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Zealot: Difference between revisions

From EVE University Wiki
Changed fittings to use the new template.
Line 93: Line 93:


==Fitting==
==Fitting==
{{Fittings
{{ShipFitting|
|name=Zealot, Armor Incursion
ship=Zealot|
|high=
shipTypeID=12003|
Heavy Pulse Laser II<br>
fitName=Armor Incursion|
Heavy Pulse Laser II<br>
fitID=Armor-Incursion|
Heavy Pulse Laser II<br>
high1name=Heavy Pulse Laser II|
Heavy Pulse Laser II<br>
high1typeID=3520|
Heavy Pulse Laser II
high2name=Heavy Pulse Laser II|
|mid=
high2typeID=3520|
Tracking Computer II<br>
high3name=Heavy Pulse Laser II|
Tracking Computer II<br>
high3typeID=3520|
Federation Navy Stasis Webifier
high4name=Heavy Pulse Laser II|
|low=
high4typeID=3520|
1600mm Reinforced Rolled Tungsten Plates I<br>
high5name=Heavy Pulse Laser II|
Armor Thermic Hardener II<br>
high5typeID=3520|
EM Plating II<br>
mid1name=Tracking Computer II|
Heat Sink II<br>
mid1typeID=1978|
Heat Sink II<br>
mid2name=Tracking Computer II|
Heat Sink II<br>
mid2typeID=1978|
Tracking Enhancer II
mid3name=Federation Navy Stasis Webifier|
|charges=
mid3typeID=17559|
Conflagration M<br>Scorch M<br>Optimal Range Script<br>Tracking Speed Script
low1name=1600mm Reinforced Rolled Tungsten Plates I|
|drones=
low1typeID=11325|
|rigs=
low2name=Armor Thermic Hardener II|
Medium Ancillary Current Router I<br>
low2typeID=11648|
Medium Energy Burst Aerator II
low3name=EM Plating II|
|recommended1=  
low3typeID=1198|
Medium Energy Turret V<br>
low4name=Heat Sink II|
Medium Pulse Laser Specialization IV<br>
low4typeID=2364|
Weapon Upgrades V<br>
low5name=Heat Sink II|
Advanced Weapon Upgrades V
low5typeID=2364|
|recommended2=
low6name=Heat Sink II|
Energy Weapon Rigging IV
low6typeID=2364|
|recommended3=
low7name=Tracking Enhancer II|
|notes=
low7typeID=1999|
*With T2 medium laser crystals and Zealot's inherent optimal range bonus, this fit can put up 693 DPS with Conflagration M at the range of 15+8.2km, or 495 DPS with Scorch M at the range of 44+8.2km. This makes it very desirable in Vanguard and Assault Incursion armor fleets, as its offensive capability as a cruiser sized ship in Incursions is only second to that of a [[Legion]].
charge1name=Optimal Range Script x2|
*This fit has a very tight CPU and PowerGrid, while both problem can be solved through the use of fitting implants and faction modules.
charge1typeID=28999|
}}{{Fittings
charge2name=Tracking Speed Script x2|
|name=Zealot, Shield Incursion
charge2typeID=29001|
|high=
charge3name=Conflagration M x5|
Heavy Pulse Laser II<br>
charge3typeID=12814|
Heavy Pulse Laser II<br>
charge4name=Scorch M x5|
Heavy Pulse Laser II<br>
charge4typeID=12818|
Heavy Pulse Laser II<br>
charge5name=open|
Heavy Pulse Laser II
rig1name=Medium Ancillary Current Router I|
|mid=
rig1typeID=31360|
Caldari Navy EM Ward Field<br>
rig2name=Medium Energy Burst Aerator II|
Caldari Navy Thermic Dissipation Field<br>
rig2typeID=31450|
Large Shield Extender II
difficulty=2|
|low=
warsop=R|
Tracking Enhancer II<br>
warsopReason=Cheap factions mod.|
Tracking Enhancer II<br>
version=RET 1.0|
Tracking Enhancer II<br>
shipDNA=12003:3520;5:1978;2:17559;1:1198;1:1999;1:2364;3:11325;1:11648;1:31360;1:31450;1:12814;5:12818;5:28999;2:29001;2::|
Heat Sink II<br>
skills=Medium Energy Turret V</li><li>Medium Pulse Laser Specialization IV</li><li>Weapon Upgrades V</li><li>Advanced Weapon Upgrades V </li><li>Energy Weapon Rigging IV|
Heat Sink II<br>
notes=With T2 medium laser crystals and Zealot's inherent optimal range bonus, this fit can put up 693 DPS with Conflagration M at the range of 15+8.2km, or 495 DPS with Scorch M at the range of 44+8.2km. This makes it very desirable in Vanguard and Assault Incursion armor fleets, as its offensive capability as a cruiser sized ship in Incursions is only second to that of a [[Legion]].</li><li>This fit has a very tight CPU and PowerGrid, while both problem can be solved through the use of fitting implants and faction modules.}}     {{ShipFitting|
Imperial Navy Heat Sink<br>
ship=Zealot|
Damage Control II
shipTypeID=12003|
|charges=  
fitName=Shield Incursion|
Conflagration M<br>Scorch M
fitID=Shield-Incursion|
|drones=
high1name=Heavy Pulse Laser II|
 
