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Apocalypse: Difference between revisions

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==Summary==
==Summary==
The Apocalypse is the second tier Amarr battleship. It has a bonus to optimal range that with the Amarr ability to switch crystals instantly can be turned in to a damage bonus quite easily. Pulse laser Apocalypses with T2 Scorch ammunition are able to deliver good damage at a decent distance. Apocalypses are also well suited to beam laser sniper fits. The Apocalypse has an extra turret slot over the [[Armageddon]], giving it more damage. The Apocalypse does not have the raw firepower of the [[Abaddon]] however, but is an easier ship to skill for.
The Apocalypse is an Amarr battleship. It has a bonus to optimal range that with the Amarr ability to switch crystals instantly can be turned in to a damage bonus quite easily. Pulse laser Apocalypses with T2 Scorch ammunition are able to deliver good damage at a decent distance. Apocalypses are also well suited to beam laser sniper fits. The Apocalypse does not have the raw firepower of the [[Abaddon]] (due to one less turret slot and the lack of any damage bonuses) but is an easier ship to skill for, and with an impressive bonus to tracking speed, the Armageddon more than holds its weight in fights against its smaller, therefor normally harder to hit, battlecruiser and strategic cruiser counterparts.


==Skills==
==Skills==