Difference between revisions of "Hurricane"
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==Fitting== | ==Fitting== | ||
− | '' | + | {{Fittings |
+ | |name=Hurricane, PvE Rain Kaessinde | ||
+ | |||
+ | |high= | ||
+ | 650mm Artillery Cannon II <br> | ||
+ | 650mm Artillery Cannon II <br> | ||
+ | 650mm Artillery Cannon II <br> | ||
+ | 650mm Artillery Cannon II <br> | ||
+ | 650mm Artillery Cannon II <br> | ||
+ | 650mm Artillery Cannon II <br> | ||
+ | 'Arbalest' Assault Missile Launcher <br> | ||
+ | 'Arbalest' Assault Missile Launcher <br> | ||
+ | |mid= | ||
+ | Large Shield Extender II <br> | ||
+ | Large Shield Extender II <br> | ||
+ | Invulnerability Field II <br> | ||
+ | 10MN Afterburner II <br> | ||
+ | |low= | ||
+ | Shield Power Relay II <br> | ||
+ | Shield Power Relay II <br> | ||
+ | Shield Power Relay II <br> | ||
+ | Gyrostabilizer II <br> | ||
+ | Gyrostabilizer II <br> | ||
+ | Gyrostabilizer II <br> | ||
+ | |||
+ | |charges= | ||
+ | |drones= | ||
+ | Hobgoblin II x6 | ||
+ | |rigs= | ||
+ | Medium Core Defence Field Purger I <br> | ||
+ | Medium Core Defence Field Purger I <br> | ||
+ | Medium Core Defence Field Purger I <br> | ||
+ | |||
+ | |required1= | ||
+ | Minmatar Frigate IV <br> | ||
+ | Minmatar Cruiser III <br> | ||
+ | Spaceship Command IV <br> | ||
+ | Battlecruisers II <br> | ||
+ | Gunnery III <br> | ||
+ | Sharpshooter IV <br> | ||
+ | Small Projectile Turret V <br> | ||
+ | Small Artillery Specialization IV <br> | ||
+ | |required2= | ||
+ | Medium Projectile Turret V <br> | ||
+ | Medium Artillery Specialization I <br> | ||
+ | Missile Launcher Operation I <br> | ||
+ | Shield Upgrades IV <br> | ||
+ | Tactical Shield Manipulation IV <br> | ||
+ | Afterburner IV <br> | ||
+ | Energy Grid Upgrades IV <br> | ||
+ | |required3= | ||
+ | Weapon Upgrades IV <br> | ||
+ | Mechanic III <br> | ||
+ | Jury Rigging III <br> | ||
+ | Shield Rigging I <br> | ||
+ | Scout Drone Operation V <br> | ||
+ | Drones V <br> | ||
+ | Minmatar Drone Specialization I <br> | ||
+ | |||
+ | |recommended1= | ||
+ | Energy Systems Operation V <br> | ||
+ | Energy Management IV <br> | ||
+ | Engineering V <br> | ||
+ | Electronics V <br> | ||
+ | Electronics Upgrades V <br> | ||
+ | Long Range Targeting IV <br> | ||
+ | Signature Analysis IV <br> | ||
+ | |recommended2= | ||
+ | Targeting V <br> | ||
+ | Multitasking I <br> | ||
+ | Navigation IV <br> | ||
+ | Evasive Maneuvering III <br> | ||
+ | Warp Drive Operation III <br> | ||
+ | Hull Upgrades IV <br> | ||
+ | Shield Management IV <br> | ||
+ | |recommended3= | ||
+ | Mechanic V <br> | ||
+ | Gunnery V <br> | ||
+ | Rapid Firing IV <br> | ||
+ | Motion Prediction IV <br> | ||
+ | Trajectory Analysis IV <br> | ||
+ | |||
+ | |notes= | ||
+ | * This is a passive shield tanked PvE fit. | ||
+ | * It's less complicated to fly than the active armour tanked alternative, and shields' higher explosive resistance comes in useful in missions against the Angel Cartel. | ||
+ | }}{{Fittings | ||
+ | |name=Hurricane, PvP Shield Gank | ||
+ | |||
+ | |high= | ||
+ | 425mm AutoCannon II <br> | ||
+ | 425mm AutoCannon II <br> | ||
+ | 425mm AutoCannon II <br> | ||
+ | 425mm AutoCannon II <br> | ||
+ | 425mm AutoCannon II <br> | ||
+ | 425mm AutoCannon II <br> | ||
+ | Medium Energy Neutralizer II <br> | ||
+ | Medium Energy Neutralizer II <br> | ||
+ | |mid= | ||
+ | Large Shield Extender II <br> | ||
+ | Invulnerability Field II <br> | ||
+ | Y-T8 Overcharged Hydrocarbon I MicroWarpdrive <br> | ||
+ | Warp Scrambler II <br> | ||
+ | |low= | ||
+ | Damage Control II <br> | ||
