Difference between revisions of "Federation Navy Comet"

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== Summary ==
 
== Summary ==
The Federation Navy Comet, sometimes shortened to FedNav Comet or just Comet, is the Gallente faction frigate and, while technically upgraded from a [[Tristan]], flies more like a souped-up [[Incursus]]. While it lacks the role bonuses of pirate faction frigates, the Comet's frigate skill bonuses can almost match them in power. Its exceptional base structure allows a pilot to hull tank it on top of armor tanking it, and coupled with its insane base damage it has one of the best Damage/EHP ratios among frigates. On top of that, its base speed is very decent.
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The '''Federation Navy Comet''', sometimes shortened to FedNav Comet or just Comet, is the Gallente faction frigate and, while technically upgraded from a [[Tristan]], flies more like a souped-up [[Incursus]]. While it lacks the role bonuses of pirate faction frigates, the Comet's frigate skill bonuses can almost match them in power. Its exceptional base structure allows a pilot to hull tank it on top of armor tanking it, and coupled with its insane base damage it has one of the best Damage/EHP ratios among frigates. On top of that, its base speed is very decent.
  
 
Quite a bit more costly than a T1 frigate, but not nearly as much as pirate frigates, the Comet's primary purpose is [[solo PvP]], though it might find some uses in small gang frigate PvP too. It might also let you blitz some lower level missions.
 
Quite a bit more costly than a T1 frigate, but not nearly as much as pirate frigates, the Comet's primary purpose is [[solo PvP]], though it might find some uses in small gang frigate PvP too. It might also let you blitz some lower level missions.

Revision as of 21:03, 19 August 2024

EVE University Database
 
Ship Database
Federation Navy Comet
CornerTFh.png
Federation Navy Comet
Gallente Federation
Gallente Federation
Faction Frigates
Federation Navy Comet Class
RELATED UNI-WIKI REFERENCES

The Comet's design comes from one Arnerore Rylerave, an engineer and researcher of the Roden Shipyards corporation. Originally created as a standard-issue police patrol vessel, its tremendous maneuverability and great offensive capabilities catapulted it into the Navy's ranks, where it is now a widely-used skirmish vessel.

SHIP BONUSES

Gallente Frigate bonuses (per skill level):
7.5% bonus to Small Hybrid Turret tracking speed
20% bonus to Small Hybrid Turret damage

Required Skills
Training Time what's this?
1h 42m 40s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
none

Ship Attributes

Fittings
Powergrid
powergrid
40 MW
CPU
cpu output
160 tf
Capacitor
capacitor
400 GJ
High
high slots
3
Launchers
launcher slots
0
Turrets
turret slots
2
Medium
medium slots
3
Low
low slots
4
Rig
rigs
3
 
small
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
375 m/sec
Inertia Modifier
inertia modifier (agility)
3.135
Warp Speed
inertia modifier (agility)
5 AU/s
Base Time to Warp
base time to warp
4.22 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
30 m³
Drone Bandwidth
drone bandwidth
15 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
37.50 km
Max Locked Targets
max. locked targets
5
Magnetometric Sensor
Magnetometric sensor strength
11 points
Sig. Radius
signature radius
42 m
Scan Res.
scan resolution
650 mm
Structure
Structure Hitpoints
structure hitpoints
750 HP
Mass
ship mass
970,000 kg
Volume
ship volume
16,500 m³
Cargo Capacity
cargo capacity
145 m³
Armor
Armor Hitpoints
armor hitpoints
700 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
35
KIN
kinetic resistance
35
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
575 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Federation Navy Comet, sometimes shortened to FedNav Comet or just Comet, is the Gallente faction frigate and, while technically upgraded from a Tristan, flies more like a souped-up Incursus. While it lacks the role bonuses of pirate faction frigates, the Comet's frigate skill bonuses can almost match them in power. Its exceptional base structure allows a pilot to hull tank it on top of armor tanking it, and coupled with its insane base damage it has one of the best Damage/EHP ratios among frigates. On top of that, its base speed is very decent.

Quite a bit more costly than a T1 frigate, but not nearly as much as pirate frigates, the Comet's primary purpose is solo PvP, though it might find some uses in small gang frigate PvP too. It might also let you blitz some lower level missions.

The Comet is one of the most versatile T1 frigates. It is commonly flown in two variations: Brawling may come in several variants, active armor tanked with a Nos, buffer tanked with a Neut or even dual-propped. Its drones coupled with great null damage make it very difficult to scram-kite. The scram kiting comet too can be either active tanked, buffer tanked or dual-propped. Its drones coupled with long range ammo might come in very handy for fending off kiters, even with an AB fitted. The comet is also flyable as a kiting boat, it is mostly inferior to the Slicer stats-wise but a kiting Comet brings a big element of surprise. It is also more forgiving than a Slicer to fly as you get a defensive web.

Skills

Further information about additional or recommended skills to pilot Federation Navy Comet for a specific or its common role(s) can be written here.

Tactics

No sub-article about Federation Navy Comet roles or piloting tactics. You can write them here.

Notes

You can add notes about Federation Navy Comet here.