Difference between revisions of "Scorpion Navy Issue"

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|ecmprio=2 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
 
|ecmprio=2 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
 
 
|powergrid=10,350 MW
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|powergrid=11,000 MW
|cpu=787 tf
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|cpu=780 tf
|capacitor=5,312.5 GJ
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|capacitor=5,500 GJ
 
|highs=7
 
|highs=7
 
|turrets=4
 
|turrets=4
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|mass=103,600,000 kg
 
|mass=103,600,000 kg
 
|volume=468,000 m&#179;
 
|volume=468,000 m&#179;
|cargohold=550 m&#179;
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|cargohold=650 m&#179;
 
 
 
|dronebay=75 m&#179;
 
|dronebay=75 m&#179;
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|bonuses=<b>Caldari Battleship Skill Bonus:</b><br>5% bonus to Torpedo and Cruise Missile Launcher Rate Of Fire and 5% shield resistance per level
 
|bonuses=<b>Caldari Battleship Skill Bonus:</b><br>5% bonus to Torpedo and Cruise Missile Launcher Rate Of Fire and 5% shield resistance per level
 
 
|structurehp=8,203 HP
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|structurehp=9,000 HP
|shieldhp=9,962 HP |shieldem=0 |shieldexp=50 |shieldkin=40 |shieldtherm=20
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|shieldhp=11,500 HP |shieldem=0 |shieldexp=50 |shieldkin=40 |shieldtherm=20
|armorhp=8,203 HP |armorem=50 |armorexp=10 |armorkin=25 |armortherm=45
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|armorhp=8,500 HP |armorem=50 |armorexp=10 |armorkin=25 |armortherm=45
 
 
 
|maxvelocity=103 m/s
 
|maxvelocity=103 m/s

Revision as of 15:22, 4 June 2013

EVE University Database
 
Ship Database
Scorpion Navy Issue
CornerTFh.png
Scorpion Navy Issue
Caldari State
Caldari State
Faction Battleships
Scorpion Class
Highlight
High Amount of High Slots
HIGHLIGHTS
Highlight
High Amount of Medium Slots
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES

This ship's design represents a radical turnaround in Caldari philosophy, particularly when compared to that of its regular Scorpion-class counterpart. Abandoning the concept of an electronic warfare platform, this vessel's creators instead set their sights on direct combat, with superior shielding and offensive capabilities giving this monster the undeniable upper hand in a vast range of tactical situations.

SHIP BONUSES

Caldari Battleship Skill Bonus:
5% bonus to Torpedo and Cruise Missile Launcher Rate Of Fire and 5% shield resistance per level

Required Skills
  • Caldari Battleship I1h 6m
    • Spaceship Command IV1d 1h 8m
    • Caldari Cruiser IV5d 5h 42m
Training Time what's this?
6d 7h 57m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Scorpion Ishukone Watch
Scorpion Ishukone Watch.jpg
CornerTFs.png
Scorpion Ishukone Watch
Special Edition Battleships Scorpion Ishukone Watch Class
Icon highlights.pngHigh Amount of Medium Slots
Icon hi slot.png6 (4/4) Icon mid slot.png8 Icon low slot.png4
Icon powergrid.png9,000 MW Icon cpu.png750 tf
Icon velocity.png94 m/sec
Icon capacity.png550 m³
, Scorpion
Scorpion.jpg
Scorpion
Standard Battleships Scorpion Class
Icon highlights.pngHigh Amount of Medium Slots
Icon hi slot.png5 (4/4) Icon mid slot.png8 Icon low slot.png5
Icon powergrid.png9,500 MW Icon cpu.png750 tf
Icon velocity.png94 m/sec
Icon capacity.png690 m³
, Widow
Widow.jpg
CornerT2s.png
Widow
Black Ops Scorpion Class
Icon highlights.pngHigh Amount of High Slots
Icon highlights.pngHigh Amount of Medium Slots
Icon hi slot.png7 (5/0) Icon mid slot.png8 Icon low slot.png4
Icon powergrid.png9,800 MW Icon cpu.png800 tf
Icon velocity.png106 m/sec
Icon capacity.png750 m³

Ship Attributes

Fittings
Powergrid
powergrid
11,000 MW
CPU
cpu output
780 tf
Capacitor
capacitor
5,500 GJ
High
high slots
7
Launchers
launcher slots
6
Turrets
turret slots
4
Medium
medium slots
8
Low
low slots
4
Rig
rigs
3
 
large
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
103 m/s
Inertia Modifier
inertia modifier (agility)
0.116
Warp Speed
inertia modifier (agility)
3 AU/s
Base Time to Warp
base time to warp
16.66 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
75 m³
Drone Bandwidth
drone bandwidth
75 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
90 km
Max Locked Targets
max. locked targets
7
Gravimetric Sensor
Gravimetric sensor strength
30 points
Sig. Radius
signature radius
430 m
Scan Res.
scan resolution
75 mm
Structure
Structure Hitpoints
structure hitpoints
9,000 HP
Mass
ship mass
103,600,000 kg
Volume
ship volume
468,000 m³
Cargo Capacity
cargo capacity
650 m³
Frigate Escape Bay
Frigate Capacity
1 Frigate
Armor
Armor Hitpoints
armor hitpoints
8,500 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
45
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
11,500 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

A radically different ship to its regular Scorpion counterpart, the Scorpion Navy Issue (commonly abbreviated CNS) is a combat-oriented missile boat, with more in common with a Raven than a Scorpion. With its hull bonus to resistances and 8 mid slots it can be fit with a monster tank and still have slots left over for tackle and utility modules.

The Navy Scorpion and Navy Raven are similar ships and are often compared. The Navy Scorpion has a stronger tank and is easier to fit, while the Navy Raven has a longer range and more damage thanks to its extra launcher.

Skills

Further information about additional or recommended skills to pilot Scorpion Navy Issue for a specific or it's common role(s) can be written here.

Fitting

No tagged fittings for Scorpion Navy Issue.

Tactics

No sub-article about Scorpion Navy Issue roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Scorpion Navy Issue here.