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==Summary== | ==Summary== | ||
The '''Moa''' is a Tech 1 Caldari cruiser with a bonus to shield damage resistance, helping it to tank damage, and a bonus to hybrid turret damage. | |||
In PvE, a railgun-fitted Moa will cope perfectly well with Level 2 missions, but might be out-competed for Caldari pilots by the [[Caracal]], which can match its damage-dealing to [[NPC damage types|NPC damage weaknesses]] because it uses missile launchers. | |||
==Skills== | ==Skills== | ||
The Moa is fairly forgiving for new pilots. General [[support skills]] and [[fitting skills]] help the Moa as they help any ship; [[Gunnery_Guide#Gunnery_Support_Skills|gunnery support skills]] are particularly useful, as are shield tanking support skills, to take full advantage of the shield resistance bonus. The Moa can launch three light drones, and in PvE combat these will help against frigates which close in and move too fast for the ship's main guns, so basic drone skills will come in handy. | |||
==Tactics== | ==Tactics== | ||
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'''PvE''' | |||
For fighting NPCs, the Moa typically fits railguns and kites. With kiting tactics reducing incoming damage, and the hull bonus to shield resistances, and careful fitting to resist the expected damage, a Moa in Level 2 missions can be quite lightly tanked, freeing up mid slots for modules such as Tracking Computers to increase turret range. | |||
'''PvP''' | |||
The Moa can be a cheap and effective line DPS ship in groups. With railguns, it can deal good DPS within point range, and with Tech 2 turrets it can switch to Tech 2 ammo to project sensible damage out well beyond point range. | |||
Blaster-fit Moas can work, and can surprise opponents. However, the Moa lacks the tracking bonus of the Gallente [[Thorax]], and fitting and/or smart piloting must compensate for this. | |||
==Notes== | ==Notes== | ||