name=Faint Warp Disruptor I|
 
mid2typeID=5403|
 
mid3name=Limited Adaptive Invulnerability Field I|
 
mid3typeID=9632|
 
mid4name=Large F-S9 Regolith Shield Induction|
 
mid4typeID=8529|
 
mid5name=Experimental 10MN Microwarpdrive I|
 
mid5typeID=5975|
 
low1name=Ballistic Control System I|
 
low1typeID=12274|
 
low2name=Ballistic Control System I|
 
low2typeID=12274|
 
low3name=Ballistic Control System I|
 
low3typeID=12274|
 
low4name=Damage Control I|
 
low4typeID=2046|
 
drone1name=Hammerhead II x2|
 
drone1typeID=2185|
 
drone2name=Hobgoblin II x3|
 
drone2typeID=2456|
 
drone3name=open|
 
drone4name=open|
 
drone5name=open|
 
charge1name=Caldari Navy Inferno Heavy Assault Missile x1|
 
charge1typeID=27405|
 
charge2name=Caldari Navy Mjolnir Heavy Assault Missile x1|
 
charge2typeID=27419|
 
charge3name=Caldari Navy Nova Heavy Assault Missile x1|
 
charge3typeID=27401|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Medium Core Defense Field Extender I|
 
rig1typeID=31790|
 
rig2name=Medium Core Defense Field Extender I|
 
rig2typeID=31790|
 
rig3name=Medium Anti-EM Screen Reinforcer I|
 
rig3typeID=31718|
 
difficulty=0|
 
warsop=A|
 
warsopReason=|
 
version=PRE-RET 1.0|
 
shipDNA=630:20138;4:5403;1:5975;1:8529;1:9632;1:19814;1:2046;1:12274;3:31718;1:31790;2:2185;2:2456;3:27401;1:27405;1:27419;1::|
 
skills=|
 
notes=You're going to be fighting pretty close with this fit. Overheat your MWD to get close quickly.</li><li>Inferno missiles do thermal damage, which is often the target's lowest or second lowest resist. Mjolnir and Nova missiles do EM and Explosive damage respectively, and can be switched to if necessary.</li><li>Replace a Ballistic Control System with a Nanofiber Internal Structure if you're having trouble closing to damage range in a timely manner.</li><li>Heavy Assault Missiles have a hard time doing damage to small targets moving quickly. Fly with web support or additional Bellicoses to make it easier to take on afterburning frigates.</li><li>All meta levels of Heavy Assault Missile Launchers are pretty cheap, so up-meta this fit.}}{{ShipFitting|
 
ship=Bellicose|
 
shipTypeID=630|
 
fitName=Anti-Frigate Support|
 
fitID=Anti-Frigate-Support|
 
high1name=Rapid Light Missile Launcher II|
 
high1typeID=1877|
 
high2name=Rapid Light Missile Launcher II|
 
high2typeID=1877|
 
high3name=Rapid Light Missile Launcher II|
 
high3typeID=1877|
 
high4name=Rapid Light Missile Launcher II|
 
high4typeID=1877|
 
mid1name=10MN Afterburner II|
 
mid1typeID=12058|
 
mid2name=Warp Scrambler II|
 
mid2typeID=448|
 
mid3name=Stasis Webifier II|
 
mid3typeID=527|
 
mid4name=Stasis Webifier II|
 
mid4typeID=527|
 
mid5name=Large Shield Extender II|
 
mid5typeID=3841|
 
low1name=Ballistic Control System II|
 
low1typeID=22291|
 
low2name=Ballistic Control System II|
 
low2typeID=22291|
 
low3name=Ballistic Control System II|
 
low3typeID=22291|
 
low4name=Damage Control II|
 
low4typeID=2048|
 
drone1name=Hobgoblin II x8|
 
drone1typeID=2456|
 
drone2name=open|
 
drone3name=open|
 
drone4name=open|
 
drone5name=open|
 
charge1name=Caldari Navy Inferno Light Missile x1|
 
charge1typeID=27371|
 
charge2name=Caldari Navy Scourge Light Missile x1|
 
charge2typeID=27361|
 
charge3name=Caldari Navy Nova Light Missile x1|
 
charge3typeID=27381|
 
charge4name=Caldari Navy Mjolnir Light Missile x1|
 
charge4typeID=27387|
 
charge5name=open|
 
rig1name=Medium Anti-Thermal Screen Reinforcer I|
 
rig1typeID=31754|
 
rig2name=Medium Anti-EM Screen Reinforcer I|
 
rig2typeID=31718|
 
rig3name=Medium Anti-EM Screen Reinforcer I|
 
rig3typeID=31718|
 
difficulty=2|
 
warsop=A|
 
warsopReason=|
 
version=RET 1.1|
 
shipDNA=630:20138;4:5403;1:5975;1:8529;1:9632;1:19814;1:2046;1:12274;3:31718;1:31790;2:2185;2:2456;3:27401;1:27405;1:27419;1::|
 
