Difference between revisions of "Probe"
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==Tactics== | ==Tactics== |
Revision as of 02:25, 11 July 2017
RELATED UNI-WIKI REFERENCES
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The Probe is large compared to most Minmatar frigates and is considered a good scout and cargo-runner. Uncharacteristically for a Minmatar ship, its hard outer coating makes it difficult to destroy, while the limited weapon hardpoints force it to rely on drone assistance if engaged in combat. SHIP BONUSES
Minmatar Frigate bonuses (per skill level):
Ship Attributes
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Summary
The Probe is the Minmatar Tech 1 exploration and scanning frigate. It is a good ship for rookies or veterans who are getting into probing and don't have the skills for the T2 version, the Cheetah. Its bonus to cycle time for hacking, archaeology, and salvaging modules means it can be very effective for looting exploration sites as well.
Skills
No skill notes available.
Fitting
Core Probe Launcher I
Prototype Cloaking Device I
Salvager I
5MN Microwarpdrive I
Cargo Scanner I
Data Analyzer I
Relic Analyzer I
Nanofiber Internal Structure II
Inertial Stabilizers II
Inertial Stabilizers II
Small Gravity Capacitor Upgrade I
Small Gravity Capacitor Upgrade I
Hobgoblin I x1
Salvage Drone I x3
Hornet EC-300 x3
Core Scanner Probe I x16
- Prototype Cloaking Device I is a cheaper alternative to Improved Cloaking Device II but reduces speed while cloaked.
- Low slots can be modified to pilot preference:
- - Inertial Stabilizer provide increased maneuverability at the expense of reducing time to be locked
- - Nanofiber Internal Structure provide increased maneuverability and speed at the expense of reduced structure hitpoints
- - Can swap in Warp Core Stabilizer to negate warp disruption/scrambler effects at the expense of shorter targeting range and longer lock times
Improved Cloaking Device II
5MN Microwarpdrive II
Limited Adaptive Invulnerability Field I
Limited Adaptive Invulnerability Field I
Small Shield Extender II
Expanded Cargohold II
Expanded Cargohold II
Expanded Cargohold II
Small Cargohold Optimization I
Small Cargohold Optimization I
Small Cargohold Optimization I
- Replace rigs with T2 variant once if you ok to get just a bit more cargo space (+111 m3) and triple the price.
- Replace Expanded Cargohold by Inertial Stabilizers when traveling empty.
- Use MWD+Cloak trick while carrying expensive cargo.
Expanded Probe Launcher I
5MN Quad LiF Restrained Microwarpdrive
Initiated Compact Warp Scrambler
Scan Acquisition Array I
Scan Rangefinding Array I
Type-D Restrained Nanofiber Structure
Photonic Upgraded Co-Processor
Photonic Upgraded Co-Processor
Small Gravity Capacitor Upgrade I
Small Gravity Capacitor Upgrade I
Warrior I x7
Core Scanner Probe I x16
Combat Scanner Probe I x16
Sisters Combat Scanner Probe x8
- Sister's Expanded Probe Launcher can be used for additional scan strength but is an expensive module for hero/suicide tackle
- To avoid jumping into the fray take a command position in fleet, toggle "exempt from fleet warp", then warp squad/fleet to the signature scanned down
- Switch one rig to Small Gravity Capacitor Upgrade II and replace the other with Small Hyperspatial Velocity Optimizer II to keep similar scan strength and increase warp speed to reach the target faster (+1.25 AU/s)
Tactics
While not designed for combat, one can still combat fit an exploration frigate to catch unsuspected lone gankers off guard. When fitting for combat, as other races' exploration frigates, the Probe has a severe shortage of power grid while having a huge CPU reservoir. Plus the ship has no bonus to guns or missiles, it is best to fit missile or rockets to save on power grid for prop and repper. The large CPU left over can then be used to fit a range of damage, resist or ewar mods.
Notes
You can add notes here.
Patch History
A long, long time ago... |
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YC118.8 v.1.0 – Build: 1077233 – 13.09.16
March 2016 v.1.0 – Build: 1030955 – 08.03.16
Februrary 2016 v.1.0 – Build: 1012752 – 09.02.16
Odyssey v.1.0 - Build: 584903 - 04.16.13
Retribution v.1.0 – Build: 476047 – 04.12.12
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