Difference between revisions of "Stabber Fleet Issue"

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* SHIP ATTRIBUTES SECTION (last update : 6/2/2014)
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* SHIP ATTRIBUTES SECTION (last update : 2024-11-12)
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* on editing the attributes, please make sure that you don't
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* on editing the attributes, please make sure that you don't
* leave/misstype any tags required. please follow the same
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* leave/mistype any tags required. please follow the same
* format below and edit only the values (after the = sign).
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* format below and edit only the values (after the = sign).
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| shipid=17713
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| shipid=17713
| shipimg=Stabber Fleet Issue.jpg
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| shipimg=Stabber Fleet Issue.jpg
| shipname=Stabber Fleet Issue
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| shipname=Stabber Fleet Issue
| caption=Stabber Fleet Issue
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| class=Cruiser
| class=Cruiser
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| grouping=Faction Cruisers
| grouping=Faction Cruisers
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| hulltype=Stabber Class
| hulltype=Stabber Class
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| faction=Minmatar Republic  
| faction=Minmatar Republic
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| variations={{Ship|Vagabond}},{{Ship|Stabber}}
| race=Minmatar
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| tech=F
| roles=unspecified
 
| variations={{Ship|Vagabond}},{{Ship|Stabber}}
 
| tech=F
 
| ecmprio=1 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
 
| powergrid=950 MW
 
| cpu=310 tf
 
| capacitor=1,275 GJ
 
| highs=5
 
| turrets=5
 
| launchers=3
 
| mediums=4
 
| lows=6
 
| mass=10,810,000 kg
 
| volume=101,000 m&#179;
 
| cargohold=450 m&#179;
 
| extrahold=
 
| extraholdtype=
 
| dronebay=40 m&#179;
 
| bandwidth=40 Mbit/sec
 
| info=<b>Development</b><br>Responding to voices stating that the Stabber needed an upgrade to be viable as a fleet vessel of military standards, the Republic Fleet commissioned the creation of the Fleet Issue Stabber; a slower, hardier version of the original that packs quite a bit more firepower.  Being as new as it is on the battlefield, the Fleet Issue Stabber hasn't seen many large engagements yet, but its engineers as well as Fleet command are very optimistic about its performance.
 
| bonuses=<b>Minmatar Cruiser bonuses (per skill level):</b><br>5% bonus to Medium Projectile Turret rate of fire<br>10% bonus to Medium Projectile Turret tracking speed<br>
 
| structurehp=2,250 HP
 
| shieldhp=2,250 HP
 
| shieldem=0
 
| shieldexp=50
 
| shieldkin=40
 
| shieldtherm=20
 
| armorhp=2,700 HP
 
| armorem=60
 
| armorexp=10
 
| armorkin=25
 
| armortherm=35
 
| maxvelocity=250 m/sec
 
| inertia=0.465
 
| warpspeed=3 AU/s
 
| warptime=6.97 s
 
| targetrange=40.00 km
 
| sigradius=100 m
 
| maxlockedtargets=6
 
| sensortype=LADAR
 
| sensorvalue=18 points
 
| scanres=305 mm
 
| reqskills=*{{RequiredSkill|Minmatar Cruiser|II}}
 
**{{RequiredSkill|Spaceship Command|II}}
 
**{{RequiredSkill|Minmatar Destroyer|III}}
 
***{{RequiredSkill|Minmatar Frigate|III}}
 
****{{RequiredSkill|Spaceship Command|I}}
 
  
| totaltraintime=22h 29m 40s
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| powergrid=950 MW
| forumlinks=
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| cpu=310 tf
| wikireferences=
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| capacitor=1,275 GJ
| externallinks=[http://wiki.eveonline.com/en/wiki/Stabber%20Fleet%20Issue Stabber Fleet Issue on Eve Online Wiki]
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| highlights1=
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| highs=5
| highlights2=
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| turrets=5
| highlights3=
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| launchers=3
| highlights4=
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| mediums=4
 +
| lows=6
 +
 