skills=|
 
notes=Close within 9k of a target, then activate the webs and warp scrambler. This should leave almost any frigate dead in the water, and unable to escape, given your afterburner. This setup has enough tank and DPS to outlast most T2 frigates (17,865 EHP and 273 DPS with max skills).</li><li>This is a very specialised setup for taking out frigates and destroyers, and will be at a disadvantage against other cruisers or larger ships.</li><li>The resist rigs have been chosen because they provide a similar EHP to Medium Core Defense Field Extender Is, and cost significantly less.</li><li>This setup is not ideal for solo work, because your targets of choice will often be reluctant to take a fight with a ship known for its ability to destroy frigates, and will usually be able to escape before you have a chance to lock them.}}
 
  
==Tactics==
+
== Notes ==
''No sub-article about Bellicose roles or piloting tactics. You can write them here.''
+
''Bellicose'' is an adjective meaning "warlike" or "fierce".
  
==Notes==
+
== Patch Notes ==
This vessel qualifies for the University [[Ship Replacement Program]], [[PYOS]], and [[BYOM]].
+
{{expansion past
 +
|'''Version 21.06 - Release 2024-02-20.1''' - ''Havoc Update'' ([https://www.eveonline.com/news/view/patch-notes-version-21-06 Patch Notes])
 +
 
 +
:''The Bellicose continues to have low usage as both an Ewar Platform and a Combat Cruiser. With the changes made to Rapid Light Missiles, we want to make sure there are strong Tech I options for going all-out with medium missiles. This is why we are increasing the speed and powergrid output of the Bellicose, to help it stand out more against the Caracal as a speedier alternative for shield setups and help enable armor setups.''
 +
 
 +
* Max velocity increased from 240m/s to 260m/s (+20 m/s)
 +
* Powergrid output increased from 700 MW to 780 MW (+80 MW)
 +
 
 +
'''Version 20.10 - 2022-11-08''' - ''Uprising'' ([https://www.eveonline.com/news/view/patch-notes-version-20-10 Patch Notes])
 +
 
 +
:''The Bellicose gets picked on a bit too much and so we’ll keep buffing it until it’s the toughest kid in school (probably kidding). While support cruisers aren’t expected to be that strong in combat, the bellicose was seeing very low use compared to other support cruiser options, so we want to lift it up a bit more by giving it a little more bite. Increase in drone bandwidth makes this the only Minmatar cruiser capable of supporting a full flight of medium drones.''
 +
 
 +
:-CCP Aurora, [https://forums.eveonline.com/t/balance-updates-coming-with-uprising/381876 Balance Updates Coming with Uprising], October 2022
 +
 
 +
* Drone bandwidth increased from 40 Mbit/sec to 50 Mbit/sec (+10 Mbit/sec)
 +
* Drone bay capacity increased from 40 m3 to 50 m3 (+10 m3)
 +
* Powergrid increased from 650 MW to 700 MW (+50 MW)
 +
 
 +
'''November 2019 Release v.1.1 - Build: 1617768 - 2019-11-26'''
 +
* Added new Ship Bonus to Heavy Missile and Heavy Assault Missile explosion velocity per skill level (7.5% per skill level)
 +
 
 +
'''October 2019 Release - 2019-10-15.1'''
 +
 
 +
''Every Cruiser, Battlecruiser and Battleship now warps faster than before.''
 +
* Warp Speed increased from 3 AU/s to 4 AU/s (+1 AU/s)
 +
 
 +
'''Lifeblood v. 1.0 - Build: 1203953 - October 24th, 2017'''
 +
* Powergrid increased from 575 MW to 650 MW (+75 MW)
 +
* CPU increased from 360 tf to 400 tf (+40 tf)
 +
* Maximum Target Range increased from 42.5km to 62.5km (+20 km)
 +
 
 +
'''YC118.8 Release
 +
Published on Tuesday, September 13th, 2016'''
 +
* Realigned boosters on the Bellicose.
 +
 
 +
'''Retribution 1.0
 +
Released on Tuesday, December 4, 2012'''
 +
* Minmatar Cruiser bonuses: -5% heavy assault missile launcher, heavy missile launcher and rapid light missile launcher rate of fire and +7.5 target painting strength per level
 +
* Slot layout: 4 H, 5 M, 4 L, 0 turrets, 4 launchers
 +
* Fittings: 575 PWG, 360 CPU
 +
* Defense (shields / armor / hull): 1400 / 1200 / 1500
 +
* Capacitor (amount / recharge rate / cap per second): 1200 / 428 s / 2.8
 +
* Mobility (max velocity / agility / mass / align time): 240 / 0.51 / 11550000 / 5.5 s
 +
* Drones (bandwidth / bay): 40 / 40
 +
* Targeting (max targeting range / Scan Resolution / Max Locked targets): 42.5km / 300 / 7
 +
* Sensor strength: 14 Ladar
 +
* Signature radius: 120
 +
 