+ | Tracking Enhancer II <br> | ||
+ | Tracking Enhancer II <br> | ||
+ | Gyrostabilizer II <br> | ||
+ | Gyrostabilizer II <br> | ||
+ | Gyrostabilizer II <br> | ||
+ | |||
+ | |charges= | ||
+ | Republic Fleet Fusion M <br> | ||
+ | Republic Fleet EMP M <br> | ||
+ | |drones= | ||
+ | Warrior II x6 | ||
+ | |rigs= | ||
+ | Medium Core Defence Field Extender I <br> | ||
+ | Medium Core Defence Field Extender I <br> | ||
+ | Medium Anti-EM Screen Reinforcer I <br> | ||
+ | |||
+ | |required1= | ||
+ | Minmatar Frigate IV <br> | ||
+ | Minmatar Cruiser III <br> | ||
+ | Spaceship Command IV <br> | ||
+ | Battlecruisers II <br> | ||
+ | Gunnery III <br> | ||
+ | Motion Prediction IV <br> | ||
+ | Small Projectile Turret V <br> | ||
+ | Small Autocannon Specialization IV <br> | ||
+ | |required2= | ||
+ | Medium Projectile Turret V <br> | ||
+ | Medium Autocannon Specialization I <br> | ||
+ | Energy Emission Systems IV <br> | ||
+ | Shield Upgrades IV <br> | ||
+ | Tactical Shield Manipulation IV <br> | ||
+ | Propulsion Jamming II <br> | ||
+ | Hull Upgrades IV <br> | ||
+ | |required3= | ||
+ | Weapon Upgrades IV <br> | ||
+ | Mechanic III <br> | ||
+ | Jury Rigging III <br> | ||
+ | Shield Rigging I <br> | ||
+ | Scout Drone Operation V <br> | ||
+ | Drones V <br> | ||
+ | Minmatar Drone Specialization I <br> | ||
+ | |||
+ | |recommended1= | ||
+ | Energy Systems Operation V <br> | ||
+ | Energy Management IV <br> | ||
+ | Energy Grid Upgrades IV <br> | ||
+ | Engineering V <br> | ||
+ | Electronics V <br> | ||
+ | Electronics Upgrades V <br> | ||
+ | Long Range Targeting IV <br> | ||
+ | |recommended2= | ||
+ | Signature Analysis IV <br> | ||
+ | Targeting V <br> | ||
+ | Multitasking I <br> | ||
+ | Navigation IV <br> | ||
+ | Evasive Maneuvering III <br> | ||
+ | Warp Drive Operation III <br> | ||
+ | Shield Management IV <br> | ||
+ | |recommended3= | ||
+ | Mechanic V <br> | ||
+ | Repair Systems IV <br> | ||
+ | Gunnery V <br> | ||
+ | Rapid Firing IV <br> | ||
+ | Sharpshooter III <br> | ||
+ | Trajectory Analysis IV <br> | ||
+ | |||
+ | |notes= | ||
+ | * This is a very conventional fast shield fit. With the lowslots cleared for tracking enhancers and gyrostabilizers it can really pump out DPS. | ||
+ | * Although it's not as fast or agile as a Vagabond, it has a fair turn of speed and can successfully take advantage of the long falloff of T2 Barrage ammo to kite slower targets. | ||
+ | * The two medium neuts give it some defence against smaller, faster enemies that get in close. | ||
+ | }} | ||
==Tactics== | ==Tactics== |
Revision as of 08:26, 11 October 2011
RELATED UNI-WIKI REFERENCES
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The force with which this ship hits is more than sufficient to leave a trail of shattered enemies, floating around like so much lifeless debris. An adaptable vessel, it has enough turret hardpoints for a full-scale assault while remaining versatile enough to allow for plenty of missile fire, and has both sufficient speed to outrun its enemies and sufficient capacitor charge to outlast them. SHIP BONUSES
Battlecruiser Skill Bonus: 5% increase in projectile weapons damage and Rate of Fire per level
Ship Attributes
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Summary
You can write a summary for Hurricane here.
Skills
Further information about additional or recommended skills to pilot Hurricane for a specific or it's common role(s) can be written here.
Fitting
Template:FittingsTemplate:Fittings
Tactics
No sub-article about Hurricane roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Hurricane here.