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m →Tactics: what non-PvE security missions do you know of? |
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==Fitting== | ==Fitting== | ||
===PvE=== | |||
{{Fittings | {{Fittings | ||
|name=Thrasher, PvE Basic | |name=Thrasher, PvE Basic | ||
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200mm AutoCannon I<br> | 200mm AutoCannon I<br> | ||
[empty high slot] | [empty high slot] | ||
|mid= | |mid= | ||
1MN Afterburner I<br> | 1MN Afterburner I<br> | ||
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*If you have high Electronics skills, you may be able to replace the Overdrive Injector with a Gyrostabilizer. | *If you have high Electronics skills, you may be able to replace the Overdrive Injector with a Gyrostabilizer. | ||
}}{{Fittings | }}{{Fittings | ||
|name=Thrasher, AB Salvager | |||
|high= | |||
Salvager I <br> | |||
Salvager I <br> | |||
Salvager I <br> | |||
Salvager I <br> | |||
Small Tractor Beam I <br> | |||
Small Tractor Beam I <br> | |||
Small Tractor Beam I <br> | |||
Small Tractor Beam I <br> | |||
|mid= | |||
1MN Afterburner I <br> | |||
Cap Recharger I <br> | |||
Cap Recharger I <br> | |||
|low= | |||
Expanded Cargohold I <br> | |||
Expanded Cargohold I <br> | |||
|charges= | |||
|drones= | |||
|rigs= | |||
Small Salvage Tackle I <br> | |||
Small Salvage Tackle I <br> | |||
Small Salvage Tackle I <br> | |||
|recommended1= | |||
Minmatar Frigate III <br> | |||
Destroyers I <br> | |||
Mechanic III <br> | |||
Survey III <br> | |||
|recommended2= | |||
Salvaging III<br> | |||
Salvaging I <br> | |||
Afterburner I <br> | |||
Energy Grid Upgrades II <br> | |||
|recommended3= | |||
Hull Upgrades I <br> | |||
Jury Rigging III <br> | |||
Armor Rigging I <br> | |||
|notes= | |||
* If you bookmark each pocket of a mission and complete the mission, the wrecks will be sent into normal space. This will allow you to warp to each pocket bookmark and salvage without letting the bonus timer run out. If you desire, swap the Afterburner for a MicroWarpdrive. | |||
}} | |||
===PvP=== | |||
{{Fittings | |||
|name=Thrasher, PvP Basic | |name=Thrasher, PvP Basic | ||
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*Use the MicroWarpdrive to get within range, but don't run it permanently. | *Use the MicroWarpdrive to get within range, but don't run it permanently. | ||
}}{{Fittings | }}{{Fittings | ||
|name=Thrasher, | |name=Thrasher, PvP T2-AC | ||
|high= | |high= | ||
200mm AutoCannon II <br> | |||
200mm AutoCannon II <br> | |||
200mm AutoCannon II <br> | |||
200mm AutoCannon II <br> | |||
200mm AutoCannon II <br> | |||
200mm AutoCannon II <br> | |||
200mm AutoCannon II <br> | |||
[empty high slot] | |||
|mid= | |mid= | ||
1MN | 1MN MicroWarpdrive II <br> | ||
Medium Shield Extender II <br> | |||
Warp Disruptor II <br> | |||
|low= | |low= | ||
Gyrostabilizer II <br> | |||
Damage Control II <br> | |||
|charges= | |charges=Barrage S<br> | ||
|drones= | |drones= | ||
|rigs= | |rigs= Small Projectile Burst Aerator I <br> | ||
Small | Small Projectile Metastasis Adjuster I <br> | ||
Small | Small Core Defense Field Extender I <br> | ||
Small | |||
|recommended1= | |recommended1=For this setup it is recommended that you can fit every module except the rigs and the nos as a T2. Furthermore Engineering should be at 5, Electronics at least at 4 and Weapon Upgrades at 4 or higher (for an easier fit and because of the T2 Gyrostabilizer). If you can't use T2 guns yet, meta4 will do the trick, but you won't be able to stay outside web range. To be able to use the T2 Warp Disruptor you need Electronics at 5. Drop to meta3 or meta4 if you don't have that. | ||
|notes=*Always fight in deep falloff. I orbit around 11km from target. The point has a range of 20km and my falloff is 11.3km. <br> | |||
*If you change the disruptor to a scrambler you'll have enough cpu over to fit a small neut or nos. | |||
*Pulse the MWD to get in range and to stay there. | |||
| | |||
* If you | |||
}} | }} | ||