Difference between revisions of "Caldari Navy Hookbill"
Line 86: | Line 86: | ||
==Fitting== | ==Fitting== | ||
+ | |||
{{ShipFitting| | {{ShipFitting| | ||
ship=Caldari Navy Hookbill| | ship=Caldari Navy Hookbill| | ||
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fitName=Dual Webs| | fitName=Dual Webs| | ||
fitID=Dual-Webs| | fitID=Dual-Webs| | ||
− | high1name=Rocket Launcher | + | high1name='Arbalest' Rocket Launcher I| |
− | high1typeID= | + | high1typeID=16527| |
− | high2name=Rocket Launcher | + | high2name='Arbalest' Rocket Launcher I| |
− | high2typeID= | + | high2typeID=16527| |
− | high3name=Rocket Launcher | + | high3name='Arbalest' Rocket Launcher I| |
− | high3typeID= | + | high3typeID=16527| |
− | mid1name=1MN Afterburner | + | mid1name=Experimental 1MN Afterburner I| |
− | mid1typeID= | + | mid1typeID=6003| |
− | mid2name= | + | mid2name=J5b Phased Prototype Warp Scrambler I| |
− | mid2typeID= | + | mid2typeID=5439| |
mid3name='Langour' Drive Disruptor I| | mid3name='Langour' Drive Disruptor I| | ||
mid3typeID=4029| | mid3typeID=4029| | ||
Line 111: | Line 112: | ||
low2name=Ballistic Control System II| | low2name=Ballistic Control System II| | ||
low2typeID=22291| | low2typeID=22291| | ||
− | charge1name= | + | charge1name=Mjolnir Rocket x1| |
− | charge1typeID= | + | charge1typeID=2512| |
charge2name=open| | charge2name=open| | ||
charge3name=open| | charge3name=open| | ||
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difficulty=2| | difficulty=2| | ||
warsop=S| | warsop=S| | ||
− | warsopReason= | + | warsopReason=| |
− | version= | + | version=ODY 1.0| |
− | shipDNA=17619: | + | shipDNA=17619:16527;3:4029;2:5439;1:6003;1:8517;1:2048;1:22291;1:31358;1:31716;1:31788;1:2512;1::| |
skills=| | skills=| | ||
− | notes= | + | notes=A dual web fit. The fit is very tight and requires a 2% powergrid implant. </li><li>As fitted, with all skills at V and before fleet boosts, this ship has 6.6 K EHP, flies at 3118 m/s (4453 m/s with MWD overheated) and align in 4.9 s (3.3 s with MWD off). The capacitor is stable.</li><li>Damage is 92 dps at less than 15.2 km with Caldari Navy Rockets.}} |
==Tactics== | ==Tactics== |
Revision as of 12:30, 17 August 2013
RELATED UNI-WIKI REFERENCES
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Long struggling with a reputation for being the ugly duckling of the Caldari ship repertoire, the Hookbill recently got a new lease on life, being upgraded from a routine patrol vessel into a fleet-standard frigate. With the advancements brought on by the upgrade, the time is nigh for this little slugger to prove itself on battlefields throughout Caldari space and beyond. SHIP BONUSES
Caldari Frigate Skill Bonus:
Ship Attributes
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Summary
The Hookbill is the Caldari Navy faction frigate. It has 3 launcher slots and bonuses to missile velocity and (mainly) kinetic damage. While it is possible for the Hookbill to fit light missile launchers, most are fitted with rockets and take advantage of the velocity bonus to push their range out to near 14km. The Hookbill's main distinguishing feature is its 5 mid slots, allowing it to fit a range of shield tank and tackle modules, which can make it an effective, if somewhat expensive, tackler or give it unprecedented range control while soloing.
Skills
Further information about additional or recommended skills to pilot Caldari Navy Hookbill for a specific or it's common role(s) can be written here.
Fitting
'Arbalest' Rocket Launcher I
'Arbalest' Rocket Launcher I
'Arbalest' Rocket Launcher I
Experimental 1MN Afterburner I
J5b Phased Prototype Warp Scrambler I
'Langour' Drive Disruptor I
'Langour' Drive Disruptor I
Medium F-S9 Regolith Shield Induction
Damage Control II
Ballistic Control System II
Small Anti-EM Screen Reinforcer I
Small Core Defense Field Extender I
Small Ancillary Current Router I
Mjolnir Rocket x1
- A dual web fit. The fit is very tight and requires a 2% powergrid implant.
- As fitted, with all skills at V and before fleet boosts, this ship has 6.6 K EHP, flies at 3118 m/s (4453 m/s with MWD overheated) and align in 4.9 s (3.3 s with MWD off). The capacitor is stable.
- Damage is 92 dps at less than 15.2 km with Caldari Navy Rockets.
Tactics
Because the Hookbill has five mid slots, it is one of the only frigates that can viably fit double webs. This can give the Hookbill outstanding range dictation, and allow it to deploy nearly its full DPS consistantly, as rocket damage varies inversely with target velocity. Double webbing allows the Hookbill to stop almost anything in its tracks, and it can even keep a Dramiel within killing range, something few ships are capable of.
Notes
You can write additional notes for Caldari Navy Hookbill here.