Difference between revisions of "Bifrost"
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==Tactics== | ==Tactics== | ||
− | + | Because of the advantage that skirmish bursts provide to range control, this is the more popular of the two shield command destroyers. However, its role as a "boosher," using the Micro-Jump Field Generator, is usually more important. In addition to repositioning its own fleet, the MJFG can be used to bring enemies (particularly logi) out of position, removing key ships from the fight or making them easier to kill. However, before attempting this, the fleet members must be aware that they should not use warp scramblers on anything which the command destroyer indends to boosh. | |
==Notes== | ==Notes== |
Revision as of 04:51, 10 October 2019
RELATED UNI-WIKI REFERENCES
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Command Destroyers represent a versatile addition to fleets of all sizes. Being the smallest and most agile platforms for gang link technology positions them as the premier support option for fast-moving wolf packs. Unique access to Micro Jump Field Generators also allows them to perform maneuvers that rapidly reposition other ships, be they friend or foe. SHIP BONUSES
Minmatar Destroyer bonuses (per skill level):
Ship Attributes
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Summary
You can write a summary for the Bifrost here.
Skills
Further information about additional or recommended skills to pilot Heretic for a specific or it's common role(s) can be written here.
Fitting
Defender Launcher I
Light Missile Launcher II
Shield Command Burst II
Shield Command Burst II
Republic Fleet Medium Shield Extender
Republic Fleet Medium Shield Extender
Adaptive Invulnerability Field II
Micro Jump Field Generator
5MN Microwarpdrive II
Micro Auxiliary Power Core II
Co-Processor II
Damage Control II
Small Command Processor I
Small Core Defense Field Extender II
Arbalest Compact Light Missile Launcher
Skirmish Command Burst II
Arbalest Compact Light Missile Launcher
Defender Launcher I
Arbalest Compact Light Missile Launcher
Arbalest Compact Light Missile Launcher
Republic Fleet Medium Shield Extender
Adaptive Invulnerability Field II
J5b Enduring Warp Scrambler
Micro Jump Field Generator
5MN Quad LiF Restrained Microwarpdrive
Overdrive Injector System II
Nanofiber Internal Structure II
Damage Control II
Small Core Defense Field Extender II
Small Core Defense Field Extender II
Caldari Navy Nova Light Missile x2000
Caldari Navy Mjolnir Light Missile x2000
Nanite Repair Paste x75
Defender Missile I x100
Evasive Maneuvers Charge x120
Interdiction Maneuvers Charge x120
Rapid Deployment Charge x120
- Use Defender missile to protect from bombs
Skirmish Command Burst II
Shield Command Burst II
Republic Fleet Medium Shield Extender
Adaptive Invulnerability Field II
Warp Scrambler II
Micro Jump Field Generator
5MN Quad LiF Restrained Microwarpdrive
Nanofiber Internal Structure II
Nanofiber Internal Structure II
Damage Control II
Small Core Defense Field Extender II
Small Command Processor I
Shield Harmonizing Charge x50
Active Shielding Charge x50
Shield Extension Charge x50
Evasive Maneuvers Charge x50
Interdiction Maneuvers Charge x50
Rapid Deployment Charge x50
Shield Command Burst II x1
Tactics
Because of the advantage that skirmish bursts provide to range control, this is the more popular of the two shield command destroyers. However, its role as a "boosher," using the Micro-Jump Field Generator, is usually more important. In addition to repositioning its own fleet, the MJFG can be used to bring enemies (particularly logi) out of position, removing key ships from the fight or making them easier to kill. However, before attempting this, the fleet members must be aware that they should not use warp scramblers on anything which the command destroyer indends to boosh.
Notes
The command destroyers were added in the December 2015 patch, sometimes called the Frostline patch.