Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Blackbird: Difference between revisions

From EVE University Wiki
m Fixed tech 2 drones to T1
Changed fittings to use the new template.
Line 101: Line 101:
==Fitting==
==Fitting==


{{Fittings
{{ShipFitting|
|name=Blackbird, Fleet Rookie
ship=Blackbird|
|high=Light Missile Launcher I<br>Light Missile Launcher I<br>Light Missile Launcher I<br>[empty high slot]
shipTypeID=632|
|mid=ECM - Spatial Destabilizer I<br>ECM - Phase Inverter I<br>ECM - Ion Field Projector I<br>ECM - White Noise Generator I<br>ECM - Phase Inverter I<br>Experimental 10MN Afterburner I
fitName=Fleet Rookie|
|low=Damage Control I<br>800mm Reinforced Steel Plates I<br>Signal Distortion Amplifier I
fitID=Fleet-Rookie|
|rigs=Medium Particle Dispersion Augmentor I<br>Medium Particle Dispersion Projector I<br>Medium Particle Dispersion Projector I
high1name=Light Missile Launcher I|
|drones=Hobgoblin I<br>Hobgoblin I
high1typeID=499|
|charges=Scourge Light Missile
high2name=Light Missile Launcher I|
|recommended1=
high2typeID=499|
|recommended2=
high3name=Light Missile Launcher I|
|recommended3=
high3typeID=499|
|notes=
high4name=open|
* Upgrade your ECM and other modules to meta and/or T2 levels if you can, look at the vet fit for suggestions.
mid1name=ECM - Spatial Destabilizer I|
* You have a full rack of rainbow jammers. Bring a 2nd one of the one most likely to be engaged. This fit suggests Caldari as their ships are usually not counter-able by other ewar. Amarr and Minmatar makes also perfectly sense.
mid1typeID=1955|
* Have two of each other ECM jammers in cargo to be able to refit on the run.
mid2name=ECM - Phase Inverter I|
}} {{Fittings
mid2typeID=1958|
|name=Blackbird, Fleet Veteran
mid3name=ECM - Ion Field Projector I|
|high=Light Missile Launcher I<br>Light Missile Launcher I<br>Light Missile Launcher I<br>[empty high slot]
mid3typeID=1948|
|mid=BZ-5 Neutralising Spatial Destabilizer ECM<br>Enfeebling Phase Inversion ECM<br>'Umbra' White Noise ECM<br>'Hypnos' Ion Field ECM<br>'Hypnos' Ion Field ECM<br>10MN Afterburner I
mid4name=ECM - White Noise Generator I|
|low=Damage Control II<br>1600mm Reinforced Rolled Tungsten Plates I<br>Signal Distortion Amplifier II
mid4typeID=1956|
|rigs=Medium Particle Dispersion Augmentor I<br>Medium Particle Dispersion Projector I<br>Medium Particle Dispersion Projector I
mid5name=ECM - Phase Inverter I|
|drones=Hobgoblin II<br>Hobgoblin II
mid5typeID=1958|
|charges=Scourge Light Missile
mid6name=Experimental 10MN Afterburner I|
|recommended1=
mid6typeID=6005|
|recommended2=
low1name=Damage Control I|
|recommended3=
low1typeID=2046|
|notes=
low2name=800mm Reinforced Steel Plates I|
* Have two of each other ECM jammers in cargo to be able to refit on the run.  
low2typeID=11299|
* The armor tank is 30% more HP than the shield, but aligns like a brick.<br>
low3name=Signal Distortion Amplifier I|
* The afterburner can be upgraded to a microwarpdrive by removing ALL of the weapons (or fitting an Ancillary Current Router or getting a 1% Powergrid implant, both of which are expensive)<br>
low3typeID=25561|
drone1name=Hobgoblin I x2|
drone1typeID=2454|
drone2name=open|
drone3name=open|
drone4name=open|
drone5name=open|
charge1name=Scourge Light Missile x1|
charge1typeID=210|
charge2name=open|
charge3name=open|
charge4name=open|
charge5name=open|
rig1name=Medium Particle Dispersion Augmentor I|
rig1typeID=31288|
rig2name=Medium Particle Dispersion Projector I|
rig2typeID=31300|
rig3name=Medium Particle Dispersion Projector I|
rig3typeID=31300|
difficulty=0|
warsop=Y|
warsopReason=|
version=RET 1.0|
shipDNA=632:499;3:1948;1:1955;1:1956;1:1958;2:6005;1:2046;1:11299;1:25561;1:31288;1:31300;2:2454;2:210;1::|
skills=|
notes= Upgrade your ECM and other modules to meta and/or T2 levels if you can, look at the vet fit for suggestions.</li><li>You have a full rack of rainbow jammers. Bring a 2nd one of the one most likely to be engaged. This fit suggests Caldari as their ships are usually not counter-able by other ewar. Amarr and Minmatar makes also perfectly sense.</li><li>Have two of each other ECM jammers in cargo to be able to refit on the run.}}     {{ShipFitting|
ship=Blackbird|
shipTypeID=632|
fitName=Fleet Veteran|
fitID=Fleet-Veteran|
high1name=Light Missile Launcher I|
high1typeID=499|
high2name=Light Missile Launcher I|
high2typeID=499|
high3name=Light Missile Launcher I|
high3typeID=499|
high4name=open|
mid1name=10MN Afterburner I|
mid1typeID=12056|
mid2name='Umbra' White Noise ECM|
mid2typeID=19952|
mid3name=BZ-5 Neutralizing Spatial Destabilizer ECM|
mid3typeID=19946|
mid4name='Hypnos' Ion Field ECM I|
mid4typeID=19927|
mid5name='Hypnos' Ion Field ECM I|
mid5typeID=19927|
mid6name=Enfeebling Phase Inversion ECM I|
mid6typeID=19939|
low1name=Damage Control II|
low1typeID=2048|
low2name=1600mm Reinforced Rolled Tungsten Plates I|
low2typeID=11325|
low3name=Signal Distortion Amplifier II|
low3typeID=25563|
drone1name=Hobgoblin II x2|
drone1typeID=2456|
drone2name=open|
drone3name=open|
drone4name=open|
drone5name=open|
charge1name=Scourge Light Missile x1|
charge1typeID=210|
charge2name=open|
charge3name=open|
charge4name=open|
charge5name=open|
rig1name=Medium Particle Dispersion Augmentor I|
rig1typeID=31288|
rig2name=Medium Particle Dispersion Projector I|
rig2typeID=31300|
rig3name=Medium Particle Dispersion Projector I|
rig3typeID=31300|
difficulty=1|
warsop=Y|
warsopReason=|
version=RET 1.0|
shipDNA=632:499;3:12056;1:19927;2:19939;1:19946;1:19952;1:2048;1:11325;1:25563;1:31288;1:31300;2:2456;2:210;1::|
skills=|
notes= Have two of each other ECM jammers in cargo to be able to refit on the run.</li><li>The armor tank is 30% more HP than the shield, but aligns like a brick.</li><li>The afterburner can be upgraded to a microwarpdrive by removing ALL of the weapons (or fitting an Ancillary Current Router or getting a 1% Powergrid implant, both of which are expensive).}}


