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Scorpion: Difference between revisions

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==Skills==
==Skills==
[[Electronic warfare]] is the bread and butter of the Scorpion. It is the sole skill necessary to field [[Tech 2]] jammers and signal distortion amplifiers. However, [[Frequency Modulation]], [[Long Distance Jamming]], and [[Signal Dispersion]] all boost some aspect of your jammers, making them excellent skills to train to level 4 at the lowest. You will also want all the skill to field a full [[tech 2]] armor or shield [[tank]] to boost your survivability. [[Heavy Missiles]], [[Cruise Missiles]], or [[Torpedoes]] are not essential, but will help to squeeze some dps out of your five launcher slots. Alternatively, train [[Capacitor Emission Systems]] to level 5 to fit tech 2 large neuts.
* [[Caldari Battleship]] to at least IV to take advantage of the massive strength and range bonuses to your jammers.  
* [[Electronic warfare]] to at least IV to utilize T2 jammers and T2 signal distortion amplifiers.  
* [[Frequency Modulation]], [[Long Distance Jamming]], and [[Signal Dispersion]] to at least IV to boost the strength and range of your jammers.  
* All the skill to field a full [[tech 2]] armor or shield [[tank]] to boost your survivability.  
* [[Heavy Missiles]], [[Cruise Missiles]], or [[Torpedoes]] are not essential, but will help to squeeze some dps out of your five launcher slots. Alternatively, train [[Capacitor Emission Systems]] to level 5 to fit tech 2 large neuts.


==Tactics==
==Tactics==