Difference between revisions of "Caracal Navy Issue"
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==Notes== | ==Notes== | ||
''You can write additional notes for Caracal Navy Issue here.'' | ''You can write additional notes for Caracal Navy Issue here.'' | ||
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+ | ==Patch History== | ||
+ | {{expansion past| | ||
+ | '''APRIL 2019 RELEASE APRIL 9TH 2019''' | ||
+ | *Drone Bay increased to 25m3 (was 0m3) | ||
+ | *Drone Bandwidth increased to 25mbit/s (was 0 mbit/s) | ||
+ | }} | ||
{{ShipsMatrix}} | {{ShipsMatrix}} | ||
[[Category:Ship Database]][[Category:Faction Cruisers]] | [[Category:Ship Database]][[Category:Faction Cruisers]] |
Revision as of 21:45, 17 April 2019
RELATED UNI-WIKI REFERENCES
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Created specifically in order to counter the ever-increasing numbers of pirate invaders in Caldari territories, the Navy Issue Caracal has performed admirably in its task. Sporting added defensive capability as well as increased fitting potential, it is seeing ever greater use in defense of the homeland. SHIP BONUSES
Caldari Cruiser bonuses (per skill level):
Ship Attributes
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Summary
The Caracal Navy Issue is the
Cerberus
Cerberus
Heavy Assault Cruisers Caracal Class
6 (6/0) 5 4
820 MW 535 tf
220 m/sec
650 m³
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's baby brother. It's a missile sniper boat that can kite well and is fit very similarly. It is certainly an improvement over the standard Caracal, but it has a high price tag (on par with a Drake) for less survivability, so it is not often seen in PvP. It can be a good high-sec site runner, though, being equally adept at killing frigates or NPC battlecruisers, depending on fitting.
Skills
Further information about additional or recommended skills to pilot Caracal Navy Issue for a specific or it's common role(s) can be written here.
Fitting
For more info on fittings, please go here
Tactics
No sub-article about Caracal Navy Issue roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Caracal Navy Issue here.
Patch History
A long, long time ago... |
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APRIL 2019 RELEASE APRIL 9TH 2019
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