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Tycho kesha (talk | contribs) →Fitting: Imported from Caldari Basic Ship Guide |
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==Fitting== | ==Fitting== | ||
' | {{Fittings | ||
|name=Merlin, PvP Basic Skills Merlin | |||
|high=Standard Missile Launcher I <br> Standard Missile Launcher I | |||
|mid=1MN MicroWarpdrive I <br> Sensor Booster I <br> Stasis Webifier I <br> Warp Disruptor I | |||
|low=Nanofiber Internal Structure I <br> Overdrive Injector System I | |||
|charges=Bloodclaw Light Missile <br> Scan Resolution | |||
|drones= | |||
|rigs= [empty rig slot] <br> [empty rig slot] <br> [empty rig slot] | |||
|recommended1=Caldari Frigate III <br> Missile Launcher Operation I <br> Standard Missiles I | |||
|recommended2=High Speed Maneuvering I <br> Long Range Targeting I <br> Propulsion Jamming I | |||
|recommended3=Shield Upgrades I <br> Hull Upgrades I | |||
|notes=*This is a cheap, fast initial tackler for fleets. It dies easily, so be prepared to run away fast. | |||
}} | |||
{{Fittings | |||
|name=Merlin, PvP Tanky Merlin | |||
|high=Rocket Launcher I<br>Rocket Launcher I<br>150mm Light Autocannon I<br>150mm Light Autocannon I | |||
|mid=1MN Afterburner I<br>Medium Shield Extender I<br>Stasis Webifier I<br>Warp Scramber I | |||
|low=Damage Control I<br>Micro Auxiliary Power Core | |||
|charges=Foxfire Rocket<br>Phased Plasma S | |||
|drones= | |||
|rigs= [empty rig slot] <br> [empty rig slot] <br> [empty rig slot] | |||
|recommended1= | |||
Caldari Frigate III<br> | |||
Missile Launcher Operation I<br> | |||
Rockets I<br> | |||
High Speed Maneuvering I<br> | |||
|recommended2= | |||
Shield Upgrades I<br> | |||
Hull Upgrades I<br> | |||
Afterburner I<br> | |||
Engineering IV<br> | |||
|recommended3= | |||
Propulsion Jamming I<br> | |||
Energy Management II<br> | |||
Small Projectile Turret I<br> | |||
Shield Upgrades III<br> | |||
|notes=This heavier but slower tackler makes use of the Merlin's excellent shield tank, with over 3000 EHP against the weakest EMP resistance. The "recommended" skillset allows fitting of a microwarpdrive in place of the afterburner, if the guns are downgraded to 125mm. Weapon range is less than 4km without range-boosting skills, so you need to orbit close (watch out for smartbomb battleships). Choose ammo type to match your target.<br> | |||
Improving your fitting skills further or replacing meta-0 with named modules will free up even more powergrid for better weapons or T2 systems. | |||
}} | |||
==Tactics== | ==Tactics== | ||