}}  
{{ShipFitting|
ship=Blackbird|
shipTypeID=632|
fitName=Shield|
fitID=Shield|
high1name=Heavy Missile Launcher I|
high1typeID=501|
high2name=Heavy Missile Launcher I|
high2typeID=501|
high3name=Heavy Missile Launcher I|
high3typeID=501|
high4name=open|
mid1name=ECM - Spatial Destabilizer I|
mid1typeID=1955|
mid2name=ECM - Phase Inverter I|
mid2typeID=1958|
mid3name=ECM - Ion Field Projector I|
mid3typeID=1948|
mid4name=ECM - White Noise Generator I|
mid4typeID=1956|
mid5name=Experimental 10MN Microwarpdrive I|
mid5typeID=5975|
mid6name=Large Shield Extender I|
mid6typeID=3839|
low1name=Damage Control I|
low1typeID=2046|
low2name=Signal Distortion Amplifier I|
low2typeID=25561|
low3name=Signal Distortion Amplifier I|
low3typeID=25561|
drone1name=Hobgoblin I x2|
drone1typeID=2454|
drone2name=open|
drone3name=open|
drone4name=open|
drone5name=open|
charge1name=Scourge Heavy Missile x1|
charge1typeID=209|
charge2name=open|
charge3name=open|
charge4name=open|
charge5name=open|
rig1name=Medium Low Friction Nozzle Joints I|
rig1typeID=31155|
rig2name=Medium Low Friction Nozzle Joints I|
rig2typeID=31155|
rig3name=Medium Low Friction Nozzle Joints I|
rig3typeID=31155|
difficulty=0|
warsop=Y|
warsopReason=|
version=RET 1.0|
shipDNA=632:501;3:1948;1:1955;1:1956;1:1958;1:3839;1:5975;1:2046;1:25561;2:31155;3:2454;2:209;1::|
skills=|
notes= Shields are de rated because of interference from the ECM modules, so this fit is more manoeuvrable than the armor fit but has a lower tank.</li><li>Rigs have been selected for low cost, but can be missed if desired.}}    {{ShipFitting|
ship=Blackbird|
shipTypeID=632|
fitName=Shield tank - Eion Xis|
fitID=Shield-tank---Eion-Xis|
high1name=Rapid Light Missile Launcher I|
high1typeID=1875|
high2name=Rapid Light Missile Launcher I|
high2typeID=1875|
high3name=Rapid Light Missile Launcher I|
high3typeID=1875|
high4name=open|
mid1name=ECM - Spatial Destabilizer II|
mid1typeID=2571|
mid2name=ECM - Phase Inverter II|
mid2typeID=2559|
mid3name=ECM - Ion Field Projector II|
mid3typeID=2563|
mid4name=ECM - White Noise Generator II|
mid4typeID=2575|
mid5name=Sensor Booster II|
mid5typeID=1952|
mid6name=Large Shield Extender II|
mid6typeID=3841|
low1name=Damage Control II|
low1typeID=2048|
low2name=Signal Distortion Amplifier II|
low2typeID=25563|
low3name=Signal Distortion Amplifier II|
low3typeID=25563|
drone1name=Hobgoblin II x2|
drone1typeID=2456|
drone2name=open|
drone3name=open|
drone4name=open|
drone5name=open|
charge1name=Targeting Range Script x1|
charge1typeID=29009|
charge2name=Scan Resolution Script x1|
charge2typeID=29011|
charge3name=Scourge Light Missile x1|
charge3typeID=210|
charge4name=open|
charge5name=open|
rig1name=Medium Core Defense Field Extender I|
rig1typeID=31790|
rig2name=Medium Core Defense Field Extender I|
rig2typeID=31790|
rig3name=Medium Particle Dispersion Augmentor I|
rig3typeID=31288|
difficulty=2|
warsop=Y|
warsopReason=|
version=RET 1.0|
shipDNA=632:1875;3:1952;1:2559;1:2563;1:2571;1:2575;1:3841;1:2048;1:25563;2:31288;1:31790;2:2456;2:210;1:29009;1:29011;1::|
skills=|
notes=The Damage Control II with the rigs and the Large Shield Extender II should give you enough tank to get out if you get targeted and start taking damage. Remember that a BBs tank is its distance from the fight and its ECM not its shield and damage control these are really only there to get you out if you are getting targeted so “BOUNCE” if this is the case. This fit should bring you around 11800 ehp and is my base fit and one you will see me fly often. </li><li> The Mid slots on this BB are setup as a “rainbow fit” covering all of the racial ship types. I would strongly encourage you all to carry a spare of each type in your cargo for when you get good Intel on a set of targets and have the chance to dock up and add more of one type. </li><li>I use a Sensor Booster II on my BBs to give me a longer targeting range or scan res depending on the situation. This is a “personal choice” and could be replaced with a prop mod which I would do if I was going into Null Sec. </li><li>The Rig slots speak for themselves I think as far as the shield rigs go, however the Medium Particle Dispersion Augmentor I is there to increase my jam strength but you could load a Medium Particle Dispersion Projector I if you wanted to increase the range of Jamming if you have dropped the Sebo for a prop mod. </li><li>Edit: The meta 4 jammers have the same stats and generate less heat as the Meta 5s listed here.}}


