More actions
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*You are fragile; if targeted, warp out immediately. | *You are fragile; if targeted, warp out immediately. | ||
*Capacitor is an issue at low skills, but should last at least a minute if Microwarp is off. | *Capacitor is an issue at low skills, but should last at least a minute if Microwarp is off. | ||
}}{{Fittings | |||
|name=Merlin, 2nd tackle, low skills | |||
|high=125mm Autocannon I<br>125mm Autocannon I<br>125mm Autocannon I | |||
|mid=1 MN Microwarpdrive I<br>Medium Shield Extender I<br> Stasis Webifier I<br>Warp Scrambler I | |||
|low=Damage Control I<br>Nanofiber Internal Structure I<br>Nanofiber Internal Structure I | |||
|charges=Republic Fleet Fusion S | |||
|drones= | |||
|rigs=Small Anti-EM Screen Reinforcer I<br>Small Anti-EM Screen Reinforcer I<br>Small Anti-Thermal Screen Reinforcer I | |||
|recommended1= | |||
|recommended2= | |||
|recommended3= | |||
|notes= | |||
*This fit is meant to be second tackle, trading tackle range for durability. | |||
*ACs are used to save cap for prop and tackle mods. | |||
*Get within 7.5km and Warp Scramble and Stasis Webify. | |||
*Shut off Microwarp once in range. | |||
*Do not get within 6 km of battleships unless they are known NOT to be carrying smartbombs. | |||
*Smaller targets may be orbited more closely. | |||
*Capacitor is not an issue once MWD is off. | |||
*Feel free to use bigger guns or hybrids if your fitting and cap skills allow. | |||
*The listed rigs are quite cheap and will add to your EHP, but you must get them yourself. | |||
}} | }} | ||
Revision as of 07:59, 27 June 2012
RELATED UNI-WIKI REFERENCES
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The Merlin is the most powerful combat frigate of the Caldari. Its role has evolved through the years, and while its defenses have always remained exceptionally strong for a Caldari vessel, its offensive capabilities have evolved from versatile, jack-of-all-trades attack patterns into focused and deadly gunfire tactics. The Merlin's primary aim is to have its turrets punch holes in opponents' hulls. SHIP BONUSES
Caldari Frigate Skill Bonus: 5% bonus to shield resistances and 5% bonus to Small Hybrid Turret damage per skill level.
Ship Attributes
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Summary
Update (for Inferno) With the changes in Inferno, the Merlin is now one of the better, if not the best, T1 frigate in the game. It now have 3 high slot with 3 damage-bonused turret hardpoint, allowing for exceptional damage at close range; while maintaining 4 mid slots which not only giving it great flexibility as a tackler but also the ability to fit a robust shield tank, complimented by a resistance bonus. Its speed is also decent; while not as fast as other minmatar frigates, most commonly the Rifter, fitting an MWD/AB combined with a Nanofiber Internal Structure is enough for the Merlin to match any other ship in speed. In short, the Merlin have a good combination of everything: speed. tank and damage, not to mention being a Caldari ship, which most new pilots will already have training for; these advantages make it one of the best frigate to PvP with, for old and new pilots alike.
Skills
Further information about additional or recommended skills to pilot Merlin for a specific or it's common role(s) can be written here.
Fitting
Tactics
No sub-article about Merlin roles or piloting tactics. You can write them here.
Notes
This vessel qualifies for the University Ship Replacement Program, PYOS, and BYOM.



















