Difference between revisions of "Coercer"
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| variations={{Ship|Coercer Navy Issue}}, {{Ship|Heretic}} | | variations={{Ship|Coercer Navy Issue}}, {{Ship|Heretic}} | ||
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| powergrid=85 MW | | powergrid=85 MW | ||
| cpu=168 tf | | cpu=168 tf |
Revision as of 18:22, 4 April 2023
RELATED UNI-WIKI REFERENCES
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Noticing the alarming increase in Minmatar frigate fleets, the Imperial Navy made its plans for the Coercer, a vessel designed specifically to seek and destroy the droves of fast-moving frigate rebels. SHIP BONUSES
Amarr Destroyer bonuses (per skill level):
Ship Attributes
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Summary
The Coercer is an Amarr T1 Destroyer. It uses lasers as its weapon system. With the Retribution patch, it gained a much needed 2nd mid slot and lost a low. The extra mid slot makes it better for kiting in solo/small gang PvP (before it could do it, but either someone needed to point the target, or they had to die before they realized they weren't pointed). The Coercer is great for applying ranged DPS in comparison to the other gun based destroyers, especially with T2 pulse. It can't do quite as much raw DPS as a Catalyst, for example, but it applies its damage at a much greater range. It doesn't have as high of alpha as a thrasher, but at the same range, it applies much higher DPS.
Skills
Further information about additional or recommended skills to pilot Coercer for a specific or its common role(s) can be written here.
Tactics
No sub-article about Coercer roles or piloting tactics. You can write them here.
Notes
You can add notes here.