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Certain ships have drone bays, specialized cargoholds, ship maintenance bays and fuel bays. | Certain ships have drone bays, specialized cargoholds, ship maintenance bays and fuel bays. | ||
==Spaceship Command== | |||
[[File:Sin.jpg|200px|thumb|right|The Sin, Black Ops Battleship which requires months of training to fly.]]In order to fly ships in EVE, your character must train the Spaceship Command skills required by that ship. This is not the actual Spaceship Command skill itself, but rather the many individual skills under the [[Skills:Spaceship Command|Spaceship Command]] category. | |||
The skills for larger hull types and higher tech levels usually require some skill training in smaller hull types or lower tech levels first. In order to fly a T1 cruiser, for instance, you are first required to have some training in a T1 destroyer command skill. Likewise, the command skills for T2 frigates require perfecting the T1 frigate command skills. | |||
In most cases, the prerequisites required to fly bigger ships (by hull type) are faster to train for than the prerequisites required for higher tech levels. As a result, newer pilots may find themselves in large T1 ships (battlecruisers or battleships) long before they can fly a T2 ship of any size. This is not a hard-and-fast rule, though. It's perfectly reasonable to train straight from T1 frigates into T2 frigates, for instance, without ever training the skills required to fly larger T1 ships, if that is your goal as a pilot. | |||
==Support Skills== | |||
Being able to fly a ship, and being able to fly a ship well, are two very different things. While the command skill may let you get into a ship and undock it from a station, this is only the first step in using a ship properly. In addition to the skills you will need to fit all of the guns and mods you want to use, there is an entire suite of [[Support Skills]] you should read about as well. | |||
==Categorization== | ==Categorization== | ||
Ships can be categorized in many ways, this section will cover the most basic methods. The examples given are not a complete representation of ships in EVE. | Ships can be categorized in many ways, this section will cover the most basic methods. The examples given are not a complete representation of ships in EVE. {{co|red||It should be noted however, that more expensive or bigger doesn't always mean better in EVE.}} | ||
==== | ====Size Class==== | ||
[[File: | [[File:Avatar.jpg|200px|thumb|right|An Avatar, one of the largest ships in EVE. Almost 14 kilometers in length, it is over 200 times longer than the Punisher, an Amarrian frigate.]]As ships increase in size they gain more hitpoints, theoretical damage and module slots. They sacrifice mobility and damage application against smaller targets. Remember: Bigger isn't always better in EVE. The sizes are as follows; | ||
*'''Frigates''': [[Incursus]], [[Heron]], [[Crucifier]], [[Burst]] | *'''Frigates''': [[Incursus]], [[Heron]], [[Crucifier]], [[Burst]] | ||
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**'''Titans''': [[Erebus]], [[Leviathan]], [[Avatar]], [[Ragnarok]] | **'''Titans''': [[Erebus]], [[Leviathan]], [[Avatar]], [[Ragnarok]] | ||
Some ships that don't fit or are hard to pin down in this classification are certain [[Industrials]] and [[ORE]] Ships. A common simplification of this classification is calling [[Carriers]], [[Dreadnoughts]], [[Supercarriers]], [[Titans]] and [[ | Some ships that don't fit or are hard to pin down in this classification are certain [[Industrials]] and [[ORE]] Ships. A common simplification of this classification is calling [[Carriers]], [[Dreadnoughts]], [[Supercarriers]], [[Titans]] and [[Rorqual]s] capitals, while calling all other ships sub-capitals. | ||
==== | ====Tech & Faction Level==== | ||
Tech levels refer to the complexity and rarity of the materials required to build a ship. Faction level indicates the origin of the design. Navy faction means the factions with legal navies by CONCORD standards(Gallente, Caldari, Amarr, Minmatar) built the ship. Pirate faction means outlawed entities(Sansha, Serpentis, Guristas etc) have built the ship. The only exception to this are the Sisters of EVE who build pirate faction grade ships but are not outlawed. Here are some examples; | [[File:Imperial Navy Slicer.jpg|200px|thumb|right|An Imperial Navy Slicer. A common sight an areas with small gang and solo PvP activity.]]Tech levels refer to the complexity and rarity of the materials required to build a ship. Faction level indicates the origin of the design. Navy faction means the factions with legal navies by CONCORD standards(Gallente, Caldari, Amarr, Minmatar) built the ship. Pirate faction means outlawed entities(Sansha, Serpentis, Guristas etc) have built the ship. The only exception to this are the Sisters of EVE who build pirate faction grade ships but are not outlawed. Here are some examples; | ||
*Tech 1: [[Incursus]], [[Corax]], [[Omen]], [[Hurricane]] | *Tech 1: [[Incursus]], [[Corax]], [[Omen]], [[Hurricane]] | ||
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Tech 3 ships were developed by the four empire factions after reverse engineering [[Sleeper]] technology. They are known for their often superior tank and versatility which comes from a special set of modules called [[subsystems]]. All materials required for Tech 3 ships come from [[Wormhole Space]]. As an example a [[Legion]] can be fitted to be a well tanked [[neuting]] ship, heavy assault missile boat or the more traditional laser boat. There are many other fits for it depending on what the pilot wants to do. | Tech 3 ships were developed by the four empire factions after reverse engineering [[Sleeper]] technology. They are known for their often superior tank and versatility which comes from a special set of modules called [[subsystems]]. All materials required for Tech 3 ships come from [[Wormhole Space]]. As an example a [[Legion]] can be fitted to be a well tanked [[neuting]] ship, heavy assault missile boat or the more traditional laser boat. There are many other fits for it depending on what the pilot wants to do. | ||
==== | ====Industrials==== | ||
Not all ships are used for aggressive action. Industrialists, logistics officers and miners use a special subset of ships to increase their efficiency for their respective professions. Here is a loose listing of these ships. | [[File:Charon.jpg|200px|thumb|right|A Charon. Prided for having the largest cargo bay across the spectrum.]]Not all ships are used for aggressive action. Industrialists, logistics officers and miners use a special subset of ships to increase their efficiency for their respective professions. Here is a loose listing of these ships. | ||
*Haulers | *Haulers | ||
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**Tech 2: [[Hulk]], [[Skiff]], [[Mackinaw]] | **Tech 2: [[Hulk]], [[Skiff]], [[Mackinaw]] | ||
*Salvager: [[Noctis]] | *Salvager: [[Noctis]] | ||
{{ShipsMatrix}} | |||