Difference between revisions of "Augoror Navy Issue"
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− | |reqskills=*Amarr Cruiser II<small>3h | + | |reqskills=*Amarr Cruiser II<small>3h 56m</small> |
− | **Spaceship Command II<small> | + | **Spaceship Command II<small>0m</small> |
**Amarr Destroyer III<small>8h 52m</small> | **Amarr Destroyer III<small>8h 52m</small> | ||
***Amarr Frigate III<small>8h 52m</small> | ***Amarr Frigate III<small>8h 52m</small> | ||
****Spaceship Command I<small>0m</small> | ****Spaceship Command I<small>0m</small> | ||
− | |totaltraintime= | + | |totaltraintime=21h 43m |
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Revision as of 11:29, 11 June 2013
RELATED UNI-WIKI REFERENCES
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The Navy-issued version of the Augoror cruiser is an extremely resilient piece of hardware able to provide very good support in fleet battles, but it is also a relatively nimble cruiser ideally suited for escort duties as well as smaller skirmishes. Created to fill a void within the ranks of the traditionally slow and lumbering Amarrian fleet, this vessel has fit in perfectly. SHIP BONUSES
Amarr Cruiser Skill Bonus:
Ship Attributes
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Summary
The Augoror Navy Issue is arguably the best Navy Issue cruiser built on a logistics hull. It is extremely tanky, and a bait fit can reach 130k EHP easily. It can match the damage of most T1 cruisers, and with two to three times the tank, it brawls very effectively.
Skills
Further information about additional or recommended skills to pilot Augoror Navy Issue for a specific or it's common role(s) can be written here.
Fitting
Small Diminishing Power System Drain I
Small Diminishing Power System Drain I
Small Unstable Power Fluctuator I
200mm AutoCannon II
200mm AutoCannon II
Experimental 10MN Microwarpdrive I
Faint Epsilon Warp Scrambler I
Fleeting Propulsion Inhibitor I
1600mm Reinforced Rolled Tungsten Plates I
1600mm Reinforced Rolled Tungsten Plates I
Damage Control II
Energized Adaptive Nano Membrane II
Armor Kinetic Hardener II
Armor Thermic Hardener II
Armor Explosive Hardener II
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
Medium Ancillary Current Router I
Republic Fleet EMP S x1
- Bait Augoror Navy Issue fit; bait Maller's big brother. It's very economic in terms of ISK value for a ship with an EHP of 126k, which is top of the line for a cruiser sized ship.
- Microwarpdrive, stasis webifier and warp scramble can hold the target down perfectly while the thick tank keeps it alive before its fleetmates arrive to help.
- Small neut and the small sized guns should be enough to fend off frigate sized enemies, and the small nosferatu can be a life saver when the Maller is itself neuted by bigger ships.
- The fit layout is very similar to that of a bait Maller.
Tactics
No sub-article about Augoror Navy Issue roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Augoror Navy Issue here.