 +
| mass=10,810,000 kg
 +
| volume=101,000 m³
 +
 
 +
| cargohold=450 m³
 +
| extrahold=
 +
| extraholdtype=
 +
 
 +
| dronebay=40 m³
 +
| bandwidth=40 Mbit/sec
 +
 
 +
| quote= Break the chains, break the chain makers.
 +
| quote_attribution= Tribal Liberation Force chant
 +
| info= Responding to voices stating that the Stabber needed an upgrade to be viable as a fleet vessel of military standards, the Republic Fleet commissioned the creation of the Fleet Issue Stabber; a slower, hardier version of the original that packs quite a bit more firepower. Being as new as it is on the battlefield, the Fleet Issue Stabber hasn't seen many large engagements yet, but its engineers as well as Fleet command are very optimistic about its performance.
 +
| bonuses= <b>Minmatar Cruiser bonuses (per skill level):</b><br>
 +
7.5% bonus to Medium Projectile Turret rate of fire<br>
 +
10% bonus to Medium Projectile Turret tracking speed<br>.
 +
5% bonus to Medium Projectile Turret Falloff
 +
 
 +
| structurehp=2,250 HP
 +
 
 +
| shieldhp=2,250 HP
 +
| shieldem=0
 +
| shieldexp=50
 +
| shieldkin=40
 +
| shieldtherm=20
 +
 
 +
| armorhp=2,700 HP
 +
| armorem=60
 +
| armorexp=10
 +
| armorkin=25
 +
| armortherm=35
 +
 
 +
| maxvelocity=250 m/sec
 +
| inertia=0.465
 +
| warpspeed=4 AU/s
 +
| warptime=6.97 s
 +
 
 +
| targetrange=40.00 km
 +
| sigradius=100 m
 +
| maxlockedtargets=6
 +
| sensortype=LADAR
 +
| sensorvalue=18 points
 +
| scanres=305 mm
 +
 
 +
| reqskills=*{{RequiredSkill|Minmatar Cruiser|II}}
 +
** {{RequiredSkill|Spaceship Command|II}}
 +
** {{RequiredSkill|Minmatar Destroyer|III}}
 +
*** {{RequiredSkill|Minmatar Frigate|III}}
 +
**** {{RequiredSkill|Spaceship Command|I}}
 +
| totaltraintime=22h 29m 40s
 +
 
 +
| wikireferences=
 +
| externallinks=
 +
| highlights1=
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| highlights2=
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| highlights3=
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| highlights4=
 
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE -->
 
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE -->
  
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==Summary==
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== Summary ==
Often shortened 'SFI', the Stabber Fleet Issue is a {{Ship|Stabber}} with a considerably increased tank and extra low slots. It has one fewer high slots but unlike the Stabber can use all of its highs for projectiles. Its tracking bonus makes it especially effective at tearing up frigates with autocannons. Popular SFI fits are a fast shield autocannon platform for destroying frigates and cruisers, or a heavy tackler for gangs with armor logistics. With a signature radius of only 100mm, the stabber fleet issue is tied with it's younger brother the Stabber for the lowest signature radius among non-logistics cruisers.
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Often shortened ''''SFI'''', the '''Stabber Fleet Issue''' is a [[Stabber]] with a considerably increased tank and extra low slots. It has one fewer high slots but unlike the Stabber can use all of its highs for projectiles. Its tracking bonus makes it especially effective at tearing up frigates with autocannons. Popular SFI fits are a fast shield autocannon platform for destroying frigates and cruisers, or a heavy tackler for gangs with armor logistics.
  
==Skills==
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== Skills ==
''Further information about additional or recommended skills to pilot Stabber Fleet Issue for a specific or it's common role(s) can be written here.''
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''Further information about additional or recommended skills to pilot Stabber Fleet Issue for a specific or its common role(s) can be written here.''
  
==Fitting==
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== Tactics ==
For more info on fittings, please go [[Stabber_Fleet_Issue/Fittings|here]]
 
 
 
==Tactics==
 
 
''No sub-article about Stabber Fleet Issue roles or piloting tactics. You can write them here.''
 
''No sub-article about Stabber Fleet Issue roles or piloting tactics. You can write them here.''
  
==Notes==
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== Notes ==
 
''You can write additional notes for Stabber Fleet Issue here.''
 
''You can write additional notes for Stabber Fleet Issue here.''
  