{{Fittings
{{ShipFitting|
|name=Blackbird, Shield
ship=Blackbird|
|high=Heavy Missile Launcher I<br>Heavy Missile Launcher I<br>Heavy Missile Launcher I<br>[empty high slot]
shipTypeID=632|
|mid=ECM - Spatial Destabilizer I<br>ECM - Phase Inverter I<br>ECM - Ion Field Projector I<br>ECM - White Noise Generator I<br>Experimental 10MN MicroWarpdrive I<br>
fitName=Armor ECM Six Low Skill|
Large Shield Extender I
fitID=Armor-ECM-Six-Low-Skill|
|low=Damage Control I<br>Signal Distortion Amplifier I<br>Signal Distortion Amplifier I
high1name=Light Electron Blaster I|
|rigs=Medium Low Friction Nozzle Joints I<br>Medium Low Friction Nozzle Joints I<br>Medium Low Friction Nozzle Joints I
high1typeID=562|
|drones=Hobgoblin I<br>Hobgoblin I
high2name=Light Electron Blaster I|
|charges=Scourge Heavy Missile
high2typeID=562|
|recommended1=
high3name=Light Electron Blaster I|
|recommended2=
high3typeID=562|
|recommended3=
high4name=open|
|notes=
mid1name=ECM - Ion Field Projector I|
* Shields are de rated because of interference from the ECM modules, so this fit is more manoeuvrable than the armor fit but has a lower tank.
mid1typeID=1948|
* Rigs have been selected for low cost, but can be missed if desired.
mid2name=ECM - Phase Inverter I|
 