high1typeID=3520|
|rigs=
high2name=Heavy Pulse Laser II|
Medium Core Defense Field Extender I<br>
high2typeID=3520|
Medium Core Defense Field Extender I
high3name=Heavy Pulse Laser II|
|recommended1=  
high3typeID=3520|
Medium Energy Turret V<br>
high4name=Heavy Pulse Laser II|
Medium Pulse Laser Specialization IV<br>
high4typeID=3520|
Weapon Upgrades V
high5name=Heavy Pulse Laser II|
|recommended2=
high5typeID=3520|
|recommended3=
mid1name=Caldari Navy EM Ward Field|
|notes=
mid1typeID=17499|
*Shield version of an Incursion Zealot fit. Impressive DPS with Conflagration M and decent range with Scorch M for a cruiser sized boat.
mid2name=Caldari Navy Thermic Dissipation Field|
*Although the lack of shield EM and Thermal resists is remedied by the ship's small signature radius, the pilot should be aware of the fact that a shield Zealot takes more incoming damage from Sansha turret boats than its armor counterpart.
mid2typeID=17497|
}}
mid3name=Large Shield Extender II|
mid3typeID=3841|
low1name=Tracking Enhancer II|
low1typeID=1999|
low2name=Tracking Enhancer II|
low2typeID=1999|
low3name=Tracking Enhancer II|
low3typeID=1999|
low4name=Heat Sink II|
low4typeID=2364|
low5name=Heat Sink II|
low5typeID=2364|
low6name=Imperial Navy Heat Sink|
low6typeID=15810|
low7name=Damage Control II|
low7typeID=2048|
charge1name=Conflagration M x5|
charge1typeID=12814|
charge2name=Scorch M x5|
charge2typeID=12818|
charge3name=open|
charge4name=open|
charge5name=open|
rig1name=Medium Core Defense Field Extender I|
rig1typeID=31790|
rig2name=Medium Core Defense Field Extender I|
rig2typeID=31790|
difficulty=2|
warsop=R|
warsopReason=Cheap faction mods|
version=RET 1.0|
shipDNA=12003:3520;5:3841;1:17497;1:17499;1:1999;3:2048;1:2364;2:15810;1:31790;2:12814;5:12818;5::|
skills=Medium Energy Turret V</li><li>Medium Pulse Laser Specialization IV</li><li>Weapon Upgrades V|
notes=Shield version of an Incursion Zealot fit. Impressive DPS with Conflagration M and decent range with Scorch M for a cruiser sized boat.</li><li>Although the lack of shield EM and Thermal resists is remedied by the ship's small signature radius, the pilot should be aware of the fact that a shield Zealot takes more incoming damage from Sansha turret boats than its armor counterpart.}}


==Notes==
==Notes==