Difference between revisions of "Zealot"
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==Fitting== | ==Fitting== | ||
− | ' | + | {{Fittings |
+ | |name=Zealot, Armor Incursion | ||
+ | |high= | ||
+ | Heavy Pulse Laser II, Conflagration M<br> | ||
+ | Heavy Pulse Laser II, Conflagration M<br> | ||
+ | Heavy Pulse Laser II, Conflagration M<br> | ||
+ | Heavy Pulse Laser II, Conflagration M<br> | ||
+ | Heavy Pulse Laser II, Conflagration M | ||
+ | |mid= | ||
+ | Tracking Computer II, Optimal Range Script<br> | ||
+ | Tracking Computer II, Tracking Speed Script<br> | ||
+ | Federation Navy Stasis Webifier | ||
+ | |low= | ||
+ | 1600mm Reinforced Rolled Tungsten Plates I<br> | ||
+ | Armor Thermic Hardener II<br> | ||
+ | EM Plating II<br> | ||
+ | Heat Sink II<br> | ||
+ | Heat Sink II<br> | ||
+ | Heat Sink II<br> | ||
+ | Tracking Enhancer II | ||
+ | |charges= | ||
+ | Conflagration M<br>Scorch M | ||
+ | |drones= | ||
+ | |rigs= | ||
+ | Medium Ancillary Current Router I<br> | ||
+ | Medium Energy Burst Aerator II | ||
+ | |recommended1= | ||
+ | Medium Energy Turret V<br> | ||
+ | Medium Pulse Laser Specialization IV<br> | ||
+ | Weapon Upgrade V<br> | ||
+ | Advanced Weapon Upgrade V | ||
+ | |recommended2= | ||
+ | Energy Weapon Rigging IV | ||
+ | |recommended3= | ||
+ | |notes= | ||
+ | *With T2 medium laser crystals and Zealot's inherent optimal range bonus, this fit can put up 693 DPS with Conflagration M at the range of 15+8.2km, or 495 DPS with Scorch M at the range of 44+8.2km. This makes it very desirable in Vanguard and Assault Incursion armor fleets, as its offensive capability as a cruiser sized ship in Incursions is only second to that of a [[Legion]]. | ||
+ | *This fit has a very tight CPU and PowerGrid, while both problem can be solved through the use of fitting implants and faction modules. | ||
+ | }} | ||
==Tactics== | ==Tactics== |
Revision as of 10:39, 15 July 2012
RELATED UNI-WIKI REFERENCES
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The Zealot is built almost exclusively as a laser platform, designed to wreak as much havoc as its energy beams can be made to. As a vanguard vessel, its thick armor and dazzling destructive power make it capable of cutting through enemy fleets with striking ease. Zealots are currently being mass-produced by Viziam for the Amarr Navy. SHIP BONUSES
Amarr Cruiser Skill Bonus: 10% bonus to Medium Energy Turret capacitor use and 5% bonus to Medium Energy Turret rate of fire per level
Ship Attributes
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Summary
The Zealot is known as a good all round HAC. Its optimal range bonus is easy to convert to a damage bonus due to the good optimal of lasers and instant crystal switching. The optimal bonus is usually put to use with pulse lasers loaded with T2 Scorch ammunition to have good damage at a very respectable optimal range, but also makes it suitable for fitting as a sniper. With 7 low slots it is designed to be armor tanked, and can still fit several damage modules there as well.
The Zealot is the most commonly used ship in the doctrine known as "Armor HACs", a fleet of low signature, afterburning, armor tanked ships with medium range guns.
Skills
Further information about additional or recommended skills to pilot Zealot for a specific or it's common role(s) can be written here.
Fitting
Tactics
No sub-article about Zealot roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Zealot here.