mid2typeID=1958|
}}  {{Fittings
mid3name=ECM - Spatial Destabilizer I|
|name=Blackbird, Shield tank - Eion Xis
mid3typeID=1955|
|high=Assault Missile Launcher I<br>Assault Missile Launcher I<br>Assault Missile Launcher I<br>[empty high slot]
mid4name=ECM - White Noise Generator I|
|mid=ECM - Spatial Destabilizer II<br>ECM - Phase Inverter II<br>ECM - Ion Field Projector II<br>ECM - White Noise Generator II<br>Sensor Booster II<br>
mid4typeID=1956|
Large Shield Extender II
mid5name=ECM - Phase Inverter I|
|low=Damage Control II<br>Signal Distortion Amplifier II<br>Signal Distortion Amplifier II
mid5typeID=1958|
|rigs=Medium Core Defence Field Extender I<br>Medium Core Defence Field Extender I<br>Medium Particle Dispersion Augmentor I
mid6name=ECM - Phase Inverter I|
|drones=Hobgoblin II<br>Hobgoblin II
mid6typeID=1958|
|charges=Assault Missile
low1name=Damage Control I|
|recommended1=
low1typeID=2046|
|recommended2=
low2name=Signal Distortion Amplifier I|
|recommended3=
low2typeID=25561|
|notes=
low3name=1600mm Reinforced Steel Plates I|
* The Damage Control II with the rigs and the Large Shield Extender II should give you enough tank to get out if you get targeted and start taking damage. Remember that a BBs tank is its distance from the fight and its ECM not its shield and damage control these are really only there to get you out if you are getting targeted so “BOUNCE” if this is the case. This fit should bring you around 11800 ehp and is my base fit and one you will see me fly often.
low3typeID=11279|
 
drone1name=Hobgoblin I x2|
* The Mid slots on this BB are setup as a “rainbow fit” covering all of the racial ship types. I would strongly encourage you all to carry a spare of each type in your cargo for when you get good Intel on a set of targets and have the chance to dock up and add more of one type.
drone1typeID=2454|
 
drone2name=open|
* I use a Sensor Booster II on my BBs to give me a longer targeting range or scan res depending on the situation. This is a “personal choice” and could be replaced with a prop mod which I would do if I was going into Null Sec.
drone3name=open|
 
drone4name=open|
* The Rig slots speak for themselves I think as far as the shield rigs go, however the Medium Particle Dispersion Augmentor I is there to increase my jam strength but you could load a Medium Particle Dispersion Projector I if you wanted to increase the range of Jamming if you have dropped the Sebo for a prop mod.
drone5name=open|
 
charge1name=Antimatter Charge S x1|
*Edit: The meta 4 jammers have the same stats and generate less heat as the Meta 5s listed here.
charge1typeID=222|
}}
charge2name=open|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
{{Fittings
rig1name=Medium Particle Dispersion Projector I|
|name=Blackbird, Armor ECM Six Low Skill
rig1typeID=31300|
|high=Light Electron Blaster I<br>Light Electron Blaster I<br>Light Electron Blaster I<br>[empty high slot]
rig2name=Medium Particle Dispersion Projector I|
|mid=ECM - Ion Field Projector I<br>ECM - Phase Inverter I<br>ECM - Spatial Destabilizer I<br>ECM - White Noise Generator I<br>ECM - Phase Inverter I<br>ECM - Phase Inverter I
rig2typeID=31300|
|low=Damage Control I<br>Signal Distortion Amplifier I<br>1600mm Reinforced Steel Plates I
rig3name=Medium Particle Dispersion Projector I|
|rigs=Medium Particle Dispersion Projector I<br>Medium Particle Dispersion Projector I<br>Medium Particle Dispersion Projector I
rig3typeID=31300|
|drones=Hobgoblin I<br>Hobgoblin I
difficulty=0|
|charges=Antimatter Charge S
warsop=Y|
|notes=
warsopReason=|
*This is a good (well maybe not that but it's cheap/free) ship to start off ecm with, if one wants to try a (suicidal) experimentation with it before investing skills. Even with skills at 1 for range and jam strength, the multiple jammers will compensate somewhat for low skills. ECM benefits from skill stacking, since the higher your skills, the more effect you get from jam rigs/modules and the Caldari cruiser bonus. Whereas sensor damp skills mostly just increase your range. Upgrade to Meta 4 jammers prompto since the jam % is improved significantly at little cost compared to the hull.
version=RET 1.0|
 