 +
* The Target Painting effectiveness bonuses on the Vigil and Bellicose have been increased to 7.5% per level, and the Golem, Hynea, Huginn and Rapier to 10% per level
 +
 
 +
'''Inferno 1.1
 +
Deployed on Monday, June 25, 2012.'''
 +
* Minmatar booster locators on the Bellicose and its variants have been moved closer to the engine exhaust.
 +
}}
  
 
{{ShipsMatrix}}
 
{{ShipsMatrix}}
[[Category:Database]][[Category:Ship Database]][[Category:Standard Cruisers]]
+
 
 +
[[Category:Ship Database]]
 +
[[Category:Standard Cruisers]]

Latest revision as of 06:28, 7 March 2024

EVE University Database
 
Ship Database
Bellicose
Bellicose
Minmatar Republic
Minmatar Republic
Standard Cruisers
Bellicose Class
RELATED UNI-WIKI REFERENCES

Being a highly versatile class of Minmatar ships, the Bellicose has been used as a combat juggernaut as well as a support ship for wings of frigates. While not quite in the league of newer navy cruisers, the Bellicose is still a very solid ship for most purposes, especially in terms of long range combat.

SHIP BONUSES

Minmatar Cruiser bonuses (per skill level):
5% bonus to Rapid Light Missile, Heavy Missile and Heavy Assault Missile Launcher rate of fire
7.5% bonus to Target Painter effectiveness
7.5% bonus to Heavy Missile and Heavy Assault Missile explosion velocity

Required Skills
Training Time what's this?
19h 15m 30s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Huginn
Huginn.jpg
CornerT2s.png
Huginn
Recon Ships Bellicose Class
Icon hi slot.png5 (1/4) Icon mid slot.png6 Icon low slot.png4
Icon powergrid.png750 MW Icon cpu.png400 tf
Icon velocity.png240 m/sec
Icon capacity.png315 m³
,Rapier
Rapier.jpg
CornerT2s.png
Rapier
Recon Ships Bellicose Class
Icon highlights.pngCan Use Covert Ops Cloak
Icon hi slot.png4 (3/1) Icon mid slot.png6 Icon low slot.png4
Icon powergrid.png750 MW Icon cpu.png480 tf
Icon velocity.png230 m/sec
Icon capacity.png315 m³

Ship Attributes

Fittings
Powergrid
powergrid
780 MW
CPU
cpu output
400 tf
Capacitor
capacitor
1,200 GJ
High
high slots
4
Launchers
launcher slots
4
Turrets
turret slots
0
Medium
medium slots
5
Low
low slots
4
Rig
rigs
3
 
medium
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
260 m/sec
Inertia Modifier
inertia modifier (agility)
0.51
Warp Speed
inertia modifier (agility)
4 AU/s
Base Time to Warp
base time to warp
8.17 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
50 m³
Drone Bandwidth
drone bandwidth
50 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
62.50 km
Max Locked Targets
max. locked targets
7
LADAR Sensor
LADAR sensor strength
14 points
Sig. Radius
signature radius
120 m
Scan Res.
scan resolution
300 mm
Structure
Structure Hitpoints
structure hitpoints
1,500 HP
Mass
ship mass
11,550,000 kg
Volume
ship volume
85,000 m³
Cargo Capacity
cargo capacity
315 m³
Armor
Armor Hitpoints
armor hitpoints
1,200 HP
Armor Resistances
EM
electromagnetic resistance
60
THR
thermal resistance
35
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
1,400 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Bellicose is the Minmatar electronic warfare cruiser: it has a bonus to the effectiveness of target painters.

Target painting is more situational in its usefulness than the other types of EWAR, and the Vigil's target painters have a longer range than those of the Bellicose. However, the Bellicose is tougher and, like the Amarr Arbitrator, the Bellicose has a secondary bonus for combat, in this case for the rate of fire of Light, Heavy and Heavy Assault Missile Launchers. In fact, the Bellicose is the only EWAR cruiser which can use its electronic warfare directly to assist its own bonused weapons, as well as its allies.

Skills

The Bellicose is an affordable and fairly forgiving ship, with relatively few specifically important skills; general support skills and fitting skills will help it. Missile skills will help its bonused damage, while Target Painting and Signature Focusing directly benefit target painters.

Tactics

Target painters assist all weapon systems, but are especially useful for missiles, and the Bellicose can particularly help fleets or gangs using lots of missiles. The Bellicose can be shield- or armour-tanked.

Notes

Bellicose is an adjective meaning "warlike" or "fierce".

Patch Notes