Difference between revisions of "Myrmidon"
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* The example fitting has hardeners fitted for Serpentis rats.<br> | * The example fitting has hardeners fitted for Serpentis rats.<br> | ||
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|name=Myrmidon, PvP Shield | |name=Myrmidon, PvP Shield | ||
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* This fit has 56k EHP with recommended skills. DPS with 2x Ogres, 2x Hammerheads, and 1x Hobgoblin is 625. DPS with 5x Hammerheads is 557. | * This fit has 56k EHP with recommended skills. DPS with 2x Ogres, 2x Hammerheads, and 1x Hobgoblin is 625. DPS with 5x Hammerheads is 557. | ||
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|name=Myrmidon, PvP Armor Buffer | |name=Myrmidon, PvP Armor Buffer | ||
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* This fit has 68k EHP with recommended skills. DPS with 2x Ogres, 2x Hammerheads, and 1x Hobgoblin is 601. DPS with 5x Hammerheads is 532. | * This fit has 68k EHP with recommended skills. DPS with 2x Ogres, 2x Hammerheads, and 1x Hobgoblin is 601. DPS with 5x Hammerheads is 532. | ||
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|name=Myrmidon, PvP Armor Dual Rep | |name=Myrmidon, PvP Armor Dual Rep | ||
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* An active tanking myrm can also by fitted with triple reps. To do this, change the hardener to another repair module, downgrade the cap boosters to meta 4, and downgrade the guns to dual 180mm autocannons. | * An active tanking myrm can also by fitted with triple reps. To do this, change the hardener to another repair module, downgrade the cap boosters to meta 4, and downgrade the guns to dual 180mm autocannons. | ||
* Solo myrms will sometimes fit ECCM to counter ECM modules and drones. The hardener and one of the cap boosters can be switched to Warded Magnetometric Backup Cluster I and Conjunctive Magnetometric ECCM Scanning Array I. | * Solo myrms will sometimes fit ECCM to counter ECM modules and drones. The hardener and one of the cap boosters can be switched to Warded Magnetometric Backup Cluster I and Conjunctive Magnetometric ECCM Scanning Array I. | ||
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==Tactics== | ==Tactics== |
Revision as of 15:38, 30 January 2012
RELATED UNI-WIKI REFERENCES
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Worried that their hot-shot pilots would burn brightly in their eagerness to engage the enemy, the Federation Navy created a ship that encourages caution over foolhardiness. A hardier version of its counterpart, the Myrmidon is a ship designed to persist in battle. Its numerous medium and high slots allow it to slowly bulldoze its way through the opposition, while its massive drone space ensures that no enemy is left unscathed. SHIP BONUSES
Battlecruiser Skill Bonus: 10% increase to drone hitpoints and damage dealt by drones, and 7.5% increase to armor repair amount per level
Ship Attributes
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Summary
The Myrmidon is a versatile battlecruiser that performs well in most roles. The myrmidon sports a balanced slot layout that can support a shield or armor tank and do quite well with either. It has an unimpressive drone bandwidth for its size (only equal to the Vexor, which is a class lower) but has a good drone bay. As a drone boat the Myrmidon has excellent flexibility for long roams, with the ability to carry a mixed heavy and medium flight, a light flight, and an additional flight of light repair or EWAR drones. The myrmidon has no bonus to any weapon system so can mount any weaponry of any size with equal proficiency, or use nosferatu or neutraliser arrays without greatly reducing its damage.
Skills
Further information about additional or recommended skills to pilot Myrmidon for a specific or it's common role(s) can be written here.
Fitting
Template:Fittings Template:Fittings Template:Fittings Template:Fittings Myrmidon/Fittings/Incursion/Shield/Armor
Tactics
No sub-article about Myrmidon roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Myrmidon here.