Difference between revisions of "Rupture"
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==Fitting== | ==Fitting== | ||
− | '' | + | {{Fittings |
+ | |name=Rupture, PvP Starter Rupture | ||
+ | |||
+ | |high= | ||
+ | 220mm Vulcan AutoCannon I <br> | ||
+ | 220mm Vulcan AutoCannon I <br> | ||
+ | 220mm Vulcan AutoCannon I <br> | ||
+ | 220mm Vulcan AutoCannon I <br> | ||
+ | Assault Missile Launcher I <br> | ||
+ | Assault Missile Launcher I <br> | ||
+ | |mid= | ||
+ | 10MN MicroWarpdrive I <br> | ||
+ | Warp Scrambler I <br> | ||
+ | Stasis Webifier I <br> | ||
+ | |low= | ||
+ | Damage Control I <br> | ||
+ | 800mm Reinforced Steel Plates I <br> | ||
+ | Gyrostabilizer I <br> | ||
+ | Gyrostabilizer I <br> | ||
+ | Tracking Enhancer I <br> | ||
+ | |||
+ | |charges= | ||
+ | Republic Fleet Fusion M <br> | ||
+ | Sabretooth Light Missile <br> | ||
+ | |drones= | ||
+ | Warrior I x5 <br> | ||
+ | |rigs= | ||
+ | [empty rig slot] <br> | ||
+ | [empty rig slot] <br> | ||
+ | [empty rig slot] <br> | ||
+ | |||
+ | |required1= | ||
+ | Electronics IV <br> | ||
+ | Minmatar Frigate IV <br> | ||
+ | Minmatar Cruiser III <br> | ||
+ | Gunnery III <br> | ||
+ | Medium Projectile Turret I <br> | ||
+ | |required2= | ||
+ | Missile Launcher Operation I <br> | ||
+ | Afterburner III <br> | ||
+ | High Speed Maneuvering I <br> | ||
+ | Propulsion Jamming I <br> | ||
+ | |required3= | ||
+ | Hull Upgrades III <br> | ||
+ | Weapon Upgrades I <br> | ||
+ | Drones I <br> | ||
+ | Scout Drone Operation I <br> | ||
+ | |||
+ | |recommended1= | ||
+ | |recommended2= | ||
+ | |recommended3= | ||
+ | |||
+ | |notes= | ||
+ | *This fits with Engineering 3 and Electronics 3. All Tech 1 Meta 0 so the modules can be picked from uni hangars during war. | ||
+ | *330 dps and 13k EHP with all level 5 skills, though for newbies its likely to be a bit less. | ||
+ | *245 dps with recommended skills below. 12 k EHP. | ||
+ | *Tip for newbies: stagger the neut cycles. | ||
+ | *This fitting is listed [http://forum.eveuniversity.org/viewtopic.php?f=129&t=32029 here]. | ||
+ | }}{{Fittings | ||
+ | |name=Rupture, PvE T2 Shield | ||
+ | |||
+ | |high= | ||
+ | 650mm Medium 'Scout' Artillery I <br> | ||
+ | 650mm Medium 'Scout' Artillery I <br> | ||
+ | 650mm Medium 'Scout' Artillery I <br> | ||
+ | 650mm Medium 'Scout' Artillery I <br> | ||
+ | 'Arbalest' Assault Missile Launcher <br> | ||
+ | 'Arbalest' Assault Missile Launcher <br> | ||
+ | |mid= | ||
+ | 10MN Afterburner II <br> | ||
+ | Invulnerability Field II <br> | ||
+ | Large Shield Extender II <br> | ||
+ | |low= | ||
+ | Shield Power Relay II <br> | ||
+ | Shield Power Relay II <br> | ||
+ | Gyrostabilizer II <br> | ||
+ | Gyrostabilizer II <br> | ||
+ | Power Diagnostic System II <br> | ||
+ | |||
+ | |charges= | ||
+ | |drones= | ||
+ | Hobgoblin I x6 <br> | ||
+ | |rigs= | ||
+ | Medium Core Defence Field Purger I <br> | ||
+ | Medium Core Defence Field Purger I <br> | ||
+ | Medium Core Defence Field Purger I <br> | ||
+ | |||
+ | |required1= | ||
+ | Minmatar Frigate IV <br> | ||
+ | Minmatar Cruiser III <br> | ||
+ | Gunnery III <br> | ||
+ | Medium Projectile Turret I <br> | ||
+ | Missile Launcher Operation I <br> | ||
+ | |required2= | ||
+ | Afterburner IV <br> | ||
+ | Tactical Shield Manipulation IV <br> | ||
+ | Shield Upgrades IV <br> | ||
+ | Energy Grid Upgrades IV <br> | ||
+ | Weapon Upgrades IV <br> | ||
+ | |required3= | ||
+ | Mechanic III <br> | ||
+ | Jury Rigging III <br> | ||
+ | Shield Rigging I <br> | ||
+ | Drones I <br> | ||
+ | Scout Drone Operation I <br> | ||
+ | |||
+ | |recommended1= | ||
+ | Energy Systems Operation III <br> | ||
+ | Energy Management III <br> | ||
+ | Electronics Upgrades I <br> | ||
+ | Long Range Targeting II <br> | ||
+ | Targeting IV <br> | ||
+ | Signature Analysis III <br> | ||
+ | |recommended2= | ||
+ | Evasive Maneuvering II <br> | ||
+ | Warp Drive Operation II <br> | ||
+ | Hull Upgrades III <br> | ||
+ | Shield Management III <br> | ||
+ | Rapid Firing II <br> | ||
+ | |recommended3= | ||
+ | Sharpshooter I <br> | ||
+ | Motion Prediction III <br> | ||
+ | Medium Projectile Turret III <br> | ||
+ | Gunnery IV <br> | ||
+ | Trajectory Analysis II <br> | ||
+ | |||
+ | |notes= | ||
+ | *Use lower meta level items if cost is an issue. | ||
+ | *You may use Meta 4 items instead of Tech 2 items to fit into the ship early. | ||
+ | }} | ||
==Tactics== | ==Tactics== |
Revision as of 08:22, 11 October 2011
RELATED UNI-WIKI REFERENCES
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The Rupture is slow for a Minmatar ship, but it more than makes up for it in power. The Rupture has superior firepower and is used by the Minmatar Republic both to defend space stations and other stationary objects and as part of massive attack formations. SHIP BONUSES
Minmatar Cruiser Skill Bonus: 5% bonus to Medium Projectile Turret firing speed and 5% bonus to Medium Projectile Turret damage per level.
Ship Attributes
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Summary
You can write a summary for Rupture here.
Skills
Further information about additional or recommended skills to pilot Rupture for a specific or it's common role(s) can be written here.
Fitting
Template:FittingsTemplate:Fittings
Tactics
No sub-article about Rupture roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Rupture here.