Difference between revisions of "Blackbird"
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Damage Control I<br> | Damage Control I<br> | ||
1600mm Reinforced Steel Plates I | 1600mm Reinforced Steel Plates I | ||
+ | |rigs=Medium Ionic Field Projector<br>Medium Particle Dispersion Projector<br>Medium Particle Dispersion Projector | ||
|recommended1= | |recommended1= | ||
|recommended2= | |recommended2= | ||
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The last jammer can be any type, but red is generally the most useful.<br> | The last jammer can be any type, but red is generally the most useful.<br> | ||
The armor tank is 30% more HP than the shield, but aligns like a brick.<br> | The armor tank is 30% more HP than the shield, but aligns like a brick.<br> | ||
− | The afterburner can be upgraded to a microwarpdrive by removing ALL of the weapons (or fitting an Ancillary Current Router or getting a 1% Powergrid implant, both of which are expensive) | + | The afterburner can be upgraded to a microwarpdrive by removing ALL of the weapons (or fitting an Ancillary Current Router or getting a 1% Powergrid implant, both of which are expensive)<br> |
+ | The rigs have been selected for low cost, but can be missed if desired. | ||
}} | }} | ||
Revision as of 10:24, 20 February 2012
RELATED UNI-WIKI REFERENCES
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The Blackbird is a small high-tech cruiser newly employed by the Caldari Navy. Commonly seen in fleet battles or acting as wingman, it is not intended for head-on slugfests, but rather delicate tactical situations. SHIP BONUSES
Caldari Cruiser Skill Bonus:
Ship Attributes
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Summary
The Blackbird is the Caldari EWAR cruiser, and is bonused for ECM. A large number of Blackbirds is almost the signature of university fleets. The blackbird has hull bonuses to jammer range as well as strength, allowing it to fight from much further out than a griffin, which is great for an EWAR ship. A blackbird has the mid slots to support a rainbow fit of 4 racial jammers with 2 mids and 2 lows to spare, allowing the flexibility of a propulsion module and a shield or armor tank module.
Skills
There are a few skills which will improve your abilities as an ECM pilot:
Caldari Cruiser - Skills for the specific types of ship you are flying will give you the greatest improvement in ECM effectiveness. Suggest that this skill is trained to V for maximum effectiveness.
Signal Dispersion - Increases your jam strength by 5% per level. This skill requires Electronics 5 but is very powerful. Level V is a bit of a long train, but IV is very important to train.
Long Distance Jamming - Increases the optimal range of your ECM modules by 10% per level. Requires Electronics 4. Another great skill to work towards if you enjoy EWAR. Since the tank of your ship is mainly in its range from the fight training this to at least IV is high on your priority list.
Electronic Warfare - Required to use ECM mods, reduces their cap usage by 5% per level. You are more then likely to warp away from the battle before your cap runs out. Suggest to train this to IV anyway because it is a prerequisite for several useful skills.
Frequency Modulation - Increases the falloff distance (this will be explained later) of your ECM mods. Jamming within your falloff is not optimal. Train this skill after Long Distance jamming!
Electronic Superiority Rigging - This will allow you to use the ECM rigs.
Source: http://wiki.eveuniversity.org/ECM_Guide#Skills_to_improve_ECM
Fitting
Template:Fittings Template:Fittings
Tactics
No sub-article about Blackbird roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Blackbird here.