Difference between revisions of "Abaddon"
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skills=Amarr Battleship IV</li><li>Energy Emission Systems IV</li><li>good armor tanking and capacitor skills| | skills=Amarr Battleship IV</li><li>Energy Emission Systems IV</li><li>good armor tanking and capacitor skills| | ||
notes=EHP (Heat): 218k (257k)</li><li>Resists (Heat): 82.5 (82.5) / 85.4 (89) / 83.2 (87.3) / 82 (86.4)</li><li>Ship scanner should be used as frequently as possible to report target capacitor level to the FC</li><li>Best used with energy transfer from [[Guardian|Guardians]], which allows to replace one of the cap boosters with ECCM}} | notes=EHP (Heat): 218k (257k)</li><li>Resists (Heat): 82.5 (82.5) / 85.4 (89) / 83.2 (87.3) / 82 (86.4)</li><li>Ship scanner should be used as frequently as possible to report target capacitor level to the FC</li><li>Best used with energy transfer from [[Guardian|Guardians]], which allows to replace one of the cap boosters with ECCM}} | ||
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==Tactics== | ==Tactics== |
Revision as of 10:59, 27 March 2013
RELATED UNI-WIKI REFERENCES
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The Abaddon class ship is a celestial tool of destruction. It is designed to enter combat from the outset, targeting enemies at range and firing salvo after salvo at them, and to remain intact on the battlefield until every heretic in sight has been torn to shreds. SHIP BONUSES
Amarr Battleship Skill Bonus:
Ship Attributes
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Summary
The Abaddon is the tier 3 Amarr battleship. It has a bonus to laser damage and armor resistances, but the normal bonus to laser capacitor use is conspicuously missing. This makes the Abaddon a "high skill" ship for PvE, because it requires good core skills to keep its lasers firing while powering its tank. The bonus to tank and the high damage makes the Abaddon a popular PvP ship, where its difficulty staying cap stable is also not so much of an issue.
Skills
Further information about additional or recommended skills to pilot Abaddon for a specific or it's common role(s) can be written here.
Fitting
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Prototype 100MN Microwarpdrive I
Heavy Capacitor Booster II
Tracking Computer II
Tracking Computer II
Heat Sink II
Damage Control II
Adaptive Nano Plating II
Armor Explosive Hardener II
Armor Kinetic Hardener II
Armor Thermic Hardener II
1600mm Reinforced Rolled Tungsten Plates I
Large Trimark Armor Pump I
Large Trimark Armor Pump I
Large Trimark Armor Pump I
Warrior II x5
Valkyrie II x5
Cap Booster 800 x1
Tracking Speed Script x2
Optimal Range Script x2
Imperial Navy Multifrequency L x8
Scorch L x8
Heavy Unstable Power Fluctuator I
Heavy Unstable Power Fluctuator I
Heavy Unstable Power Fluctuator I
Heavy Unstable Power Fluctuator I
Heavy Unstable Power Fluctuator I
Heavy Unstable Power Fluctuator I
Heavy Unstable Power Fluctuator I
Heavy Unstable Power Fluctuator I
Prototype 100MN Microwarpdrive I
Heavy Capacitor Booster II
Heavy Capacitor Booster II
Ship Scanner II
Damage Control II
1600mm Reinforced Steel Plates II
1600mm Reinforced Steel Plates II
Energized Adaptive Nano Membrane II
Armor Thermic Hardener II
Armor Explosive Hardener II
Armor Kinetic Hardener II
Large Trimark Armor Pump I
Large Trimark Armor Pump I
Large Anti-EM Pump I
Ogre II x2
Hammerhead II x2
Hobgoblin II x1
Navy Cap Booster 800 x1
- Amarr Battleship IV
- Energy Emission Systems IV
- good armor tanking and capacitor skills
- EHP (Heat): 218k (257k)
- Resists (Heat): 82.5 (82.5) / 85.4 (89) / 83.2 (87.3) / 82 (86.4)
- Ship scanner should be used as frequently as possible to report target capacitor level to the FC
- Best used with energy transfer from Guardians, which allows to replace one of the cap boosters with ECCM
Tactics
The Abaddon is a highly skill intensive battleship and due to its cost shouldn't be fielded unless proper skills are able to justify its abilities. The Abaddon is known for its extremely large tank since it is usually equipped with dual 1600mm plates and resistance modules in the low slots. With this battleship the DPS isn't lacking either. With plenty of the precious CPU to spare, which most Amarr pilots crave, the Mega Pulse Laser IIs can be attached in the highs making this a very dangerous target to encouter on the wrong end of the turret.
Please know that an Abaddon with a 'fail' fit will only be a large liability on field since the hull isn't agile enough to sustain a high speed fleet movement and usually comes with a hefty price tag as well. So, be prepared to be primaried and be prepared to sustain high DPS within engagements. However, if you are part of a fleet those large energy turrets will make all the skill training worth it.
Notes
This vessel qualifies for the University PYOS and BYOM programs.