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Celestis: Difference between revisions

From EVE University Wiki
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Est 181km lock range. 103 optimal, 101 fall off. Helps protect a fleet against oracle and sniper BC gangs. EHP is est 27k, so can survive a few tornado alphas, especially if you use AB and get traversal up. Rockets can be replaced with anything really, so long as it helps you kill drones coming after you. The weakness is less tank for brawls on gates and only 3 damps, effectively only allowing you to cripple one sniper. Maybe 2 if your damps don't miss in fall off. This build flies almost like a full range blackbird. Same 1600mm plate too. Make good use of its range, and you shouldn't be hit too much. Downgrade plate if MWD is needed.
Est 181km lock range. (2 sensor boostered Tornado locks at 182.5km at 100% skills) 103 optimal, 101 fall off for damps. Helps protect a fleet against oracle and sniper BC gangs. EHP is est 27k, so can survive a few tornado alphas, especially if you use AB and get traversal up. Rockets can be replaced with anything really, so long as it helps you kill drones coming after you. The weakness is less tank for brawls on gates and only 3 damps, effectively only allowing you to cripple one sniper. Maybe 2 if your damps don't miss in fall off. This build flies almost like a full range blackbird. Same 1600mm plate too. Make good use of its range, and you shouldn't be hit too much. Downgrade plate if MWD is needed.


==Tactics==
==Tactics==