shipDNA=632:562;3:1948;1:1955;1:1956;1:1958;3:2046;1:11279;1:25561;1:31300;3:2454;2:222;1::|
}} {{Fittings
skills=|
|name=Blackbird, Armor ECM Six
notes=This is a good (well maybe not that but it's cheap/free) ship to start off ecm with, if one wants to try a (suicidal) experimentation with it before investing skills. Even with skills at 1 for range and jam strength, the multiple jammers will compensate somewhat for low skills. ECM benefits from skill stacking, since the higher your skills, the more effect you get from jam rigs/modules and the Caldari cruiser bonus. Whereas sensor damp skills mostly just increase your range. Upgrade to Meta 4 jammers prompto since the jam % is improved significantly at little cost compared to the hull.}}     {{ShipFitting|
|high=Anode Light Neutron Particle Cannon I<br>Anode Light Neutron Particle Cannon I<br>Anode Light Neutron Particle Cannon I<br>[empty high slot]
ship=Blackbird|
|mid='Hypnos' Ion Field ECM I<br>'Hypnos' Ion Field ECM I<br>'Hypnos' Ion Field ECM I<br>Enfeebling Phase Inversion ECM I<br>Enfeebling Phase Inversion ECM I<br>
shipTypeID=632|
Enfeebling Phase Inversion ECM I
fitName=Armor ECM Six|
|low=Damage Control II<br>'Hypnos' Signal Distortion Amplifier I<br>1600mm Reinforced Steel Plates II
fitID=Armor-ECM-Six|
|rigs=
high1name=Anode Light Neutron Particle Cannon I|
Medium Particle Dispersion Projector I<br>
high1typeID=7585|
Medium Particle Dispersion Projector I<br>
high2name=Anode Light Neutron Particle Cannon I|
Medium Particle Dispersion Projector I
high2typeID=7585|
|drones=Hobgoblin II<br>Hobgoblin II
high3name=Anode Light Neutron Particle Cannon I|
|charges=Antimatter Charge S
high3typeID=7585|
|notes=
high4name=open|
Caldari cruiser 5 really helps with ECM, especially with the new sensor defense skills against being jammed. This fit came from a conversation with BobbyRush. This is a ranged BB, armor tanked to resist tornado alphas, and still able to have six jams. May not be possible to fit guns and a MWD if one is needed, even with perfect fitting skills. This one is specialized for gallente/minmatar countering. Ewar pilots should use their own intel sources to find out what the most likely enemy race will be, however.
mid1name='Hypnos' Ion Field ECM I|
 
mid1typeID=19927|
}}
mid2name='Hypnos' Ion Field ECM I|
mid2typeID=19927|
mid3name='Hypnos' Ion Field ECM I|
mid3typeID=19927|
mid4name=Enfeebling Phase Inversion ECM I|
mid4typeID=19939|
mid5name=Enfeebling Phase Inversion ECM I|
mid5typeID=19939|
mid6name=Enfeebling Phase Inversion ECM I|
mid6typeID=19939|
low1name=Damage Control II|
low1typeID=2048|
low2name='Hypnos' Signal Distortion Amplifier I|
low2typeID=25565|
low3name=1600mm Reinforced Steel Plates II|
low3typeID=20353|
drone1name=Hobgoblin II x2|
drone1typeID=2456|
drone2name=open|
drone3name=open|
drone4name=open|
drone5name=open|
charge1name=Antimatter Charge S x1|
charge1typeID=222|
charge2name=open|
charge3name=open|
charge4name=open|
charge5name=open|
rig1name=Medium Particle Dispersion Projector I|
rig1typeID=31300|
rig2name=Medium Particle Dispersion Projector I|
rig2typeID=31300|
rig3name=Medium Particle Dispersion Projector I|
rig3typeID=31300|
difficulty=1|
warsop=Y|
warsopReason=|
version=RET 1.0|
shipDNA=632:7585;3:19927;3:19939;3:2048;1:20353;1:25565;1:31300;3:2456;2:222;1::|
skills=|
notes=Caldari cruiser 5 really helps with ECM, especially with the new sensor defense skills against being jammed. This fit came from a conversation with BobbyRush. This is a ranged BB, armor tanked to resist tornado alphas, and still able to have six jams. May not be possible to fit guns and a MWD if one is needed, even with perfect fitting skills. This one is specialized for gallente/minmatar countering. Ewar pilots should use their own intel sources to find out what the most likely enemy race will be, however.}}


==Tactics==
==Tactics==