{{ShipsMatrix}}
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== Patch History ==
[[Category:Database]][[Category:Ship Database]][[Category:Faction Cruisers]]
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{{Expansion past|
 +
'''Revenant expansion - 2024-11-12''' ([https://www.eveonline.com/news/view/revenant-expansion-notes Expansion Notes])
 +
* Balance Changes
 +
** New Bonus Added: 5% bonus to Medium Projectile Turret Falloff per level
 +
 
 +
'''November 2019 Release v.1.1 - Build: 1617768 - 2019-11-26'''
 +
* Ship Bonus to Medium Projectile Turret rate of fire has been increased to 7.5% per skill level (previously 5%)
 +
 
 +
'''October 2019 Release - 2019-10-15.1'''
 +
 
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''Every Cruiser, Battlecruiser and Battleship now warps faster than before.''
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* Warp Speed increased from 3 AU/s to 4 AU/s (+1 AU/s)
 +
}}
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{{ShipsMatrix|expgroup= cruisers}}
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 +
 
 +
[[Category:Ship Database]]
 +
[[Category:Faction Cruisers]]

Latest revision as of 15:04, 13 November 2024

EVE University Database
 
Ship Database
Stabber Fleet Issue
CornerTFh.png
Stabber Fleet Issue
Minmatar Republic
Minmatar Republic
Faction Cruisers
Stabber Class
RELATED UNI-WIKI REFERENCES
Break the chains, break the chain makers.
– Tribal Liberation Force chant


Responding to voices stating that the Stabber needed an upgrade to be viable as a fleet vessel of military standards, the Republic Fleet commissioned the creation of the Fleet Issue Stabber; a slower, hardier version of the original that packs quite a bit more firepower. Being as new as it is on the battlefield, the Fleet Issue Stabber hasn't seen many large engagements yet, but its engineers as well as Fleet command are very optimistic about its performance.

SHIP BONUSES

Minmatar Cruiser bonuses (per skill level):
7.5% bonus to Medium Projectile Turret rate of fire
10% bonus to Medium Projectile Turret tracking speed
. 5% bonus to Medium Projectile Turret Falloff

Required Skills
Training Time what's this?
22h 29m 40s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Vagabond
Vagabond.jpg
CornerT2s.png
Vagabond
Heavy Assault Cruisers Stabber Class
Icon hi slot.png6 (1/5) Icon mid slot.png4 Icon low slot.png5
Icon powergrid.png925 MW Icon cpu.png400 tf
Icon velocity.png295 m/sec
Icon capacity.png460 m³
,Stabber
Stabber.jpg
Stabber
Standard Cruisers Stabber Class
Icon hi slot.png6 (2/4) Icon mid slot.png4 Icon low slot.png4
Icon powergrid.png715 MW Icon cpu.png340 tf
Icon velocity.png290 m/sec
Icon capacity.png420 m³

Ship Attributes

Fittings
Powergrid
powergrid
950 MW
CPU
cpu output
310 tf
Capacitor
capacitor
1,275 GJ
High
high slots
5
Launchers
launcher slots
3
Turrets
turret slots
5
Medium
medium slots
4
Low
low slots
6
Rig
rigs
3
 
medium
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
250 m/sec
Inertia Modifier
inertia modifier (agility)
0.465
Warp Speed
inertia modifier (agility)
4 AU/s
Base Time to Warp
base time to warp
6.97 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
40 m³
Drone Bandwidth
drone bandwidth
40 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
40.00 km
Max Locked Targets
max. locked targets
6
LADAR Sensor
LADAR sensor strength
18 points
Sig. Radius
signature radius
100 m
Scan Res.
scan resolution
305 mm
Structure
Structure Hitpoints
structure hitpoints
2,250 HP
Mass
ship mass
10,810,000 kg
Volume
ship volume
101,000 m³
Cargo Capacity
cargo capacity
450 m³
Armor
Armor Hitpoints
armor hitpoints
2,700 HP
Armor Resistances
EM
electromagnetic resistance
60
THR
thermal resistance
35
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
2,250 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

Often shortened 'SFI', the Stabber Fleet Issue is a Stabber with a considerably increased tank and extra low slots. It has one fewer high slots but unlike the Stabber can use all of its highs for projectiles. Its tracking bonus makes it especially effective at tearing up frigates with autocannons. Popular SFI fits are a fast shield autocannon platform for destroying frigates and cruisers, or a heavy tackler for gangs with armor logistics.

Skills

Further information about additional or recommended skills to pilot Stabber Fleet Issue for a specific or its common role(s) can be written here.

Tactics

No sub-article about Stabber Fleet Issue roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Stabber Fleet Issue here.

Patch History